mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Make misc bugfixes
This commit is contained in:
parent
731cf97e81
commit
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Binary file not shown.
@ -2846,19 +2846,19 @@ Legionnaire Order Passive 02
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Legionnaire Order Passive 03
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Legionnaire Order Passive 03
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Legionnaire Order Passive 04
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Legionnaire Order Passive 04
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Raynor Maverick Ready 01
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Raynor Maverick Ready 01
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Extended Sound #1
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Panoptus Weaponhit 01
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Extended Sound #1
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Talos Salvage Loop 01
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Extended Sound #1
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Bactalisk Weaponfire 01
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Extended Sound #1
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Bactalisk Weaponfire 02
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Extended Sound #1
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Bactalisk Weaponfire 03
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Extended Sound #1
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Bactalisk Weaponhit 01
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Extended Sound #1
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Bactalisk Weaponhit 02
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Extended Sound #1
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Bactalisk Weaponhit 03
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Extended Sound #1
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Hierophant Weaponfire 01
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Extended Sound #1
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Hierophant Weaponfire 02
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Extended Sound #1
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Ministry Selected 01
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Extended Sound #1
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Phalanx Weaponhit B 01
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Extended Sound #1
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Exemplar Death 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -2845,4 +2845,17 @@ cm\p\legionnaire\yes-01.wav
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cm\p\legionnaire\yes-02.wav
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cm\p\legionnaire\yes-02.wav
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cm\p\legionnaire\yes-03.wav
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cm\p\legionnaire\yes-03.wav
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cm\p\legionnaire\yes-04.wav
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cm\p\legionnaire\yes-04.wav
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terran\raynorm\rdy-01.wav
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terran\raynorm\rdy-01.wav
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cm\p\panoptus\wh-01.wav
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cm\t\talos\stun-01.wav
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cm\z\bactalisk\wf-01.wav
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cm\z\bactalisk\wf-02.wav
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cm\z\bactalisk\wf-03.wav
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cm\z\bactalisk\wh-01.wav
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cm\z\bactalisk\wh-02.wav
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cm\z\bactalisk\wh-03.wav
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cm\p\hierophant\wf-01.wav
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cm\p\hierophant\wf-02.wav
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cm\t\_building\ministry.wav
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cm\t\phalanx\wh2-01.wav
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cm\p\exemplar\dth-01.wav
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@ -5493,7 +5493,7 @@ EidolonUnused1:
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wait 1
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wait 1
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nobrkcodestart
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nobrkcodestart
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setfldirect 0
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setfldirect 0
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playsndbtwn 1166 1167 # Eidolon revive 01, 02
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playsnd 1166 # Eidolon revive 01
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playfram 228
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playfram 228
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wait 2
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wait 2
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playfram 227
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playfram 227
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@ -15090,7 +15090,7 @@ AntiMatterMissileGndAttkInit:
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AntiMatterMissileDeath:
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AntiMatterMissileDeath:
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imgol 442 0 0 # Anti-Matter Missile Hit (thingy\HKexplod.grp)
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imgol 442 0 0 # Anti-Matter Missile Hit (thingy\HKexplod.grp)
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if bullet.weapon_id == 71 goto AntiMatterMissileEmpyrean
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if bullet.weapon_id == 71 goto AntiMatterMissileEmpyrean
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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playsnd 2848 # Panoptus weaponhit 01
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domissiledmg
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domissiledmg
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wait 1
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wait 1
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end
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end
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@ -15164,7 +15164,7 @@ PhaseDisruptorDeath:
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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domissiledmg
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domissiledmg
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if bullet.weapon_id == 66 goto PhaseDisruptor_Dracadin
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if bullet.weapon_id == 66 goto PhaseDisruptor_Dracadin
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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playsnd 2848 # Panoptus weaponhit 01
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wait 1
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wait 1
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end
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end
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@ -15657,7 +15657,7 @@ ArcliteShockCannonHitInit:
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playfram 1
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playfram 1
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wait 1
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wait 1
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ArcliteShockCannonHitDeath:
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ArcliteShockCannonHitDeath:
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playsnd 968 # Misc\CRITTERS\PbWht01.wav
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playsnd 2859 # Phalanx Siege weaponhit 01
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playfram 2
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playfram 2
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domissiledmg
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domissiledmg
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wait 1
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wait 1
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@ -16045,7 +16045,7 @@ Venom_Unused_GndAttkInit:
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Venom_Unused_Death:
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Venom_Unused_Death:
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domissiledmg
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domissiledmg
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if bullet.weapon_id == 37 goto Venom_Unused_Unused2
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if bullet.weapon_id == 37 goto Venom_Unused_Unused2
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playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
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playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
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imgol 508 0 0 # Venom Hit (Unused) (thingy\etgHit.grp)
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imgol 508 0 0 # Venom Hit (Unused) (thingy\etgHit.grp)
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wait 1
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wait 1
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end
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end
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@ -16060,7 +16060,7 @@ Venom_Unused_Unused2:
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end
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end
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Venom_Unused_SpecialState1:
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Venom_Unused_SpecialState1:
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playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
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playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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domissiledmg
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domissiledmg
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goto Venom_Unused_GndAttkInit
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goto Venom_Unused_GndAttkInit
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@ -22027,7 +22027,7 @@ ExemplarWalkingToIdle:
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goto ExemplarWalkingToIdle
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goto ExemplarWalkingToIdle
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ExemplarDeath:
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ExemplarDeath:
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playsnd 975 # Misc\CRITTERS\ScDeath01.wav
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playsnd 2860 # Exemplar death 01
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imgol 1565 0 0 # Protoss Explosion (Medium)
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imgol 1565 0 0 # Protoss Explosion (Medium)
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wait 5
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wait 5
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imgol 1563 -8 0 # Exemplar Death
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imgol 1563 -8 0 # Exemplar Death
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@ -22412,42 +22412,42 @@ Death RestorationHitDeath
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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RestorationHitInit:
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RestorationHitInit:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 1
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wait 1
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playfram 1 # Frame set 0, direction 1
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playfram 1
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wait 1
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wait 1
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playfram 2 # Frame set 0, direction 2
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playfram 2
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wait 1
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wait 1
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playfram 3 # Frame set 0, direction 3
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playfram 3
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wait 1
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wait 1
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playfram 4 # Frame set 0, direction 4
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playfram 4
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wait 1
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wait 1
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playfram 5 # Frame set 0, direction 5
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playfram 5
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wait 1
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wait 1
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playfram 6 # Frame set 0, direction 6
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playfram 6
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wait 1
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wait 1
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playfram 7 # Frame set 0, direction 7
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playfram 7
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wait 1
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wait 1
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playfram 8 # Frame set 0, direction 8
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playfram 8
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wait 1
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wait 1
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playfram 9 # Frame set 0, direction 9
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playfram 9
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wait 1
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wait 1
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playfram 10 # Frame set 0, direction 10
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playfram 10
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wait 1
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wait 1
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playfram 11 # Frame set 0, direction 11
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playfram 11
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wait 1
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wait 1
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playfram 12 # Frame set 0, direction 12
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playfram 12
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wait 1
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wait 1
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playfram 13 # Frame set 0, direction 13
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playfram 13
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wait 1
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wait 1
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playfram 14 # Frame set 0, direction 14
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playfram 14
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wait 1
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wait 1
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playfram 15 # Frame set 0, direction 15
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playfram 15
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wait 1
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wait 1
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goto RestorationHitDeath
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goto RestorationHitDeath
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RestorationHitDeath:
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RestorationHitDeath:
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wait 1
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wait 1
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end
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end
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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@ -30315,14 +30315,14 @@ GladiusWeaponGndAttkInit:
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GladiusWeaponDeath:
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GladiusWeaponDeath:
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sprol 606 0 0 # Warden Hit (thingy\phohit.grp)
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sprol 606 0 0 # Warden Hit (thingy\phohit.grp)
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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playsnd 2848 # Panoptus weaponhit 01
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domissiledmg
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domissiledmg
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wait 1
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wait 1
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end
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end
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GladiusWeaponSpecialState1:
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GladiusWeaponSpecialState1:
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sprol 606 0 0 # Warden Hit (thingy\phohit.grp)
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sprol 606 0 0 # Warden Hit (thingy\phohit.grp)
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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playsnd 2848 # Panoptus weaponhit 01
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domissiledmg
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domissiledmg
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goto GladiusWeaponGndAttkInit
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goto GladiusWeaponGndAttkInit
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@ -30439,7 +30439,7 @@ BactaliskUnused1:
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wait 1
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wait 1
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nobrkcodestart
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nobrkcodestart
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setfldirect 0
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setfldirect 0
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playsnd 1172
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playsnd 1172 # Hydralisk Revive 01
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playfram 567
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playfram 567
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wait 2
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wait 2
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playfram 566
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playfram 566
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@ -30469,7 +30469,7 @@ BactaliskGndAttkInit:
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playfram 0xee
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playfram 0xee
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wait 1
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wait 1
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playfram 0xff
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playfram 0xff
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playsndbtwn 46 48 # Misc\CRITTERS\JCrWht00.wav | Misc\CRITTERS\JCrWht02.wav
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playsndbtwn 2850 2852 # Bactalisk weaponfire 01, 02, 03
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sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
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sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
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attackwith 1
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attackwith 1
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wait 2
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wait 2
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@ -32832,7 +32832,7 @@ BurstLasersExplosiveGndAttkInit:
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BurstLasersExplosiveDeath:
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BurstLasersExplosiveDeath:
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imgol 1245 0 0 # Arclite Shock Cannon Hit Silent (thingy\mushroom.grp)
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imgol 1245 0 0 # Arclite Shock Cannon Hit Silent (thingy\mushroom.grp)
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if bullet.weapon_id == 39 goto BurstLasersExplosiveDeathPenumbra
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if bullet.weapon_id == 39 goto BurstLasersExplosiveDeathPenumbra
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playsnd 968 # Misc\CRITTERS\PbWht01.wav
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playsnd 2859 # Phalanx Siege weaponhit 01
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goto BurstLasersExplosiveDeathFinal
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goto BurstLasersExplosiveDeathFinal
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BurstLasersExplosiveDeathPenumbra:
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BurstLasersExplosiveDeathPenumbra:
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@ -35553,7 +35553,7 @@ HierophantGndAttkRpt:
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wait 1
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wait 1
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playfram 0x187
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playfram 0x187
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wait 1
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wait 1
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playsndbtwn 970 971 # Misc\CRITTERS\PbWht03.wav | Misc\CRITTERS\PBDeath01.wav
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playsndbtwn 2856 2857 # Hierophant weaponfire 01, 02
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attackwith 1
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attackwith 1
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playfram 0x176
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playfram 0x176
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wait 1
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wait 1
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@ -37883,7 +37883,7 @@ ArcliteShockCannonHitDamagelessInit:
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wait 2
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wait 2
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ArcliteShockCannonHitDamagelessDeath:
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ArcliteShockCannonHitDamagelessDeath:
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playfram 0x00
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playfram 0x00
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playsnd 968 # Misc\CRITTERS\PbWht01.wav
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playsnd 2859 # Phalanx Siege weaponhit 01
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wait 1
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wait 1
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playfram 1
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playfram 1
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wait 1
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wait 1
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@ -37988,7 +37988,7 @@ HallucinationProjectileGndAttkInit:
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HallucinationProjectileDeath:
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HallucinationProjectileDeath:
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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playsnd 2848 # Panoptus weaponhit 01
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domissiledmg
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domissiledmg
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playfram 9
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playfram 9
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wait 1
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wait 1
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@ -38097,7 +38097,7 @@ PhaseDisruptorElectricSilentGndAttkInit:
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PhaseDisruptorElectricSilentDeath:
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PhaseDisruptorElectricSilentDeath:
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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playsnd 2848 # Panoptus weaponhit 01
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domissiledmg
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domissiledmg
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wait 1
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wait 1
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end
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end
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@ -39913,7 +39913,7 @@ AnticthonGndAttkInit:
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AnticthonAirAttkInit:
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AnticthonAirAttkInit:
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playsndbtwn 1634 1636 # Anticthon weapon fire 01, 02, 03
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playsndbtwn 1634 1636 # Anticthon weapon fire 01, 02, 03
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attackwith 1
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attackwith 1
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imgol 978 0 0
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imgol 978 0 0 # Anticthon/Anthelion weaponfire
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wait 1
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wait 1
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gotorepeatattk
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gotorepeatattk
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goto AnticthonGndAttkToIdle
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goto AnticthonGndAttkToIdle
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@ -43264,7 +43264,7 @@ KagraliskVenomDeath:
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domissiledmg
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domissiledmg
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imgol 1097 0 0 # Nathrokor Attack Overlay
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imgol 1097 0 0 # Nathrokor Attack Overlay
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if bullet.weapon_id == 95 goto KonviliskVenomDeath
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if bullet.weapon_id == 95 goto KonviliskVenomDeath
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playsndbtwn 49 51 # Bactalisk weaponhit 01, 02, 03
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playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
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wait 1
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wait 1
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end
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end
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@ -49955,14 +49955,14 @@ BactaliskAcidGndAttkInit:
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goto BactaliskAcidGndAttkInit
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goto BactaliskAcidGndAttkInit
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BactaliskAcidDeath:
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BactaliskAcidDeath:
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playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
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playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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domissiledmg
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domissiledmg
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wait 1
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wait 1
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end
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end
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BactaliskAcidSpecialState1:
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BactaliskAcidSpecialState1:
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playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
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playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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domissiledmg
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domissiledmg
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goto Venom_Unused_GndAttkInit
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goto Venom_Unused_GndAttkInit
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@ -72,6 +72,7 @@ Patch goals include:
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- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
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- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
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- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
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- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
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- Improved decollision behaviors for iscript units (c. DF)
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- Improved decollision behaviors for iscript units (c. DF)
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- Fixed Dilettante corpses not being consumable (r. GreenEggs'NSpam)
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- Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF)
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- Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF)
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- Prospectively resolved errant unit interactions when restarting maps (r. lolrsk8s, c. DF & Veeq7)
|
- Prospectively resolved errant unit interactions when restarting maps (r. lolrsk8s, c. DF & Veeq7)
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- **AI:**
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- **AI:**
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@ -87,6 +88,7 @@ Patch goals include:
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- Fixed "set_player_unit_name" custom trigger action (c. DF)
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- Fixed "set_player_unit_name" custom trigger action (c. DF)
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- Filled in missing unit responses for Protathalor (r. jakulangski)
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- Filled in missing unit responses for Protathalor (r. jakulangski)
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- Corrected Shaman Visionary Mode death SFX
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- Corrected Shaman Visionary Mode death SFX
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- Corrected Luminary Aural Assault tooltip (r. GreenEggs'NSpam)
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|
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## Audiovisuals
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## Audiovisuals
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- **New sprites:**
|
- **New sprites:**
|
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@ -98,6 +100,7 @@ Patch goals include:
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- Changed sound flags for Zealot death SFX to allow it to overlap
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- Changed sound flags for Zealot death SFX to allow it to overlap
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- Improved under attack responses for Scribe, Cabalist, Mind Tyrant, Archon, Panoptus
|
- Improved under attack responses for Scribe, Cabalist, Mind Tyrant, Archon, Panoptus
|
||||||
- Improved Goliath death SFX
|
- Improved Goliath death SFX
|
||||||
|
- Removed extra Eidolon revive SFX (r. GreenEggs'NSpam)
|
||||||
- **New weapon SFX:** (some c. lolrsk8s & IskatuMesk)
|
- **New weapon SFX:** (some c. lolrsk8s & IskatuMesk)
|
||||||
- Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue
|
- Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue
|
||||||
- Weaponhit: Penumbra, Dracadin
|
- Weaponhit: Penumbra, Dracadin
|
||||||
|
|||||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user