Fix Apostle Blood Tithe range and Axitrilisk animation error

This commit is contained in:
Pr0nogo 2026-02-07 17:55:57 -05:00
parent ab45ec4d7d
commit fc4777b6a0
4 changed files with 8 additions and 1 deletions

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@ -10654,7 +10654,7 @@ AirAttkToIdle SkryrokorLocal00
Unused2 [NONE]
Walking AxitriliskWalking
WalkingToIdle AxitriliskWalkingToIdle
SpecialState1 [NONE]
SpecialState1 SkryrokorLocal00
SpecialState2 AxitriliskSpecialState2
AlmostBuilt [NONE]
Built [NONE]

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@ -23,11 +23,13 @@
- CPU unit / structure requests
- CPU micromanagement
- **Gameplay:**
- Fixed **Apostle - Blood Tithe** range (r. Jesse)
- Corrected **Phontis** attack damage (r. Hamster)
- **Agonists** can no longer attack from mobile **Petracts** (r. Hamster)
- Fixed damage reliability for **Quazrokors** (r. Alexhandr)
- Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
- **Audiovisual**
- Fixed missing animation for **Axitrilisk** (r. Sosij)
- Fixed invalid shield overlay for **Rove**
- Corrected strings for being out of energy as Askosi (r. Sosij)
- Filled in wireframes for **Avatar** and **Phontis** (placeholder)
@ -38,6 +40,11 @@
# Balance changes
## Zerg
- [Vithrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/vithrilisk):
- **NEW: Avenging Mitosis:**
- Incubates on damage taken, spawning a Skryrokor after a short delay.
## Askosi
- [Pilgrim](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/pilgrim):
- Now has **Scrapworld: Gold Rush**

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