# 31 August 2026 ## Year 4, month 8, patch 2 ## Patch goals - Additional balance tweaks following Acropolis #4! - Deploy more factional variants for Augustcrap, a Mapcrap event! - Continue technical improvements and bugfixes - Further improve audiovisuals - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! - Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com ## Core - **Weapon entries have been extended!** - With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons! - *Please report any weapon-based oddities you encounter to us via discord/fluxer or email!* - **Immense improvements have been made to helper and hook wrappers!** - For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging! - *Please report any newfound issues you encounter to us via discord/fluxer or email!* - **The custom trigger system has been deep-cleaned!** (c. Veeq7) - This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues... - *Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!* - **Known issues:** the `wait` crig action does not currently operate - **A new campaign menu has been achieved!** (c. Jesse) - It's so epic... please enjoy! ## Bugfixes - **Gameplay:** - Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog) - **Egocent**s no longer fail to mimic barrage attacks properly (r. Londier) - Mimicry no longer procs on ability weapons (r. Londier) - - **Audiovisual:** - Corrected strings for **Izirokor** tech-enable on **Skibact Scab** and **Tethvith Swamp** (r. Mimika) - Fixed bad shield overlay for **Vulture (Hecaton)** (r. Londier) - **Cyclops (Futurist)** now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s) - Corrected tooltip for **Kagralisk** weapon string (r. Krankendau) ## Audiovisuals - New models for: - Vorvrokor (c. Baelethal) - Landlock, Radix, Function (c. fasswawds) - Resized model for: - Talos, Cyprian - Modified model for Maverick - Modified unit responses for Vorvrokor - New error and structure placement SFX for Askosi (c. lolrsk8s) - New weapon SFX for: - Alzurokor (c. lolrsk8s) - Iconoclast, Paraclete - New cast SFX for Paraclete - New training SFX for: - Function, Cosmoscope - New cloaking SFX for damage cloak (e.g. Vestige; c. lolrsk8s) ## Terran - [Maverick](https://cosmonarchy.com/terran/maverick): - HP 60 » 70 - [Harakan](https://cosmonarchy.com/terran/harakan): - Build time 16 » 15 - [Cyprian](https://cosmonarchy.com/terran/cyprian): - Resource costs 75/50 » 100/50 - HP 80 » 90 - Collision size increased by ~16% - [Vulture](https://cosmonarchy.com/terran/vulture): - Resource costs 100/0 » 75/0 - HP 120 » 100 - **Fragmentation Grenade:** - Weapon damage 2x10 » 2x8 - [Goliath](https://cosmonarchy.com/terran/goliath): - Mineral cost 175/50 » 150/50 - HP 240 » 220 - Movement speed 5 » 4.5 - [Quarry](https://cosmonarchy.com/terran/quarry): - Build time 35 » 45 - [Treasury](https://cosmonarchy.com/terran/treasury): - Build time 35 » 40 - Can now train **Mason**s while a **Quarry** is constructed. - [Stockade](https://cosmonarchy.com/terran/stockade): - Build time 50 » 45 - [Fulcrum](https://cosmonarchy.com/terran/fulcrum): - Resource costs 200/50 » 200/75 ## Terran factions - [Hotshot](https://cosmonarchy.com/terran/hotshot): - HP 65 » 70 - Armor 0 » 1 - [Maverick (Futurist)](https://cosmonarchy.com/terran/maverick-futurist): - HP 70 » 75 - [Maverick (Upstart](https://cosmonarchy.com/terran/maverick-upstart): - HP 50 » 60 - [Harakan (Golden)](https://cosmonarchy.com/terran/harakan-golden): - Build time 16 » 15 - [Vulture (Upstart](https://cosmonarchy.com/terran/vulture-upstart): - Resource costs 100/0 » 75/0 - HP 120 » 100 - **Fragmentation Grenade:** - Weapon damage 2x10 » 2x8 - **NEW:** [Maverick (Golden)](https://cosmonarchy.com/terran/maverick-golden): - Maverick variant for Golden Republic. Has shields and a fast-firing phase rifle; no Stim Pack. ## Protoss - [Gateway](https://cosmonarchy.com/protoss/gateway): - Resource costs 175/0 » 150/0 - [Atreus](https://cosmonarchy.com/protoss/atreus): - **Dauntlet Disruption Cannon:** - Weapon damage 12 » 10 - Weapon range 5 » 4 ## Protoss factions - **NEW:** [Gladius (Order)](https://cosmonarchy.com/protoss/gladius-order): - Order of the Sacred Saber Gladius variant. Has Triumphant Rise (a la Herald / Archon). ## Zerg - [Zethrokor](https://cosmonarchy.com/zerg/zethrokor): - Resource cost 25/0 » 50/0 - HP 50 » 45 - Movement speed 7.5 » 8.4 - **Zethrok Claws:** - Weapon damage 4 » 5 - [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor): - Resource cost 50/0 » 75/0 - HP 80 » 90 - Armor 1 » 2 - Movement speed 9.1 » 9.8 - Collision size increased by ~23% - [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth): - Resource cost 175/0 » 200/0 - [Lakizilisk](https://cosmonarchy.com/zerg/lakizilisk): - **Subterranean Spines:** - Weapon damage 12 » 15 - Weapon cooldown 1.63 » 1.75 ## Askosi - **Shared Designs** - Team building from **Pilgrim**s and **Constituent**s now increases build rate by 25% per worker, from 20% ## Askosi factions - **NEW: Sons of Ash** - Conqueror clergy, set to burn the dead wood. - **NEW:** [Scralia](https://cosmonarchy.com/askosi/scralia) - Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap.