# ----------------------------------------------------------------------------- # # This header is used by images.dat entries: # All shadows .headerstart IsId 275 Type 1 Init ShadowHeaderInit Death Generic_Wait1End .headerend # ----------------------------------------------------------------------------- # ShadowHeaderInit: wait 1 followmaingraphic goto ShadowHeaderInit Generic_Wait1End: wait 1 end # ----------------------------------------------------------------------------- # # This header is used by images.dat entries: # Generic engines, e.g. # 2194 Helion Engines (cm\a\helion-engine.grp) .headerstart IsId 730 Type 15 Init Engines_MultiGlowHeader_OmniInit Death Generic_Wait1End GndAttkInit Generic_Wait1End AirAttkInit Generic_Wait1End Unused1 [NONE] GndAttkRpt Generic_Wait1End AirAttkRpt Generic_Wait1End CastSpell Generic_Wait1End GndAttkToIdle Generic_Wait1End AirAttkToIdle Generic_Wait1End Unused2 [NONE] Walking Engines_MultiGlowHeader_OmniInit WalkingToIdle Generic_Wait1End SpecialState1 [NONE] SpecialState2 [NONE] AlmostBuilt Generic_Wait1End .headerend # ----------------------------------------------------------------------------- # Engines_MultiGlowHeader_OmniInit: engframe 0 wait 1 engframe 32 wait 1 goto Engines_MultiGlowHeader_OmniInit # ----------------------------------------------------------------------------- # # This header is used by images.dat entries: # Generic remnants 5 # 1500 Blackjack Remains (cm\terran\blackjack-corpse.grp) .headerstart IsId 650 Type 1 Init GenericRemnantsFiveInit Death GenericRemnantsFiveDeath .headerend # ----------------------------------------------------------------------------- # GenericRemnantsFiveInit: playfram 0x00 wait 239 GenericRemnantsFiveDeath: wait 1 playfram 1 wait 255 wait 24 playfram 2 wait 255 wait 24 playfram 3 wait 255 wait 24 playfram 4 wait 255 wait 24 end # ----------------------------------------------------------------------------- # # This header is used by images.dat entries: # 976 Optical Flare Hit (Small) (thingy\TmeFlshS.grp) # 977 Optical Flare Hit (Medium) (thingy\TmeFlshM.grp) # 978 Optical Flare Hit (Large) (thingy\TmeFlshL.grp) .headerstart IsId 32 Type 1 Init OpticalFlareHitInit Death Generic_Wait1End .headerend # ----------------------------------------------------------------------------- # OpticalFlareHitInit: playfram 0x00 wait 1 playfram 1 wait 1 playfram 2 wait 1 playfram 3 wait 1 playfram 4 wait 1 playfram 5 wait 1 playfram 6 wait 1 playfram 7 wait 1 playfram 8 wait 1 goto Generic_Wait1End # ----------------------------------------------------------------------------- # # This header is used by images.dat entries: # Generic remnants 3, e.g. # 2257 Thaumalogue Remains (cm\a\thaumalogue-remains.grp) .headerstart IsId 41 Type 1 Init GenericRemnantsThreeInit Death GenericRemnantsThreeDeath .headerend # ----------------------------------------------------------------------------- # GenericRemnantsThreeInit: playfram 0x00 wait 239 GenericRemnantsThreeDeath: wait 1 playfram 1 wait 255 wait 24 playfram 2 wait 255 wait 24 playfram 3 wait 255 wait 24 end # ----------------------------------------------------------------------------- # # This header is used by images.dat entries: .headerstart IsId 291 Type 15 Init Engines_GlowHeaderInit Death Generic_Wait1End GndAttkInit Generic_Wait1End AirAttkInit Generic_Wait1End Unused1 [NONE] GndAttkRpt Generic_Wait1End AirAttkRpt Generic_Wait1End CastSpell Generic_Wait1End GndAttkToIdle Generic_Wait1End AirAttkToIdle Generic_Wait1End Unused2 [NONE] Walking Engines_GlowHeaderInit WalkingToIdle Generic_Wait1End SpecialState1 [NONE] SpecialState2 [NONE] AlmostBuilt Generic_Wait1End .headerend # ----------------------------------------------------------------------------- # Engines_GlowHeaderInit: engset 0 wait 1 engset 1 wait 1 goto Engines_GlowHeaderInit