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Add Hecaton Arquebus
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@ -708,7 +708,7 @@ Simulacrum (Khalendric)
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Idol (Khalendric)
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Thrombocyte
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Vestige (Starbound)
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Extended Flingy #502
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Arquebus (Hecaton)
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Extended Flingy #503
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Extended Flingy #504
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Extended Flingy #505
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@ -2432,8 +2432,8 @@ Thrombocyte
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Thrombocyte Shadow
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Vestige (Starbound)
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Vestige (Starbound) Shadow
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Extended Image #1432
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Extended Image #1433
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Arquebus (Hecaton)
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Arquebus (Hecaton) Shadow
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Extended Image #1434
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Extended Image #1435
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Extended Image #1436
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@ -1174,7 +1174,7 @@ Idol (Khalendric)
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Idol (Khalendric) Remains
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Thrombocyte
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Vestige (Starbound)
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Extended Sprite #660
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Arquebus (Hecaton)
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Extended Sprite #661
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Extended Sprite #662
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Extended Sprite #663
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@ -573,7 +573,7 @@ Terran Cutlass (Futurist)
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Cutlass Turret (Futurist)
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Terran Maverick (Upstart)
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Protoss Ecclesiast (Astral)
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Terran Eidolon (Upstart)
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Terran Morrigan (Upstart)
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Terran Ajax (Futurist)
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Askosi Dorminge
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Askosi Lotiro
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@ -622,7 +622,7 @@ Terran Camazotz (Nydus Trinity)
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Protoss Simulacrum (Khalendric)
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Protoss Idol (Khalendric)
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Protoss Vestige (Starbound)
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Extended Unit #397
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Terran Arquebus (Hecaton)
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Extended Unit #398
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Extended Unit #399
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Extended Unit #400
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@ -1009,7 +1009,7 @@ t<1><4>Bleed Thrombocyte <1>(<3>T<1>)<10>Regenerative biode.<0>
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b<3><4>Bloody Burst <1>(<3>B<1>)<10>Bursts the Thrombocyte, releasing a pulse that heals allies within 3 range for the Thrombocyte's current health.<0>
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¤<3><4>Coagulation <2>(passive)<10>This combatant's attacks heal allies equal to damage dealt.<0>
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¤<3><4>Portents <2>(passive)<10>When this combatant receives damage, it becomes cloaked, and decloaks after 2 seconds of not taking damage.<0>
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<0>
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t<1><4>Build Arquebus <1>(<3>C<1>)<10>Incendiary platform.<0>
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<0>
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<0>
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<0>
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@ -21007,4 +21007,111 @@ CamazotzWalking:
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move 4
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wait 1
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playfram 0x40
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goto CamazotzWalking
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goto CamazotzWalking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1149 Arquebus (cm\f-t\arquebus.grp)
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.headerstart
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IsId 848
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Type 12
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Init ArquebusInit
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Death ArquebusDeath
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GndAttkInit ArquebusGndAttkInit
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AirAttkInit ArquebusGndAttkInit
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Unused1 ArquebusUnused1
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GndAttkRpt ArquebusGndAttkInit
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AirAttkRpt ArquebusGndAttkInit
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CastSpell [NONE]
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GndAttkToIdle InfestedTerranWalkingToIdle
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AirAttkToIdle InfestedTerranWalkingToIdle
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Unused2 [NONE]
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Walking ArquebusWalking
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WalkingToIdle InfestedTerranWalkingToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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ArquebusInit:
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imgulnextid 0 0 # Arquebus shadow (cm\f-t\arquebus-shadow.grp)
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goto InfestedTerranWalkingToIdle
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ArquebusDeath:
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playsndbtwn 3067 3073 # Arquebus death 01, 02, 03, 04, 05, 06, 07
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imgol 333 0 0 # Explosion2 (Medium) (thingy\tBangL.grp)
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wait 3
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lowsprul 273 0 0 # Terran Building Rubble Small
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# lowsprul 816 0 0 # Arquebus Remains
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wait 1
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end
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ArquebusUnused1:
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wait 1
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nobrkcodestart
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playsnd 1700
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sprol 744 0 0 # Large Orange Explosion Reversed
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wait 12
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setfldirect 13
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nobrkcodeend
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goto InfestedTerranWalkingToIdle
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ArquebusGndAttkInit:
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wait 1
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nobrkcodestart
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playfram 0x220
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playsndbtwn 2347 2350 # Arquebus weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x00
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto InfestedTerranWalkingToIdle
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ArquebusWalking:
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playfram 0xA0
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move 3
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wait 1
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playfram 0xC0
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move 3
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wait 1
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playfram 0xE0
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move 3
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wait 1
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playfram 0x100
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move 3
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wait 1
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playfram 0x120
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move 3
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wait 1
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playfram 0x140
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move 3
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wait 1
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playfram 0x160
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move 3
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wait 1
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playfram 0x180
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move 3
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wait 1
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playfram 0x1A0
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move 3
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wait 1
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playfram 0x1C0
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move 3
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wait 1
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playfram 0x1E0
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move 3
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wait 1
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playfram 0x20
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move 3
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wait 1
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playfram 0x40
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move 3
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wait 1
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playfram 0x60
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move 3
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wait 1
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playfram 0x80
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move 3
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wait 1
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goto ArquebusWalking
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BIN
mpq/unit/cm/f-t/arquebus-attack.lol
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BIN
mpq/unit/cm/f-t/arquebus-attack.lol
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BIN
mpq/unit/cm/f-t/arquebus-shadow.grp
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BIN
mpq/unit/cm/f-t/arquebus-shadow.grp
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BIN
mpq/unit/cm/f-t/arquebus.grp
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BIN
mpq/unit/cm/f-t/arquebus.grp
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BIN
mpq/unit/cm/f-t/morrigan-shadow.grp
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BIN
mpq/unit/cm/f-t/morrigan-shadow.grp
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BIN
mpq/unit/cm/f-t/morrigan.grp
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BIN
mpq/unit/cm/f-t/morrigan.grp
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@ -36,6 +36,8 @@
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- Fixed "dead pixels" in Askosi UI
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- Fixed bad gas puff coordinates for Installation Vespene Ridges (r. BtyB)
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- Corrected **Spraith Cesiant** shadow (r. Mimika)
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- Hid `(null)` string on replay playback (c. DF)
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- Hid force name display on neutral unit selection (c. DF)
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## Audiovisuals
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- Updated Askosi UI to be GREEN! (c. DF)
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@ -85,6 +87,8 @@
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- HP 300 » 335
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- **NEW:** [Camazotz](https://cosmonarchy.com/terran/camazotz):
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- **Nydus Trinity:** Harakan replacement. Sustaining infantry.
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- **NEW:** [Arquebus](https://cosmonarchy.com/terran/arquebus):
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- **Hecaton Coalition:** Cataphract replacement. Incendiary platform.
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## Protoss
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- [Artisan](https://cosmonarchy.com/protoss/artisan):
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@ -129,7 +133,7 @@
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- **NEW:** [Idol (Khalendric)](https://cosmonarchy.com/protoss/idol-khalendric):
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- **Khalendric Knights:** Idol variant with **Signify** (e.g. Hierophant)
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- **NEW:** [Vestige](https://cosmonarchy.com/protoss/vestige):
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- **Starbound:** Cabalist variant with on-damage cloaking.
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- **Starbound:** Cabalist variant with on-damage cloaking
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## Zerg
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- **Bone of Reflection:**
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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