Add Omnipresence game mode; Update some maps

This commit is contained in:
Pr0nogo 2023-08-22 00:40:43 -04:00
parent 331b63503a
commit efe19a23a0
23 changed files with 99 additions and 7 deletions

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@ -490,7 +490,7 @@ Madrigal (Furia Mode)
Madrigal Turret (Furia)
Philoc
Sevenstep Projectile
Extended Flingy #284
Omnivale
Extended Flingy #285
Extended Flingy #286
Extended Flingy #287

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@ -1754,8 +1754,8 @@ Quazilisk Attack Overlay
Sevenstep Rail
Nathrokor Mutate
Quazilisk April Fools
Extended Image #754
Extended Image #755
Omnivale
Omnivale Shadow
Extended Image #756
Extended Image #757
Extended Image #758

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@ -878,7 +878,7 @@ Quazilisk Attack Overlay
Cyclops Passive Arming Overlay
Sevenstep Rail
Quazilisk (April Fools)
Extended Sprite #1
Omnivale
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1

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@ -381,7 +381,7 @@ Terran Shaman (Visionary Mode)
Madrigal Turret (Imperioso)
Terran Madrigal (Furia Mode)
Madrigal Turret (Furia)
Extended Unit #156
Omnivale
Extended Unit #157
Extended Unit #158
Extended Unit #159

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@ -51980,4 +51980,95 @@ ZergMutateAirSpecialState1:
sigorder 8
goto InfestedTerranLocal00
# Next free isid: 758
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1756 Omnivale (cm\gamemodes\omnipresence\omnivale.grp)
.headerstart
IsId 758
Type 27
Init OmnivaleInit
Death NexusDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 OmnivaleSpecialState1
SpecialState2 OmnivaleSpecialState2
AlmostBuilt OmnivaleAlmostBuilt
Built OmnivaleBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking OmnivaleIsWorking
WorkingToIdle OmnivaleWorkingToIdle
WarpIn OmnivaleAlmostBuilt
Unused3 [NONE]
StarEditInit [NONE]
Disable [NONE]
Burrow [NONE]
UnBurrow [NONE]
Enable [NONE]
.headerend
# ----------------------------------------------------------------------------- #
OmnivaleInit:
imgul 1757 0 0 # Omnivale Shadow (cm\gamemodes\omnipresence\omnivale-shadow.grp)
playfram 0x00
wait 2
goto OmnivaleBuilt
OmnivaleBuilt:
wait 125
goto OmnivaleBuilt
OmnivaleSpecialState1:
playsnd 528 # Protoss\SHUTTLE\pshBld00.wav
wait 1
goto OmnivaleLocal00
OmnivaleLocal00:
wait 255
goto OmnivaleLocal00
OmnivaleSpecialState2:
wait 1
goto OmnivaleWorkingToIdle
OmnivaleWorkingToIdle:
playfram 0x00
goto OmnivaleBuilt
OmnivaleAlmostBuilt:
imgol 172 0 0 # Omnivale Warp Flash (cm\gamemodes\omnipresence\omnivale.grp)
goto OmnivaleBuilt
OmnivaleIsWorking:
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 0x00
wait 1
goto OmnivaleIsWorking
# Next free isid: 759

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@ -1,2 +1,3 @@
"Competitive Mode(1).got"
"Scenario Mode(1).got"
"Scenario Mode(1).got"
"Omnipresence(1).got"

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