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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Add Omnipresence game mode; Update some maps
This commit is contained in:
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331b63503a
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CMBW-maps/melee/2v2/Needs Testing/(4)Charnel House.scx
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CMBW-maps/melee/2v2/Needs Testing/(4)Charnel House.scx
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@ -490,7 +490,7 @@ Madrigal (Furia Mode)
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Madrigal Turret (Furia)
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Philoc
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Sevenstep Projectile
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Extended Flingy #284
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Omnivale
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Extended Flingy #285
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Extended Flingy #286
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Extended Flingy #287
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@ -1754,8 +1754,8 @@ Quazilisk Attack Overlay
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Sevenstep Rail
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Nathrokor Mutate
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Quazilisk April Fools
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Extended Image #754
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Extended Image #755
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Omnivale
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Omnivale Shadow
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Extended Image #756
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Extended Image #757
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Extended Image #758
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@ -878,7 +878,7 @@ Quazilisk Attack Overlay
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Cyclops Passive Arming Overlay
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Sevenstep Rail
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Quazilisk (April Fools)
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Extended Sprite #1
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Omnivale
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Extended Sprite #1
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Extended Sprite #1
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Extended Sprite #1
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@ -381,7 +381,7 @@ Terran Shaman (Visionary Mode)
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Madrigal Turret (Imperioso)
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Terran Madrigal (Furia Mode)
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Madrigal Turret (Furia)
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Extended Unit #156
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Omnivale
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Extended Unit #157
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Extended Unit #158
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Extended Unit #159
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@ -51980,4 +51980,95 @@ ZergMutateAirSpecialState1:
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sigorder 8
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goto InfestedTerranLocal00
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# Next free isid: 758
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1756 Omnivale (cm\gamemodes\omnipresence\omnivale.grp)
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.headerstart
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IsId 758
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Type 27
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Init OmnivaleInit
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Death NexusDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 OmnivaleSpecialState1
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SpecialState2 OmnivaleSpecialState2
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AlmostBuilt OmnivaleAlmostBuilt
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Built OmnivaleBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking OmnivaleIsWorking
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WorkingToIdle OmnivaleWorkingToIdle
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WarpIn OmnivaleAlmostBuilt
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Unused3 [NONE]
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StarEditInit [NONE]
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Disable [NONE]
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Burrow [NONE]
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UnBurrow [NONE]
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Enable [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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OmnivaleInit:
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imgul 1757 0 0 # Omnivale Shadow (cm\gamemodes\omnipresence\omnivale-shadow.grp)
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playfram 0x00
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wait 2
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goto OmnivaleBuilt
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OmnivaleBuilt:
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wait 125
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goto OmnivaleBuilt
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OmnivaleSpecialState1:
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playsnd 528 # Protoss\SHUTTLE\pshBld00.wav
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wait 1
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goto OmnivaleLocal00
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OmnivaleLocal00:
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wait 255
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goto OmnivaleLocal00
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OmnivaleSpecialState2:
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wait 1
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goto OmnivaleWorkingToIdle
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OmnivaleWorkingToIdle:
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playfram 0x00
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goto OmnivaleBuilt
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OmnivaleAlmostBuilt:
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imgol 172 0 0 # Omnivale Warp Flash (cm\gamemodes\omnipresence\omnivale.grp)
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goto OmnivaleBuilt
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OmnivaleIsWorking:
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playfram 1
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wait 1
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playfram 2
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wait 1
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playfram 3
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wait 1
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playfram 4
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wait 1
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playfram 5
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wait 1
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playfram 6
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wait 1
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playfram 7
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wait 1
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playfram 8
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wait 1
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playfram 9
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wait 1
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playfram 0x00
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wait 1
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goto OmnivaleIsWorking
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# Next free isid: 759
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mpq/templates/Omnipresence(1).got
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mpq/templates/Omnipresence(1).got
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@ -1,2 +1,3 @@
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"Competitive Mode(1).got"
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"Scenario Mode(1).got"
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"Scenario Mode(1).got"
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"Omnipresence(1).got"
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BIN
mpq/unit/cm/gamemodes/omnipresence/omnivale-shadow.grp
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BIN
mpq/unit/cm/gamemodes/omnipresence/omnivale-shadow.grp
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mpq/unit/cm/gamemodes/omnipresence/omnivale.grp
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mpq/unit/cm/gamemodes/omnipresence/omnivale.grp
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plugins/gptp.qdp
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plugins/gptp.qdp
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