diff --git a/mpq/arr/units.datex b/mpq/arr/units.datex index b6d212d7..ec03cf0a 100644 Binary files a/mpq/arr/units.datex and b/mpq/arr/units.datex differ diff --git a/patchnotes.md b/patchnotes.md index 00c6f6d3..f2e8cabd 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -4,9 +4,9 @@ Prospective patch notes ## Designer's Notes Patch goals include: +- Revising early-game pacing to promote increased scale - Adjusting mid-game options for more distinct combat roles - Deploying more audiovisual improvements -- Continuing AI performance and customization improvements, commissioned by 3crow ## Latest content - Crow's Nests: @@ -18,6 +18,7 @@ Patch goals include: - [#41 - Factitious](https://youtu.be/7p2BUJU8Vck) - [#42 - Finding a Voice...](https://youtu.be/v7ecZs_SkdE) - [#43 - The Reconstruction](https://youtu.be/ufd-GcSr7Hk) + - [#44 - Use Man Settings](https://youtu.be/lXmeFz41hQU) ## Patch summary - Removed an internal order timer, making unit handling more responsive @@ -29,6 +30,7 @@ Patch goals include: ## General - **Resources:** - Depleted Mineral Fields now provide 3 resources per return, from 2 + - Worker wandering has had its range expanded, but still respects discrete orders by not wandering if another worker is about to finish a harvest (c. Veeq7) - **Name changes:** - Vornath Pond (formerly Nathrok Lake) - Kalkiir Lake (formerly Kalkiir Pond) @@ -36,6 +38,7 @@ Patch goals include: - Tethvith Swamp (formerly Bactith Swamp) - **Internals:** - Removed implicit order timer, making order handling more responsive (c. Veeq7) + - **Caveat:** Doesn't currently apply to Diadems or turreted units - Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration (c. Veeq7) - Tilde and ESC are now always used as shortcuts for closing the console - Custom trigger recolor accuracy has been improved (c. Veeq7) @@ -141,6 +144,8 @@ Patch goals include: - **Addons:** - No longer become disabled when lifted off - Cannot train units or arm missiles when detached +- [Morningstar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/morningstar): + - Time cost now 40, from 30 - [Talos](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/talos): - Now requires Atlas - [Maverick](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/maverick): @@ -171,7 +176,7 @@ Patch goals include: - [Treasury](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/treasury): - Time cost now 45, from 50 - [Quarry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/quarry): - - Mineral and gas costs now 125/100, from 75/50 + - Mineral and gas costs now 125/100, from 75/75 - No longer requires Atlas - [Anvil](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil): - No longer requires Atlas @@ -183,6 +188,7 @@ Patch goals include: - No longer requires Daedala - [Palladium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/palladium): - Mineral and time costs now 200/25, from 100/30 + - No longer requires Atlas - [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad): - Mineral cost now 125, from 100 @@ -243,7 +249,7 @@ Patch goals include: - Now moves ~20% faster - [Zoryusthaleth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zoryusthaleth): - Mineral cost now 175, from 200 - - HP now 200, from 200 + - HP now 200, from 220 - Transport space cost now 4, from 2 ## Factions diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index ba1b2d88..a8807e49 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ