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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Add Cabalist shadow; Try updated samase config
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@ -137,9 +137,9 @@ hydra_signify_malice = false
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bounce_set = Add(bactalisk,129,2)
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#caustic fission is required for bactalisk's bounce attack if this option is enabled
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hydra_caustic_fission = true
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hydra_indomitable_musculature = true
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hydra_indomitable_musculature = false
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#makes all reavers (including human-owned reavers) autobuild scarabs
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reaver_autobuild = true
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reaver_autobuild = false
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#for use with Maelstrom
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hydra_malediction = true
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#
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@ -22170,12 +22170,13 @@ GndAttkToIdle CabalistGndAttkToIdle
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking CabalistWalking
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WalkingToIdle CabalistInit
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WalkingToIdle CabalistGndAttkToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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CabalistInit:
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imgul 1617 0 0 # Cabalist Shadow (cm\protoss\cabalist-shadow.grp)
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playfram 0xdd
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CabalistGndAttkToIdle:
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playfram 0xdd
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@ -22288,13 +22289,13 @@ CabalistGndAttkInit:
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto CabalistInit
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goto CabalistGndAttkToIdle
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CabalistCastSpell:
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castspell
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sigorder 2
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gotorepeatattk
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goto CabalistInit
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goto CabalistGndAttkToIdle
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CabalistWalking:
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move 5
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@ -24511,10 +24512,10 @@ PanoptusDeath:
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end
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PanoptusGndAttkInit:
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playsndbtwn 2020 2023 # Panoptus weaponfire 01, 02, 03, 04
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attackwith 2
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playfram 0x20
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wait 1
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playsndbtwn 2020 2023 # Panoptus weaponfire 01, 02, 03, 04
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attack
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wait 2
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playfram 0x00
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gotorepeatattk
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ignorerest
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@ -27622,98 +27623,98 @@ Death MagicSylonDeath
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# ----------------------------------------------------------------------------- #
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MagicSylonInit:
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playfram 0x00 # Frame set 0
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wait 1
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playfram 0x00
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wait 1
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MagicSylonLocal00:
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playfram 1 # Frame set 0, direction 1
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wait 1
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playfram 2 # Frame set 0, direction 2
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wait 1
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playfram 3 # Frame set 0, direction 3
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wait 1
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playfram 4 # Frame set 0, direction 4
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wait 1
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playfram 5 # Frame set 0, direction 5
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wait 1
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playfram 6 # Frame set 0, direction 6
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wait 1
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playfram 7 # Frame set 0, direction 7
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wait 1
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playfram 8 # Frame set 0, direction 8
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wait 1
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playfram 9 # Frame set 0, direction 9
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wait 1
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playfram 10 # Frame set 0, direction 10
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wait 1
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playfram 11 # Frame set 0, direction 11
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wait 1
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playfram 12 # Frame set 0, direction 12
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wait 1
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playfram 13 # Frame set 0, direction 13
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wait 1
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playfram 14 # Frame set 0, direction 14
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wait 1
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playfram 15 # Frame set 0, direction 15
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wait 1
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playfram 16 # Frame set 0, direction 16
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wait 1
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playfram 0x11 # Frame set 1
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wait 1
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playfram 18 # Frame set 1, direction 1
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wait 1
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playfram 19 # Frame set 1, direction 2
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wait 1
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playfram 20 # Frame set 1, direction 3
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wait 1
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playfram 21 # Frame set 1, direction 4
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wait 1
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playfram 22 # Frame set 1, direction 5
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wait 1
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playfram 23 # Frame set 1, direction 6
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wait 1
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playfram 24 # Frame set 1, direction 7
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wait 1
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playfram 25 # Frame set 1, direction 8
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wait 1
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playfram 26 # Frame set 1, direction 9
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wait 1
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playfram 27 # Frame set 1, direction 10
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wait 1
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playfram 28 # Frame set 1, direction 11
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wait 1
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playfram 29 # Frame set 1, direction 12
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wait 1
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playfram 30 # Frame set 1, direction 13
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wait 1
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playfram 31 # Frame set 1, direction 14
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wait 1
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playfram 32 # Frame set 1, direction 15
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wait 1
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playfram 33 # Frame set 1, direction 16
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wait 1
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playfram 0x22 # Frame set 2
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wait 1
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playfram 35 # Frame set 2, direction 1
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wait 1
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playfram 36 # Frame set 2, direction 2
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wait 1
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playfram 37 # Frame set 2, direction 3
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wait 1
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playfram 38 # Frame set 2, direction 4
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wait 1
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playfram 39 # Frame set 2, direction 5
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wait 1
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playfram 40 # Frame set 2, direction 6
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wait 1
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playfram 41 # Frame set 2, direction 7
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wait 1
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playfram 42 # Frame set 2, direction 8
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wait 1
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playfram 43 # Frame set 2, direction 9
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playfram 1
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wait 1
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playfram 2
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wait 1
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playfram 3
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wait 1
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playfram 4
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wait 1
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playfram 5
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wait 1
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playfram 6
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wait 1
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playfram 7
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wait 1
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playfram 8
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wait 1
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playfram 9
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wait 1
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playfram 10
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wait 1
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playfram 11
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wait 1
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playfram 12
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wait 1
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playfram 13
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wait 1
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playfram 14
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wait 1
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playfram 15
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wait 1
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playfram 16
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wait 1
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playfram 0x11
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wait 1
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playfram 18
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wait 1
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playfram 19
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wait 1
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playfram 20
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wait 1
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playfram 21
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wait 1
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playfram 22
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wait 1
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playfram 23
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wait 1
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playfram 24
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wait 1
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playfram 25
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wait 1
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playfram 26
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wait 1
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playfram 27
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wait 1
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playfram 28
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wait 1
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playfram 29
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wait 1
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playfram 30
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wait 1
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playfram 31
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wait 1
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playfram 32
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wait 1
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playfram 33
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wait 1
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playfram 0x22
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wait 1
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playfram 35
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wait 1
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playfram 36
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wait 1
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playfram 37
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wait 1
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playfram 38
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wait 1
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playfram 39
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wait 1
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playfram 40
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wait 1
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playfram 41
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wait 1
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playfram 42
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wait 1
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playfram 43
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goto MagicSylonDeath
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MagicSylonDeath:
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wait 1
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wait 1
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end
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# ----------------------------------------------------------------------------- #
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@ -33078,91 +33079,6 @@ IrolethBirthSpecialState1:
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nobrkcodeend
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goto InfestedTerranLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1004 Mutation Pit (cm\zerg\mutationpit.grp)
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.headerstart
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IsId 516
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Type 20
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Init MutationPitInit
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Death MutationPitDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt MutationPitAlmostBuilt
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Built MutationPitBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking MutationPitIsWorking
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WorkingToIdle MutationPitWorkingToIdle
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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MutationPitInit:
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imgul 1226 0 0 # Mutation Pit Shadow (cm\zerg\mutationpit-shad.grp)
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playfram 0x00 # Frame set 0
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goto MutationPitWorkingToIdle
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MutationPitWorkingToIdle:
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playfram 1
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wait 2
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playfram 2
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waitrand 2 3
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playfram 3
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wait 2
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playfram 4
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waitrand 2 3
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playfram 5
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wait 2
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playfram 0x00
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waitrand 2 3
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goto MutationPitWorkingToIdle
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MutationPitLocal69:
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wait 125
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goto MutationPitLocal69
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MutationPitDeath:
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
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wait 1
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end
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MutationPitAlmostBuilt:
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imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
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MutationPitBuilt:
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playfram 0x00 # Frame set 0
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wait 2
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goto MutationPitWorkingToIdle
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MutationPitIsWorking:
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playfram 1
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wait 2
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playfram 2
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waitrand 2 3
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playfram 3
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wait 2
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playfram 4
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waitrand 2 3
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playfram 5
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wait 2
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playfram 0x00
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waitrand 2 3
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goto MutationPitIsWorking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1227 Gorgral Swamp (cm\zerg\lakizden.grp)
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@ -33196,7 +33112,7 @@ WarpIn [NONE]
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BactaliskDenInit:
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imgul 1228 0 0 # Bactalisk Den Shadow (cm\zerg\lakizden-shad.grp)
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playfram 0x00 # Frame set 0
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playfram 0x00
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goto BactaliskDenWorkingToIdle
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BactaliskDenWorkingToIdle:
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@ -33225,7 +33141,7 @@ BactaliskDenDeath:
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BactaliskDenAlmostBuilt:
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imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
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BactaliskDenBuilt:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 2
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goto BactaliskDenWorkingToIdle
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@ -33326,7 +33242,7 @@ Death ObservanceDeath
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# ----------------------------------------------------------------------------- #
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ObservanceInit:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 2
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goto ObservanceLocal00
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@ -33409,7 +33325,7 @@ ObservanceLocal00:
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goto ObservanceLocal00
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ObservanceDeath:
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wait 1
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wait 1
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end
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# ----------------------------------------------------------------------------- #
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