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Increase Hierophant responsivity; Update Liiralisk wireframe
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1b2eb89095
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@ -36270,16 +36270,10 @@ HierophantUnused1:
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HierophantGndAttkInit:
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HierophantGndAttkInit:
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playfram 0x110
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playfram 0x110
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wait 1
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wait 1
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playfram 0x121
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wait 1
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playfram 0x132
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playfram 0x132
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wait 1
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wait 1
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playfram 0x143
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wait 1
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playfram 0x154
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playfram 0x154
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wait 1
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wait 1
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playfram 0x165
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wait 1
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HierophantGndAttkRpt:
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HierophantGndAttkRpt:
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playfram 0x176
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playfram 0x176
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wait 1
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wait 1
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@ -33,3 +33,7 @@ TBD
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- Fragmentary Shells removed
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- Fragmentary Shells removed
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- **New: Recursion Rounds:**
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- **New: Recursion Rounds:**
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- Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
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- Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
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## Protoss
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- [Hierophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/hierophant):
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- Attack windup now 3 frames long, from 6, increasing responsivity
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plugins/gptp.qdp
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plugins/gptp.qdp
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