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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Deploy initial test of desync resolution

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Pr0nogo 2026-07-03 16:10:59 -04:00
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# 3 July 2026 # 11 July 2026
## Year 4, month 7, patch 1 ## Year 4, month 7, patch 2
## Patch goals ## Patch goals
- Continue technical improvements in preparation for the Throneroom stage! - Continue technical improvements for the Throneroom stage!
- Further improve audiovisuals - Further improve audiovisuals
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
# Core # Core changes
## Bugfixes ## Bugfixes
- **Gameplay:** - **Stability:**
- Added fallback alert for Askosi structure completion, when player's advisor is without an "assembly" alert (r. shopkeeper dog) - Resolved all remaining floating point use cases, eliminating known causes of desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
- **Audiovisual:** - *This does not mean that desyncs are fully-eliminated -- we need testing!*
- Askosi workers now turn to face their construction project - *Many working systems may have been made buggy by this huge change. We need testing for that too!*
- *Caveat: Workers may decollide, changing their intended facing angle* - *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
## Audiovisuals
- New SFX for:
- Askosi load/unload
- Askosi construction start
- **Pilgrim** death
- New visuals for:
- **Emissary** load/unload
- **Pilgrim** corpse

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