Potentially fix hold position infinite range bug!

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Pr0nogo 2023-02-22 20:07:25 -05:00
parent 7b80366a66
commit edc47291bf
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@ -13,6 +13,7 @@ Aside from that: We are continuing to polish existing content and remove low-cou
- **IMPORTANT:** Worker wandering has been adjusted, and now occurs only after one worker is mining and another is in queue (c. Veeq7)
## Bugfixes
- Hold Position no longer occasionally grants infinite range (c. DarkenedFantasies)
- Lifted bunkers now correctly unload all units on death (c. Veeq7)
- Detection status now updates every frame instead of every 30 frames, resolving issues with revealing burrowed units (c. Veeq7)
- Decloaking units are now immediately targetable (c. DarkenedFantasies)

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