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Deploy initial test of desync resolution
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# 3 July 2026
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# 11 July 2026
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## Year 4, month 7, patch 1
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## Year 4, month 7, patch 2
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## Patch goals
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## Patch goals
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- Continue technical improvements in preparation for the Throneroom stage!
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- Continue technical improvements for the Throneroom stage!
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- Further improve audiovisuals
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- Further improve audiovisuals
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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# Core
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# Core changes
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## Bugfixes
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## Bugfixes
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- **Gameplay:**
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- **Stability:**
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- Added fallback alert for Askosi structure completion, when player's advisor is without an "assembly" alert (r. shopkeeper dog)
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- Resolved all remaining floating point use cases, eliminating known causes of desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
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- **Audiovisual:**
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- *This does not mean that desyncs are fully-eliminated -- we need testing!*
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- Askosi workers now turn to face their construction project
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- *Many working systems may have been made buggy by this huge change. We need testing for that too!*
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- *Caveat: Workers may decollide, changing their intended facing angle*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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## Audiovisuals
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- New SFX for:
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- Askosi load/unload
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- Askosi construction start
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- **Pilgrim** death
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- New visuals for:
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- **Emissary** load/unload
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- **Pilgrim** corpse
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