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Increase pathfinding calculation rate; Fix Massacre exploit and crash
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@ -15,6 +15,7 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
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Forthcoming.
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## Internals
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- **Pathfinding** calculation timer now instant, from 1.25 seconds (c. Veeq7)
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- Replays now include version hash in their filename (c. Veeq7)
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- **Game Modes:**
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- **The Turning:** (c. Veeq7)
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@ -22,13 +23,17 @@ Forthcoming.
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- Fallen combatants return throughout the game, spawning at random points on the map
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- **NEW: Embraced:** (c. Veeq7)
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- All units and structures are Blissfully Embraced
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- This gamemode will be iterated on later
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## Bugfixes
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- **Stability:**
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- In **Massacre** mode, fixed memory out-of-bounds P12 resource allocations (r. 3crow)
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- **Gameplay:**
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- **Diadem**s no longer gain turn speed after lifting off and landing (r. jakulangski)
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- **Hypnagogue** - **Through the Looking Glass**:
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- No longer flips allied positions (r. GreenEggs'NSpam, c. Veeq7)
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- No longer fails to teleport Hypnagogue when solo (r. GreenEggs'NSpam)
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- In **Massacre** mode, cancelling a Zerg structure no longer gives vespene (r. Btyb)
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- **Audiovisuals:**
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- **Vengeance** no longer creates overlyas on stationary structures
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- Fixed bad cropping on **Zethrokor** burrow graphic
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