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Fix targeting and placement modes not cancelling when selection changed
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@ -29,6 +29,7 @@ We are still hunting for desyncs! Please submit your critical logs to cm-issues
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## Bugfixes
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- Stability:
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- Resolved three rare nullsprite crashes (r. climois, lolrsk8s, and Krankendau)
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- Fixed an issue where building placement and targeting states were not cleared when selection changed, causing bad UX and rare crashes (c. Veeq7)
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- Fixed potential randomseed issues with certain ability casts
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- Gameplay:
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- Units which need to decollide are now prohibited from processing orders (c. DF)
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