local Basic = require("melee.terran.build.basic") local Openers = require("melee.terran.build.openers") local Tier1 = require("melee.terran.build.tier1") local Tier2 = require("melee.terran.build.tier2") local Tier3 = require("melee.terran.build.tier3") local expansion_build_order = { Basic.build_expansion, Tier1.vestry_request, Tier2.acquire, Tier1.covenant_request, Tier3.acquire, } local attack_wave_cost_bias = 0.4 return { ---@type AIPersonality eight_rax = { name = "Raider: 8Rax", unit_composition = { -- signature unit [UnitId.TerranMaverick] = 3, -- healers [UnitId.TerranCleric] = 1.5, -- filler units [UnitId.TerranHarakan] = 1, [UnitId.TerranCyprian] = 1, }, main_build_order = { Openers.eight_rax, Tier1.eight_rax, Tier2.acquire, Tier2.raider_vestry_covenant_buildup, Tier3.acquire, }, expansion_build_order = expansion_build_order, build_anti_ground_defenses = Basic.build_anti_ground, build_anti_air_defenses = Basic.build_anti_air, attack_wave_cost_bias = attack_wave_cost_bias, }, ---@type AIPersonality three_rax_bio = { name = "Raider: 3Rax Maverick & Cleric", unit_composition = { -- signature units [UnitId.TerranMaverick] = 3, -- healers [UnitId.TerranCleric] = 2, -- filler units [UnitId.TerranEidolon] = 1, }, main_build_order = { Openers.three_rax_bio, Tier2.acquire, Tier3.acquire, }, expansion_build_order = expansion_build_order, build_anti_ground_defenses = Basic.build_anti_ground, build_anti_air_defenses = Basic.build_anti_air, attack_wave_cost_bias = attack_wave_cost_bias, }, ---@type AIPersonality fast_anvil = { name = "Raider: Fast Anvil", unit_composition = { -- signature units [UnitId.TerranCyprian] = 2, [UnitId.TerranEidolon] = 2, -- filler units [UnitId.TerranMaverick] = 1, }, main_build_order = { Openers.fast_anvil, Tier1.fast_anvil, Tier2.acquire, Tier2.raider_stockade_requeue, Tier3.acquire, }, expansion_build_order = expansion_build_order, build_anti_ground_defenses = Basic.build_anti_ground, build_anti_air_defenses = Basic.build_anti_air, attack_wave_cost_bias = attack_wave_cost_bias, }, ---@type AIPersonality four_rax_pressure = { name = "Raider: 4Rax Pressure", unit_composition = { -- healers [UnitId.TerranShamanSupportMode] = 2, -- filler units [UnitId.TerranSavantEntropyGauntlets] = 1, [UnitId.TerranCyprian] = 1, }, main_build_order = { Openers.four_rax_pressure, Tier1.four_rax_pressure, Tier2.acquire, Tier3.acquire, }, expansion_build_order = expansion_build_order, build_anti_ground_defenses = Basic.build_anti_ground, build_anti_air_defenses = Basic.build_anti_air, attack_wave_cost_bias = attack_wave_cost_bias, }, ---@type AIPersonality uprising = { name = "Raider: Uprising", unit_composition = { -- signature units [UnitId.TerranCyprian] = 3, -- healers [UnitId.TerranCleric] = 1.5, -- filler units [UnitId.TerranEidolon] = 1, }, main_build_order = { Openers.stockade_quick_start, Tier1.uprising, Tier2.acquire, Tier3.acquire, }, expansion_build_order = expansion_build_order, build_anti_ground_defenses = Basic.build_anti_ground, build_anti_air_defenses = Basic.build_anti_air, attack_wave_cost_bias = attack_wave_cost_bias, }, ---@type AIPersonality holy_ackmeds = { name = "Raider: Holy Ackmeds!", unit_composition = { -- signature unit [UnitId.TerranHarakan] = 3, -- filler units [UnitId.TerranSundog] = 1, [UnitId.TerranSalamander] = 1, }, main_build_order = { Openers.holy_ackmeds, Tier2.acquire, Tier2.raider_vestry_starport_rotary, Tier3.acquire, }, expansion_build_order = expansion_build_order, build_anti_ground_defenses = Basic.build_anti_ground, build_anti_air_defenses = Basic.build_anti_air, attack_wave_cost_bias = attack_wave_cost_bias, }, }