Fix worker return edge case; Fix egg audiovisual bug; Add more testing maps

This commit is contained in:
Pr0nogo 2023-07-27 18:45:57 -04:00
parent ebaf1a4327
commit f4472bd0f7
5 changed files with 6 additions and 4 deletions

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@ -1143,10 +1143,10 @@ Death [NONE]
# ----------------------------------------------------------------------------- #
GeszithalorDeathInit:
playfram 0x00 # Frame set 0
wait 2
playfram 0x00
wait 2
imgol 58 0 0 # Zerg Air Death Explosion (Large) (thingy\zAirDthL.grp)
wait 1
wait 1
end
# ----------------------------------------------------------------------------- #
@ -2667,7 +2667,7 @@ ZergBuildingExplosionInit:
IsId 36
Type 13
Init ZergBirthInit
Death ZergBirthDeath
Death EggDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]

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@ -30,11 +30,13 @@ TBD
- Stability:
- An ai-related nullsprite crash has been resolved (r. beriso)
- Gameplay:
- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
- While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
- Audiovisual:
- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
- Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)
## Audiovisuals

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