diff --git a/mpq/arr/images.datex b/mpq/arr/images.datex index 8911b727..0459bebc 100644 Binary files a/mpq/arr/images.datex and b/mpq/arr/images.datex differ diff --git a/mpq/arr/units.datex b/mpq/arr/units.datex index 8e3ba4b5..8b1915e3 100644 Binary files a/mpq/arr/units.datex and b/mpq/arr/units.datex differ diff --git a/mpq/arr/weapons.datex b/mpq/arr/weapons.datex index 9eb34ce6..4564b4b0 100644 Binary files a/mpq/arr/weapons.datex and b/mpq/arr/weapons.datex differ diff --git a/mpq/datreq/Buttons.graft b/mpq/datreq/Buttons.graft index feed95a7..2997d4c9 100644 Binary files a/mpq/datreq/Buttons.graft and b/mpq/datreq/Buttons.graft differ diff --git a/mpq/rez/stat_txt.tbl b/mpq/rez/stat_txt.tbl index 640ffe01..ac748547 100644 Binary files a/mpq/rez/stat_txt.tbl and b/mpq/rez/stat_txt.tbl differ diff --git a/mpq/scripts/iscript.txt b/mpq/scripts/iscript.txt index 73efab21..b1012a24 100644 --- a/mpq/scripts/iscript.txt +++ b/mpq/scripts/iscript.txt @@ -38904,7 +38904,7 @@ RogueGalleryWarpIn: IsId 616 Type 21 Init MonumentOfSinInit -Death MonumentOfSinDeath +Death NexusDeath GndAttkInit [NONE] AirAttkInit [NONE] Unused1 [NONE] @@ -38933,14 +38933,6 @@ MonumentOfSinInit: playfram 0x00 goto ScourgeLocal00 -MonumentOfSinDeath: - playsnd 7 # Misc\ExploLrg.wav - imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp) - wait 3 - lowsprul 223 0 0 # Protoss Building Rubble (Small) (thingy\PRubbleS.grp) - wait 1 - end - MonumentOfSinIsWorking: playfram 1 wait 1 @@ -46765,6 +46757,71 @@ ApothecaryIsWorking: playfram 0 wait 1 goto ApothecaryIsWorking + +# ----------------------------------------------------------------------------- # +# This header is used by images.dat entries: +# 1639 Unitary Union (cm\protoss\unitary-union.grp) +.headerstart +IsId 712 +Type 21 +Init UnitaryUnionInit +Death GatewayDeath +GndAttkInit [NONE] +AirAttkInit [NONE] +Unused1 [NONE] +GndAttkRpt [NONE] +AirAttkRpt [NONE] +CastSpell [NONE] +GndAttkToIdle [NONE] +AirAttkToIdle [NONE] +Unused2 [NONE] +Walking [NONE] +WalkingToIdle [NONE] +SpecialState1 [NONE] +SpecialState2 [NONE] +AlmostBuilt [NONE] +Built InfestedTerranWalkingToIdle +Landing ScourgeLocal00 +LiftOff ScourgeLocal00 +IsWorking UnitaryUnionIsWorking +WorkingToIdle InfestedTerranWalkingToIdle +WarpIn UnitaryUnionWarpIn +.headerend +# ----------------------------------------------------------------------------- # + +UnitaryUnionInit: + imgul 1640 0 0 # Unitary Union Shadow (cm\protoss\unitary-union-shadow.grp) + playfram 0x00 + goto ScourgeLocal00 + +UnitaryUnionIsWorking: + playfram 1 + wait 1 + playfram 2 + wait 1 + playfram 3 + wait 1 + playfram 4 + wait 1 + playfram 5 + wait 1 + playfram 6 + wait 1 + playfram 7 + wait 1 + playfram 8 + wait 1 + playfram 9 + wait 1 + playfram 10 + wait 1 + playfram 0 + wait 1 + goto UnitaryUnionIsWorking + +UnitaryUnionWarpIn: + imgol 1641 0 0 # Unitary Union Warp Flash (cm\protoss\unitary-union.grp) + goto ScourgeLocal00 # ----------------------------------------------------------------------------- # # This header is used by images.dat entries: @@ -47886,6 +47943,41 @@ OptectonGndAttkRpt: wait 1 nobrkcodestart wait 1 + playsnd 1557 # Architect charge 01 + imgol 1820 0 0 # Architect charge overlay + wait 7 + imgol 1820 0 0 # Architect charge overlay + wait 7 + imgol 1820 0 0 # Architect charge overlay + wait 8 + playfram 0x220 + imgoluselo 1855 0 0 # Optecton muzzle flash + playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04 + attackwith 1 + wait 1 + playfram 0x240 + wait 1 + playfram 0x220 + imgoluselo 1855 0 0 # Optecton muzzle flash + playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04 + attackwith 1 + wait 1 + playfram 0x240 + wait 1 + playfram 0x220 + imgoluselo 1855 0 0 # Optecton muzzle flash + playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04 + attackwith 1 + wait 1 + playfram 0x240 + wait 1 + playfram 0x220 + imgoluselo 1855 0 0 # Optecton muzzle flash + playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04 + attackwith 1 + wait 1 + playfram 0x240 + wait 1 playfram 0x220 imgoluselo 1855 0 0 # Optecton muzzle flash playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04 diff --git a/patchnotes.md b/patchnotes.md index a424092e..a42f81bf 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -134,12 +134,30 @@ Cosmonarchy is firmly in the best spot it's ever been, and we intend to keep pus - Missile launching (c. DF) ## Terran +- **Reclamation:** + - Reclaimed units: + - No longer decay + - Now leave corpses + - Now move 25% slower + - Now regenerate half of all damage taken after being out of combat for 2 seconds - [Cyprian](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyprian): + - Time cost 22 » 20 - Weapon range 6 » 7 - [Shaman](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/shaman): - Mineral cost 150 » 125 - [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon): - Mineral cost 75 » 50 +- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle): + - Weapon range 5 » 6 + - No longer has energy + - **Lazarus Agent**: + - No longer an active ability + - Now reclaims the closest active corpse within 3 range of the target hostile +- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat): + - Mineral and gas costs 150/150 » 125/175 + - **Controlled Opposition**: removed + - **NEW: Lazarus Agent**: + - Now reclaims the closest active corpse within 3 range of the target hostile - [Cyclops](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyclops): - Mineral cost 100 » 75 - *Personally, I quite fear the Cyclops meta.* @@ -194,13 +212,21 @@ Cosmonarchy is firmly in the best spot it's ever been, and we intend to keep pus - Mineral cost 500 » 350 - Armor now 4 » 3 - [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton): - - Mineral, gas, and time costs 450/200/50 » 500/250/60 + - Mineral cost 450 » 500 - Collision size now significantly larger - - No longer collides with small units - Turn rate 40 » 10 - Now moves ~14% faster - Transport space cost 8 » 20 - - **Skybond Ray** weapon removed + - Sunsplit Beam: + - Weapon factor 1 » 5 + - Weapon damage 50 » 12 + - Armor penetration 5 » 0 + - Weapon cooldown 2.5 » 2 + - Weapon range 11 » 10 + - Weapon splash radii 24/48/72 » 12/36/48 + - Now has a short charge-up time + - **Skybond Ray** removed + - **NEW:** Titanic Stride (no longer collides with small units) - [Patriarch](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/patriarch): - HP 200 » 180 - Armor 4 » 3 diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 7d82f898..0105dc7a 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ