Make misc bugfixes

This commit is contained in:
Pr0nogo 2024-02-15 11:45:36 -05:00
parent 731cf97e81
commit ecce0a66fa
30 changed files with 83 additions and 67 deletions

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@ -2846,19 +2846,19 @@ Legionnaire Order Passive 02
Legionnaire Order Passive 03
Legionnaire Order Passive 04
Raynor Maverick Ready 01
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Panoptus Weaponhit 01
Talos Salvage Loop 01
Bactalisk Weaponfire 01
Bactalisk Weaponfire 02
Bactalisk Weaponfire 03
Bactalisk Weaponhit 01
Bactalisk Weaponhit 02
Bactalisk Weaponhit 03
Hierophant Weaponfire 01
Hierophant Weaponfire 02
Ministry Selected 01
Phalanx Weaponhit B 01
Exemplar Death 01
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -2845,4 +2845,17 @@ cm\p\legionnaire\yes-01.wav
cm\p\legionnaire\yes-02.wav
cm\p\legionnaire\yes-03.wav
cm\p\legionnaire\yes-04.wav
terran\raynorm\rdy-01.wav
terran\raynorm\rdy-01.wav
cm\p\panoptus\wh-01.wav
cm\t\talos\stun-01.wav
cm\z\bactalisk\wf-01.wav
cm\z\bactalisk\wf-02.wav
cm\z\bactalisk\wf-03.wav
cm\z\bactalisk\wh-01.wav
cm\z\bactalisk\wh-02.wav
cm\z\bactalisk\wh-03.wav
cm\p\hierophant\wf-01.wav
cm\p\hierophant\wf-02.wav
cm\t\_building\ministry.wav
cm\t\phalanx\wh2-01.wav
cm\p\exemplar\dth-01.wav

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@ -5493,7 +5493,7 @@ EidolonUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsndbtwn 1166 1167 # Eidolon revive 01, 02
playsnd 1166 # Eidolon revive 01
playfram 228
wait 2
playfram 227
@ -15090,7 +15090,7 @@ AntiMatterMissileGndAttkInit:
AntiMatterMissileDeath:
imgol 442 0 0 # Anti-Matter Missile Hit (thingy\HKexplod.grp)
if bullet.weapon_id == 71 goto AntiMatterMissileEmpyrean
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
playsnd 2848 # Panoptus weaponhit 01
domissiledmg
wait 1
end
@ -15164,7 +15164,7 @@ PhaseDisruptorDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
domissiledmg
if bullet.weapon_id == 66 goto PhaseDisruptor_Dracadin
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
playsnd 2848 # Panoptus weaponhit 01
wait 1
end
@ -15657,7 +15657,7 @@ ArcliteShockCannonHitInit:
playfram 1
wait 1
ArcliteShockCannonHitDeath:
playsnd 968 # Misc\CRITTERS\PbWht01.wav
playsnd 2859 # Phalanx Siege weaponhit 01
playfram 2
domissiledmg
wait 1
@ -16045,7 +16045,7 @@ Venom_Unused_GndAttkInit:
Venom_Unused_Death:
domissiledmg
if bullet.weapon_id == 37 goto Venom_Unused_Unused2
playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
imgol 508 0 0 # Venom Hit (Unused) (thingy\etgHit.grp)
wait 1
end
@ -16060,7 +16060,7 @@ Venom_Unused_Unused2:
end
Venom_Unused_SpecialState1:
playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg
goto Venom_Unused_GndAttkInit
@ -22027,7 +22027,7 @@ ExemplarWalkingToIdle:
goto ExemplarWalkingToIdle
ExemplarDeath:
playsnd 975 # Misc\CRITTERS\ScDeath01.wav
playsnd 2860 # Exemplar death 01
imgol 1565 0 0 # Protoss Explosion (Medium)
wait 5
imgol 1563 -8 0 # Exemplar Death
@ -22412,42 +22412,42 @@ Death RestorationHitDeath
# ----------------------------------------------------------------------------- #
RestorationHitInit:
playfram 0x00 # Frame set 0
wait 1
playfram 1 # Frame set 0, direction 1
wait 1
playfram 2 # Frame set 0, direction 2
wait 1
playfram 3 # Frame set 0, direction 3
wait 1
playfram 4 # Frame set 0, direction 4
wait 1
playfram 5 # Frame set 0, direction 5
wait 1
playfram 6 # Frame set 0, direction 6
wait 1
playfram 7 # Frame set 0, direction 7
wait 1
playfram 8 # Frame set 0, direction 8
wait 1
playfram 9 # Frame set 0, direction 9
wait 1
playfram 10 # Frame set 0, direction 10
wait 1
playfram 11 # Frame set 0, direction 11
wait 1
playfram 12 # Frame set 0, direction 12
wait 1
playfram 13 # Frame set 0, direction 13
wait 1
playfram 14 # Frame set 0, direction 14
wait 1
playfram 15 # Frame set 0, direction 15
wait 1
playfram 0x00
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
playfram 12
wait 1
playfram 13
wait 1
playfram 14
wait 1
playfram 15
wait 1
goto RestorationHitDeath
RestorationHitDeath:
wait 1
wait 1
end
# ----------------------------------------------------------------------------- #
@ -30315,14 +30315,14 @@ GladiusWeaponGndAttkInit:
GladiusWeaponDeath:
sprol 606 0 0 # Warden Hit (thingy\phohit.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
playsnd 2848 # Panoptus weaponhit 01
domissiledmg
wait 1
end
GladiusWeaponSpecialState1:
sprol 606 0 0 # Warden Hit (thingy\phohit.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
playsnd 2848 # Panoptus weaponhit 01
domissiledmg
goto GladiusWeaponGndAttkInit
@ -30439,7 +30439,7 @@ BactaliskUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1172
playsnd 1172 # Hydralisk Revive 01
playfram 567
wait 2
playfram 566
@ -30469,7 +30469,7 @@ BactaliskGndAttkInit:
playfram 0xee
wait 1
playfram 0xff
playsndbtwn 46 48 # Misc\CRITTERS\JCrWht00.wav | Misc\CRITTERS\JCrWht02.wav
playsndbtwn 2850 2852 # Bactalisk weaponfire 01, 02, 03
sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
attackwith 1
wait 2
@ -32832,7 +32832,7 @@ BurstLasersExplosiveGndAttkInit:
BurstLasersExplosiveDeath:
imgol 1245 0 0 # Arclite Shock Cannon Hit Silent (thingy\mushroom.grp)
if bullet.weapon_id == 39 goto BurstLasersExplosiveDeathPenumbra
playsnd 968 # Misc\CRITTERS\PbWht01.wav
playsnd 2859 # Phalanx Siege weaponhit 01
goto BurstLasersExplosiveDeathFinal
BurstLasersExplosiveDeathPenumbra:
@ -35553,7 +35553,7 @@ HierophantGndAttkRpt:
wait 1
playfram 0x187
wait 1
playsndbtwn 970 971 # Misc\CRITTERS\PbWht03.wav | Misc\CRITTERS\PBDeath01.wav
playsndbtwn 2856 2857 # Hierophant weaponfire 01, 02
attackwith 1
playfram 0x176
wait 1
@ -37883,7 +37883,7 @@ ArcliteShockCannonHitDamagelessInit:
wait 2
ArcliteShockCannonHitDamagelessDeath:
playfram 0x00
playsnd 968 # Misc\CRITTERS\PbWht01.wav
playsnd 2859 # Phalanx Siege weaponhit 01
wait 1
playfram 1
wait 1
@ -37988,7 +37988,7 @@ HallucinationProjectileGndAttkInit:
HallucinationProjectileDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
playsnd 2848 # Panoptus weaponhit 01
domissiledmg
playfram 9
wait 1
@ -38097,7 +38097,7 @@ PhaseDisruptorElectricSilentGndAttkInit:
PhaseDisruptorElectricSilentDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
playsnd 2848 # Panoptus weaponhit 01
domissiledmg
wait 1
end
@ -39913,7 +39913,7 @@ AnticthonGndAttkInit:
AnticthonAirAttkInit:
playsndbtwn 1634 1636 # Anticthon weapon fire 01, 02, 03
attackwith 1
imgol 978 0 0
imgol 978 0 0 # Anticthon/Anthelion weaponfire
wait 1
gotorepeatattk
goto AnticthonGndAttkToIdle
@ -43264,7 +43264,7 @@ KagraliskVenomDeath:
domissiledmg
imgol 1097 0 0 # Nathrokor Attack Overlay
if bullet.weapon_id == 95 goto KonviliskVenomDeath
playsndbtwn 49 51 # Bactalisk weaponhit 01, 02, 03
playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
wait 1
end
@ -49955,14 +49955,14 @@ BactaliskAcidGndAttkInit:
goto BactaliskAcidGndAttkInit
BactaliskAcidDeath:
playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg
wait 1
end
BactaliskAcidSpecialState1:
playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
playsndbtwn 2853 2855 # Bactalisk weaponhit 01, 02, 03
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg
goto Venom_Unused_GndAttkInit

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@ -72,6 +72,7 @@ Patch goals include:
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
- Improved decollision behaviors for iscript units (c. DF)
- Fixed Dilettante corpses not being consumable (r. GreenEggs'NSpam)
- Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF)
- Prospectively resolved errant unit interactions when restarting maps (r. lolrsk8s, c. DF & Veeq7)
- **AI:**
@ -87,6 +88,7 @@ Patch goals include:
- Fixed "set_player_unit_name" custom trigger action (c. DF)
- Filled in missing unit responses for Protathalor (r. jakulangski)
- Corrected Shaman Visionary Mode death SFX
- Corrected Luminary Aural Assault tooltip (r. GreenEggs'NSpam)
## Audiovisuals
- **New sprites:**
@ -98,6 +100,7 @@ Patch goals include:
- Changed sound flags for Zealot death SFX to allow it to overlap
- Improved under attack responses for Scribe, Cabalist, Mind Tyrant, Archon, Panoptus
- Improved Goliath death SFX
- Removed extra Eidolon revive SFX (r. GreenEggs'NSpam)
- **New weapon SFX:** (some c. lolrsk8s & IskatuMesk)
- Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue
- Weaponhit: Penumbra, Dracadin

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