Fix targeting and placement modes not cancelling when selection changed

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Pr0nogo 2024-05-08 14:21:40 -04:00
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commit fa585ee99c
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@ -29,6 +29,7 @@ We are still hunting for desyncs! Please submit your critical logs to cm-issues
## Bugfixes
- Stability:
- Resolved three rare nullsprite crashes (r. climois, lolrsk8s, and Krankendau)
- Fixed an issue where building placement and targeting states were not cleared when selection changed, causing bad UX and rare crashes (c. Veeq7)
- Fixed potential randomseed issues with certain ability casts
- Gameplay:
- Units which need to decollide are now prohibited from processing orders (c. DF)

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