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Balance tweaks for Zerg colonies
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@ -9,6 +9,8 @@ Once the launcher has finished downloading the initial installation, using it to
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Aside from that: We are continuing to polish existing content and remove low-counterplay interactions to improve the player vs player experience. At the same time, this update contains lots of UI and usability improvements!
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Please note that the editor mpq has had its name changed. Adjust your SCMDraft profiles accordingly.
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## Gameplay
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- **IMPORTANT:** Worker wandering has been adjusted, and now occurs only after one worker is mining and another is in queue (c. Veeq7)
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@ -58,4 +60,16 @@ Aside from that: We are continuing to polish existing content and remove low-cou
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- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
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- Skybond Ray damage now 10, from 5
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- [Didact](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/didact):
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- Stasis Field is now a channel
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- Stasis Field is now a ~1 second channel
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## Zerg
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- [Cagrant Colony](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/cagrant-colony):
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- Time cost now 15, from 12
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- HP now 200, from 150
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- [Surkith Colony](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/surkith-colony):
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- Time cost now 12, from 15
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- Attack cooldown now 0.666, from 0.833
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- [Spraith Colony](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spraith-colony):
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- Time cost now 12, from 15
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- [Larvosk Colony](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/larvosk-colony):
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- Time cost now 22, from 25
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