# 24 May 2026 ## Year 4, month 5, patch 1 ## Patch goals - Continue balancing for all races, in preparation for the Gauntlet Stage! - Continue Askosi development - Further improve audiovisuals - Tweak balance for all factions - Deploy new singleplayer content - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! # Editor features ## Triggers - **disable_units** action: - Now takes `%bool_hidden` as a final optional arg. - When unset, unit buttons are disabled (greyed out) as usual. - When set to `true`, unit buttons are instead hidden from the command card. - **set_unit_behavior** action: - Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule. - **issue_order** action: - Now handles order id `72`, building liftoff - **NEW: is_multiplayer** condition: - Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu) - **NEW: set_burrow_infrastructure_override** action: - Allows AI players to ignore the "don't burrow near allied structures" rule. - **NEW: set_ally_alert_blacklist** action: - Allows "ally under attack" alerts to be ignored for specific players. - **NEW: disable_tactical_ai** action: - Sets whether to disable tactical AI for specified computer players. - **NEW: disable_extended_waves** action: (c. Veeq7) - Sets whether to disable extended AI attack waves for specified computer players. ## Bugfixes - **Stability:** - Resolved rare Nydus-related crash (r. Concealed Organic) - **Gameplay:** - Fixed **Histrion** not having energy (r. jakulangski) - Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s) - **Audiovisuals:** - Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue) ## Audiovisuals - **Updated sprites for:** - **Matraleth** (player color fixes c. NimoStar) - **Witness** (corrected orientation) # Balance changes ## Askosi - [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal): - **Inoa Twinaxe:** - Damage 2x10 » 1x15 - **Sustaining Sermon:** - Healing 5 » 10 - [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist): - Now has **Impact Dissipation** - [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin): - Time cost 25 » 30 - HP 240 » 220 - [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul): - Now a detector - [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract): - Now a detector - [Phontis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/phontis): - Resource costs 200/150 » 200/200 - Build time 30 » 35 - **Warring Winds:** - Proc cooldown 0.12 seconds » 0.25 seconds, matching the cooldown of e.g. Zerg **Fan of Teeth**