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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Add Cabalist shadow; Try updated samase config

This commit is contained in:
Pr0nogo 2023-04-07 22:25:38 -04:00
parent d0943725a3
commit df8e14d7a6
4 changed files with 101 additions and 185 deletions

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@ -137,9 +137,9 @@ hydra_signify_malice = false
bounce_set = Add(bactalisk,129,2)
#caustic fission is required for bactalisk's bounce attack if this option is enabled
hydra_caustic_fission = true
hydra_indomitable_musculature = true
hydra_indomitable_musculature = false
#makes all reavers (including human-owned reavers) autobuild scarabs
reaver_autobuild = true
reaver_autobuild = false
#for use with Maelstrom
hydra_malediction = true
#

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@ -22170,12 +22170,13 @@ GndAttkToIdle CabalistGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking CabalistWalking
WalkingToIdle CabalistInit
WalkingToIdle CabalistGndAttkToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
CabalistInit:
imgul 1617 0 0 # Cabalist Shadow (cm\protoss\cabalist-shadow.grp)
playfram 0xdd
CabalistGndAttkToIdle:
playfram 0xdd
@ -22288,13 +22289,13 @@ CabalistGndAttkInit:
nobrkcodeend
gotorepeatattk
ignorerest
goto CabalistInit
goto CabalistGndAttkToIdle
CabalistCastSpell:
castspell
sigorder 2
gotorepeatattk
goto CabalistInit
goto CabalistGndAttkToIdle
CabalistWalking:
move 5
@ -24511,10 +24512,10 @@ PanoptusDeath:
end
PanoptusGndAttkInit:
playsndbtwn 2020 2023 # Panoptus weaponfire 01, 02, 03, 04
attackwith 2
playfram 0x20
wait 1
playsndbtwn 2020 2023 # Panoptus weaponfire 01, 02, 03, 04
attack
wait 2
playfram 0x00
gotorepeatattk
ignorerest
@ -27622,98 +27623,98 @@ Death MagicSylonDeath
# ----------------------------------------------------------------------------- #
MagicSylonInit:
playfram 0x00 # Frame set 0
wait 1
playfram 0x00
wait 1
MagicSylonLocal00:
playfram 1 # Frame set 0, direction 1
wait 1
playfram 2 # Frame set 0, direction 2
wait 1
playfram 3 # Frame set 0, direction 3
wait 1
playfram 4 # Frame set 0, direction 4
wait 1
playfram 5 # Frame set 0, direction 5
wait 1
playfram 6 # Frame set 0, direction 6
wait 1
playfram 7 # Frame set 0, direction 7
wait 1
playfram 8 # Frame set 0, direction 8
wait 1
playfram 9 # Frame set 0, direction 9
wait 1
playfram 10 # Frame set 0, direction 10
wait 1
playfram 11 # Frame set 0, direction 11
wait 1
playfram 12 # Frame set 0, direction 12
wait 1
playfram 13 # Frame set 0, direction 13
wait 1
playfram 14 # Frame set 0, direction 14
wait 1
playfram 15 # Frame set 0, direction 15
wait 1
playfram 16 # Frame set 0, direction 16
wait 1
playfram 0x11 # Frame set 1
wait 1
playfram 18 # Frame set 1, direction 1
wait 1
playfram 19 # Frame set 1, direction 2
wait 1
playfram 20 # Frame set 1, direction 3
wait 1
playfram 21 # Frame set 1, direction 4
wait 1
playfram 22 # Frame set 1, direction 5
wait 1
playfram 23 # Frame set 1, direction 6
wait 1
playfram 24 # Frame set 1, direction 7
wait 1
playfram 25 # Frame set 1, direction 8
wait 1
playfram 26 # Frame set 1, direction 9
wait 1
playfram 27 # Frame set 1, direction 10
wait 1
playfram 28 # Frame set 1, direction 11
wait 1
playfram 29 # Frame set 1, direction 12
wait 1
playfram 30 # Frame set 1, direction 13
wait 1
playfram 31 # Frame set 1, direction 14
wait 1
playfram 32 # Frame set 1, direction 15
wait 1
playfram 33 # Frame set 1, direction 16
wait 1
playfram 0x22 # Frame set 2
wait 1
playfram 35 # Frame set 2, direction 1
wait 1
playfram 36 # Frame set 2, direction 2
wait 1
playfram 37 # Frame set 2, direction 3
wait 1
playfram 38 # Frame set 2, direction 4
wait 1
playfram 39 # Frame set 2, direction 5
wait 1
playfram 40 # Frame set 2, direction 6
wait 1
playfram 41 # Frame set 2, direction 7
wait 1
playfram 42 # Frame set 2, direction 8
wait 1
playfram 43 # Frame set 2, direction 9
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
playfram 12
wait 1
playfram 13
wait 1
playfram 14
wait 1
playfram 15
wait 1
playfram 16
wait 1
playfram 0x11
wait 1
playfram 18
wait 1
playfram 19
wait 1
playfram 20
wait 1
playfram 21
wait 1
playfram 22
wait 1
playfram 23
wait 1
playfram 24
wait 1
playfram 25
wait 1
playfram 26
wait 1
playfram 27
wait 1
playfram 28
wait 1
playfram 29
wait 1
playfram 30
wait 1
playfram 31
wait 1
playfram 32
wait 1
playfram 33
wait 1
playfram 0x22
wait 1
playfram 35
wait 1
playfram 36
wait 1
playfram 37
wait 1
playfram 38
wait 1
playfram 39
wait 1
playfram 40
wait 1
playfram 41
wait 1
playfram 42
wait 1
playfram 43
goto MagicSylonDeath
MagicSylonDeath:
wait 1
wait 1
end
# ----------------------------------------------------------------------------- #
@ -33078,91 +33079,6 @@ IrolethBirthSpecialState1:
nobrkcodeend
goto InfestedTerranLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1004 Mutation Pit (cm\zerg\mutationpit.grp)
.headerstart
IsId 516
Type 20
Init MutationPitInit
Death MutationPitDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt MutationPitAlmostBuilt
Built MutationPitBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking MutationPitIsWorking
WorkingToIdle MutationPitWorkingToIdle
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
MutationPitInit:
imgul 1226 0 0 # Mutation Pit Shadow (cm\zerg\mutationpit-shad.grp)
playfram 0x00 # Frame set 0
goto MutationPitWorkingToIdle
MutationPitWorkingToIdle:
playfram 1
wait 2
playfram 2
waitrand 2 3
playfram 3
wait 2
playfram 4
waitrand 2 3
playfram 5
wait 2
playfram 0x00
waitrand 2 3
goto MutationPitWorkingToIdle
MutationPitLocal69:
wait 125
goto MutationPitLocal69
MutationPitDeath:
playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
wait 3
lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
wait 1
end
MutationPitAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
MutationPitBuilt:
playfram 0x00 # Frame set 0
wait 2
goto MutationPitWorkingToIdle
MutationPitIsWorking:
playfram 1
wait 2
playfram 2
waitrand 2 3
playfram 3
wait 2
playfram 4
waitrand 2 3
playfram 5
wait 2
playfram 0x00
waitrand 2 3
goto MutationPitIsWorking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1227 Gorgral Swamp (cm\zerg\lakizden.grp)
@ -33196,7 +33112,7 @@ WarpIn [NONE]
BactaliskDenInit:
imgul 1228 0 0 # Bactalisk Den Shadow (cm\zerg\lakizden-shad.grp)
playfram 0x00 # Frame set 0
playfram 0x00
goto BactaliskDenWorkingToIdle
BactaliskDenWorkingToIdle:
@ -33225,7 +33141,7 @@ BactaliskDenDeath:
BactaliskDenAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
BactaliskDenBuilt:
playfram 0x00 # Frame set 0
playfram 0x00
wait 2
goto BactaliskDenWorkingToIdle
@ -33326,7 +33242,7 @@ Death ObservanceDeath
# ----------------------------------------------------------------------------- #
ObservanceInit:
playfram 0x00 # Frame set 0
playfram 0x00
wait 2
goto ObservanceLocal00
@ -33409,7 +33325,7 @@ ObservanceLocal00:
goto ObservanceLocal00
ObservanceDeath:
wait 1
wait 1
end
# ----------------------------------------------------------------------------- #

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