Increase pathfinding calculation rate; Fix Massacre exploit and crash

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Pr0nogo 2024-08-11 15:13:12 -04:00
parent 69adab50e8
commit f5ed04ecd1
2 changed files with 5 additions and 0 deletions

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@ -15,6 +15,7 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
Forthcoming.
## Internals
- **Pathfinding** calculation timer now instant, from 1.25 seconds (c. Veeq7)
- Replays now include version hash in their filename (c. Veeq7)
- **Game Modes:**
- **The Turning:** (c. Veeq7)
@ -22,13 +23,17 @@ Forthcoming.
- Fallen combatants return throughout the game, spawning at random points on the map
- **NEW: Embraced:** (c. Veeq7)
- All units and structures are Blissfully Embraced
- This gamemode will be iterated on later
## Bugfixes
- **Stability:**
- In **Massacre** mode, fixed memory out-of-bounds P12 resource allocations (r. 3crow)
- **Gameplay:**
- **Diadem**s no longer gain turn speed after lifting off and landing (r. jakulangski)
- **Hypnagogue** - **Through the Looking Glass**:
- No longer flips allied positions (r. GreenEggs'NSpam, c. Veeq7)
- No longer fails to teleport Hypnagogue when solo (r. GreenEggs'NSpam)
- In **Massacre** mode, cancelling a Zerg structure no longer gives vespene (r. Btyb)
- **Audiovisuals:**
- **Vengeance** no longer creates overlyas on stationary structures
- Fixed bad cropping on **Zethrokor** burrow graphic

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