Tweak Optecton & Oscilliant; Adjust misc training SFX; Try fixing permacloak edge cases

This commit is contained in:
Pr0nogo 2025-09-23 20:53:45 -04:00
parent 6fc5b93705
commit ef39c0a10c
20 changed files with 28 additions and 10 deletions

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@ -3632,9 +3632,9 @@ Protoss Unit Deployment 01
Protoss Unit Deployment 02
Protoss Unit Deployment 03
Protoss Unit Deployment 04
Extended Sound #1
Extended Sound #1
Extended Sound #1
Optecton Windup 01
Optecton Windup 02
Optecton Windup 03
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -3631,4 +3631,7 @@ cm\t\_building\t-unit-deploy-01.wav
cm\p\_building\p-unit-deploy-01.wav
cm\p\_building\p-unit-deploy-02.wav
cm\p\_building\p-unit-deploy-03.wav
cm\p\_building\p-unit-deploy-04.wav
cm\p\_building\p-unit-deploy-04.wav
cm\p\optecton\windup-01.wav
cm\p\optecton\windup-02.wav
cm\p\optecton\windup-03.wav

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@ -13001,11 +13001,15 @@ OptectonGndAttkRpt:
wait 1
nobrkcodestart
wait 1
playsnd 1557 # Architect charge 01
playsndbtwn 3634 3636 # Optecton charge 01, 02, 03
imgol 1820 0 0 # Architect charge overlay
wait 7
wait 8
imgol 1820 0 0 # Architect charge overlay
wait 7
wait 8
imgol 1820 0 0 # Architect charge overlay
wait 8
imgol 1820 0 0 # Architect charge overlay
wait 8
imgol 1820 0 0 # Architect charge overlay
wait 8
playfram 0x220

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@ -7418,7 +7418,7 @@ CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 [NONE]
SpecialState2 MadrigalFuriaBaseSpecialState2
@ -7480,7 +7480,7 @@ CastSpell [NONE]
GndAttkToIdle SkryrokorLocal00
AirAttkToIdle SkryrokorLocal00
Unused2 [NONE]
Walking [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 SkryrokorLocal00
SpecialState2 MadrigalFuriaTurretSpecialState2

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@ -8,6 +8,10 @@
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
## Bugfixes
- **Stability:**
- Resolved more iscript errors (r. TheBeaver99)
- **Gameplay:**
- Prospectively resolved permacloak edge cases (r. Kenoli) -- needs testing!
- **Audiovisuals:**
- Made 'no corpse' behaviors spawn a consumed corpse for better visual feedback
@ -16,8 +20,9 @@
- **Autocort** (c. DeltaCadimus)
- New SFX for:
- Unit completion (Terran & Protoss)
- Attack windup (Optecton)
- Modified SFX for:
- **Ministry** training loop
- Ambient training SFX (Ministry, Embassy, Lattice)
## Terran
- For units with windups, added a slight forgiveness period to allow more movement and retargeting
@ -30,9 +35,15 @@
- Vision range 9 » 7
## Protoss
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
- **Sunsplit Beam:**
- Windup 0.95 » 1.67
- [Manifold](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/manifold):
- Vision range 8 » 7
- Also affects **Starbound** variant
- [Oscilliant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/oscilliant):
- **Rotating Ray:**
- Armor penetration 5 » 3
## Zerg
- [Izirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor):

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