diff --git a/patchnotes.md b/patchnotes.md index 9140568d..5a155df4 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -1,69 +1,10 @@ -# 24 May 2026 -## Year 4, month 5, patch 1 +# 20 Jun 2026 +## Year 4, month 6, patch 1 ## Patch goals -- Continue balancing for all races, in preparation for the Gauntlet Stage! +- Continue balancing for all races, in preparation for the Battlements stage! - Continue Askosi development - Further improve audiovisuals - Tweak balance for all factions - Deploy new singleplayer content -- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! - -# Editor features - -## Triggers -- **disable_units** action: - - Now takes `%bool_hidden` as a final optional arg. - - When unset, unit buttons are disabled (greyed out) as usual. - - When set to `true`, unit buttons are instead hidden from the command card. -- **set_unit_behavior** action: - - Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule. -- **issue_order** action: - - Now handles order id `72`, building liftoff -- **NEW: is_multiplayer** condition: - - Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu) -- **NEW: set_burrow_infrastructure_override** action: - - Allows AI players to ignore the "don't burrow near allied structures" rule. -- **NEW: set_ally_alert_blacklist** action: - - Allows "ally under attack" alerts to be ignored for specific players. -- **NEW: disable_tactical_ai** action: - - Sets whether to disable tactical AI for specified computer players. -- **NEW: disable_extended_waves** action: (c. Veeq7) - - Sets whether to disable extended AI attack waves for specified computer players. - -## Bugfixes -- **Stability:** - - Resolved rare Nydus-related crash (r. Concealed Organic) -- **Gameplay:** - - Fixed **Histrion** not having energy (r. jakulangski) - - Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s) -- **Audiovisuals:** - - Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue) - -## Audiovisuals -- **Updated sprites for:** - - **Matraleth** (player color fixes c. NimoStar) - - **Witness** (corrected orientation) - -# Balance changes - -## Askosi -- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal): - - **Inoa Twinaxe:** - - Damage 2x10 » 1x15 - - **Sustaining Sermon:** - - Healing 5 » 10 -- [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist): - - Now has **Impact Dissipation** -- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin): - - Time cost 25 » 30 - - HP 240 » 220 -- [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul): - - Now a detector -- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract): - - Now a detector -- [Phontis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/phontis): - - Resource costs 200/150 » 200/200 - - Build time 30 » 35 - - **Warring Winds:** - - Proc cooldown 0.12 seconds » 0.25 seconds, matching the cooldown of e.g. Zerg **Fan of Teeth** \ No newline at end of file +- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! \ No newline at end of file diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index ef3843dc..5dec126e 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ