Implement Facade (very WIP); Update Simulacrum and Matrix graphics; Make many balance tweaks

This commit is contained in:
Pr0nogo 2025-03-21 02:00:48 -04:00
parent f5db3eff05
commit e6c4bcbe89
22 changed files with 102 additions and 113 deletions

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@ -45,7 +45,7 @@ None
None
Through the Looking Glass (Hypnagogue)
Adaptation (Kazitrith Colony)
Extended Tech #4
Prying Eyes (Facade)
Extended Tech #5
Extended Tech #6
Lobotomy Grenade (Goska dupe)

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@ -7935,7 +7935,7 @@ FulcrumLanding:
wait 2
playfram 0x11
wait 2
playsnd 472
playsnd 472 # Misc\Land.WAV
playfram 0x10
wait 2
playfram 0x0F
@ -7960,7 +7960,7 @@ FulcrumLanding:
FulcrumLiftOff:
nobrkcodestart
playsnd 471
playsnd 471 # Misc\LiftOff.WAV
playfram 0x08
wait 2
playfram 0x09
@ -24546,7 +24546,7 @@ WarpIn SimulacrumWarpIn
SimulacrumInit:
imgul 1072 0 0 # Simulacrum Shadow (protoss\pdrShad.grp)
SimulacrumWalkingToIdle:
playfram 0x00
playfram 0x33
goto ScourgeLocal00
SimulacrumDeath:
@ -24558,18 +24558,18 @@ SimulacrumDeath:
end
SimulacrumGndAttkInit:
playfram 0x00
playfram 0x33
wait 1
nobrkcodestart
playsndbtwn 1427 1434 # Simulacrum weapon fire 01, 02, 03, 04, 05, 06, 07, 08
attackwith 1
playfram 0x33
playfram 0x00
wait 1
playfram 0x11
wait 1
playfram 0x33
playfram 0x22
wait 1
playfram 0x00
playfram 0x33
wait 1
nobrkcodeend
gotorepeatattk
@ -24607,12 +24607,6 @@ SimulacrumWalking:
move 5
wait 1
playfram 0xdd
move 4
wait 1
playfram 0xee
move 5
wait 1
playfram 0xff
goto SimulacrumWalking
SimulacrumWarpIn:
@ -42147,7 +42141,6 @@ MatrixInit:
goto MatrixBuilt
MatrixBuilt:
wait 2
playfram 1
wait 2
playfram 2
@ -42156,7 +42149,10 @@ MatrixBuilt:
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 0x00
wait 1
goto MatrixBuilt
MatrixDeath:
@ -42168,12 +42164,23 @@ MatrixDeath:
end
MatrixGndAttkInit:
playfram 0x00
playfram 6
MatrixGndAttkRpt:
wait 1
attack
playsndbtwn 1157 1159 # Matrix weaponfire 01, 02, 03
imgol 1163 0 -25 # Matrix impact
imgol 1163 0 -52 # Matrix impact
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
gotorepeatattk
ignorerest
goto MatrixBuilt
@ -42589,101 +42596,6 @@ HippogriffWalking:
imgol 1551 0 0 # Hippogriff Engines (cm\terran\hippogriff-engines.grp)
goto HippogriffLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 353 Facade (cm\terran\facade.grp)
.headerstart
IsId 684
Type 20
Init FacadeInit
Death FulcrumDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ScourgeLocal00
WalkingToIdle ScourgeLocal00
SpecialState1 StarpadBuilt
SpecialState2 [NONE]
AlmostBuilt FacadeAlmostBuilt
Built StarpadBuilt
Landing FacadeLanding
LiftOff FacadeLiftOff
IsWorking FacadeIsWorking
WorkingToIdle StarpadBuilt
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
FacadeInit:
imgul 1133 0 0 # Facade Shadow (cm\terran\facade-shadow.grp)
goto StarpadBuilt
FacadeAlmostBuilt:
playfram 20
goto ScourgeLocal00
FacadeLanding:
nobrkcodestart
wait 20
playsnd 472 # Misc\Land.WAV
playfram 0
wait 20
# wait 5
# playfram 0
# wait 5
# playfram 0
# wait 5
# playfram 0
# wait 5
playfram 0x00
sigorder 16
nobrkcodeend
goto ScourgeLocal00
FacadeLiftOff:
nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV
playfram 0
wait 15
# wait 5
# playfram 0
# wait 5
# playfram 0
# wait 5
# playfram 0
sigorder 16
nobrkcodeend
goto ScourgeLocal00
FacadeIsWorking:
playfram 1
wait 1
playfram 3
wait 1
playfram 5
wait 1
playfram 7
wait 1
playfram 9
wait 1
playfram 11
wait 1
playfram 13
wait 1
playfram 15
wait 1
playfram 17
wait 1
playfram 19
wait 1
goto FacadeIsWorking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1085 Wyvern (cm\terran\wyvern.grp)
@ -52574,5 +52486,64 @@ CestusLiftOff:
sigorder 16
nobrkcodeend
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 353 Facade (cm\terran\facade.grp)
.headerstart
IsId 822
Type 20
Init FacadeInit
Death FulcrumDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ScourgeLocal00
WalkingToIdle ScourgeLocal00
SpecialState1 StarpadBuilt
SpecialState2 [NONE]
AlmostBuilt FacadeAlmostBuilt
Built StarpadBuilt
Landing FacadeLanding
LiftOff FacadeLiftOff
IsWorking [NONE]
WorkingToIdle StarpadBuilt
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
FacadeInit:
imgul 1133 0 0 # Facade Shadow (cm\terran\facade-shadow.grp)
goto StarpadBuilt
FacadeAlmostBuilt:
playfram 20
goto ScourgeLocal00
FacadeLanding:
nobrkcodestart
wait 20
playsnd 472 # Misc\Land.WAV
playfram 0
wait 20
playfram 0x00
sigorder 16
nobrkcodeend
goto ScourgeLocal00
FacadeLiftOff:
nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV
playfram 0
wait 16
sigorder 16
nobrkcodeend
goto ScourgeLocal00
## Next free IsId: 822
## Next free IsId: 823

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@ -13,6 +13,7 @@ Our goals for the next patch (22 March 2025) include:
## Bugfixes
- **Gameplay:**
- Projectiles for the **Hotshot**, **Siren**, **Cataphract**, and **Valkyrie** now no longer fail to strike targets that are at max range
- **Steward**s are no longer affected by speed modifiers, fixing bugs with attacking targets (r. ArbuzBudesh)
- Fixed bad buttonset for Futurist Federation **Stockade**s (r. Londier)
- **Audiovisuals:**
@ -23,6 +24,7 @@ Our goals for the next patch (22 March 2025) include:
## Audiovisuals
- New model for:
- **Simulacrum**, **Matrix** (c. DeltaCadimus)
- **Star Sovereign** (c. Solstice)
- New unit responses for:
- **Ramesses** (c. Myrian)
@ -35,15 +37,26 @@ Our goals for the next patch (22 March 2025) include:
- Movement speed 5 » 5.5
- [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith):
- Build time 28 » 25
- [Valkyrie](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/valkyrie):
- Now trained at Starpad, from Starport
- [Trojan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/trojan):
- Build time 30 » 28
- [Pythean](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/pythean):
- Now trained at Starport, from Nanite Assembly
- Now accelerates faster, reducing drift
- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
- **Sublime Shepherd:**
- Effect range 4 » 6
- Now always applies to structures
- Now applies if the attacker dies before the attack lands
- [Anchor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anchor):
- Transport weight 10 » 15
- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
- Transport weight 8 » 12
- **NEW:** [Cestus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cestus):
- Warding outpost; detects and provides armor; no tech requirement
- **NEW:** [Facade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/facade):
- Cloaking outpost; can activate a cloaking field; requires Atlas
## Protoss
- [Manifold](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/manifold):
@ -55,6 +68,9 @@ Our goals for the next patch (22 March 2025) include:
- Armor 1 » 0
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
- Build time 30 » 28
- [Vibrance](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vibrance):
- **Sensory Overload:**
- No longer attacks air units
- [Xenolith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/xenolith):
- Resource costs 250/150 » 250/200
- Build time 30 » 40
@ -62,6 +78,8 @@ Our goals for the next patch (22 March 2025) include:
- Resource costs 150/25 » 175/25
- **NEW:** [Bulwark](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/bulwark):
- Protective core; detects and heals shields; no tech requirement
- [Xenolith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/xenolith):
- Now requires any tier 3, from any tier 2
## Zerg
- [Rilirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor):

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