Increase Hierophant responsivity; Update Liiralisk wireframe

This commit is contained in:
Pr0nogo 2023-08-01 23:17:54 -04:00
parent 1b2eb89095
commit ee604c8ea4
5 changed files with 5 additions and 7 deletions

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@ -36270,16 +36270,10 @@ HierophantUnused1:
HierophantGndAttkInit:
playfram 0x110
wait 1
playfram 0x121
wait 1
playfram 0x132
wait 1
playfram 0x143
wait 1
playfram 0x154
wait 1
playfram 0x165
wait 1
HierophantGndAttkRpt:
playfram 0x176
wait 1

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@ -32,4 +32,8 @@ TBD
- Weapon cooldown now 1.25, from 0.75
- Fragmentary Shells removed
- **New: Recursion Rounds:**
- Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
- Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
## Protoss
- [Hierophant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/hierophant):
- Attack windup now 3 frames long, from 6, increasing responsivity

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