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Potentially fix hold position infinite range bug!
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@ -13,6 +13,7 @@ Aside from that: We are continuing to polish existing content and remove low-cou
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- **IMPORTANT:** Worker wandering has been adjusted, and now occurs only after one worker is mining and another is in queue (c. Veeq7)
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- **IMPORTANT:** Worker wandering has been adjusted, and now occurs only after one worker is mining and another is in queue (c. Veeq7)
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## Bugfixes
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## Bugfixes
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- Hold Position no longer occasionally grants infinite range (c. DarkenedFantasies)
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- Lifted bunkers now correctly unload all units on death (c. Veeq7)
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- Lifted bunkers now correctly unload all units on death (c. Veeq7)
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- Detection status now updates every frame instead of every 30 frames, resolving issues with revealing burrowed units (c. Veeq7)
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- Detection status now updates every frame instead of every 30 frames, resolving issues with revealing burrowed units (c. Veeq7)
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- Decloaking units are now immediately targetable (c. DarkenedFantasies)
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- Decloaking units are now immediately targetable (c. DarkenedFantasies)
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