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Clean notes and define goals
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# 25 September 2023
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# 30 September 2023
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## Designer's Notes
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Patch goals include:
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- Pulling the trigger on the "shroud piercer" Kinetic Penetration revision
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- Continuing to adjust balance in the wake of Ascension #4
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- Further improving audiovisuals
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- Adjust balance after Kinetic Penetration changes
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- Improve role identity and synergy for a few problem units
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- Further improve audiovisuals
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## Summary
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- Kinetic Penetration now deals full damage to the first target, and half damage to all others
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- Melee air unit performance has been significantly improved
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- TBD
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## Latest content
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- [Ascension #4 - Calm Before the Storm](https://www.youtube.com/playlist?list=PLACFHAM2MlxOlZKGsQvv3wOH3G7gzPSc1)
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- [Pr0totype #24 - A Psionic Hurricane!](https://youtu.be/1cXLyQIFcZw)
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## Map Pool
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- Competitive 1v1:
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- Removed: Equilibrium
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- Added: Ex Situ
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## Internals
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- Cagra spread now uses a safer random function, which may help with network stability
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## Gameplay
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- Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7)
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- Stewards now reveal their parent Solarions when attacking from out of vision
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- The following Zerg ground units can now burrow:
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- Cikralisk, Protathalor, Axitrilisk, Mortothrokor, Tethzorokor, Evigrilisk, Keskathalor, Vilgorokor
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## Bugfixes
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- Gameplay:
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- Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
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- Melee air unit tracking has vastly improved (c. DF)
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- Lardfix: Mixed selections of burrowed and unburrowed units (including selections with Lakizilisks) no longer prohibit basic commands
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- Audiovisuals:
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- Terran error SFX can now correctly plays no more than once at any time
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- Phalanx siege transforms have had turret and base relations corrected (r. DF)
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- Vagrant unit responses have been corrected
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- Treasuries now display progress bars while under construction, and no longer display an armor icon
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- Birthing Zerg units now use the correct armor icon
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- Vagrant selection circle has been corrected
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- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
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- Lardfix: title music now plays again after concluding a multiplayer game (c. DF)
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- Tilesets:
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- Adjusted pathing for default Ashworld dirt and magma cliffs to be more consistent
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- Fixed numerous height and buildability issues on niche Jungle tiles (r. TheBeaver99)
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## AI
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- Increased refinery request priorities to improve gas capping pace
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- Reduced number of tower requests per base to reduce clutter
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- Madcaps and short-range units will no longer attempt kiting
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## Audiovisuals
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- New sprite for:
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- Goliath (c. Solstice, wireframe c. jun3hong)
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- Updated sprite for:
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- Cyclops (c. Solstice, wireframe updates c. jun3hong)
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## Terran
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- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
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- Weapon damage now 1x24, from 1x20
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## Protoss
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- [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix):
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- HP now 180, from 150
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- [Star Sovereign](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/star-sovereign):
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- Intervention Missiles no longer deal splash damage
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- [Patriarch](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/patriarch):
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- Weapon cooldown now 1.25, from 1.5
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## Zerg
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- [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk):
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- Mineral cost now 75, from 100
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- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
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- Time cost now 25, from 22
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- Vestigial Strike armor penetration now 1, from 2
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- [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor):
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- Calcification weapon damage now 1x8, from 1x5
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- TBD
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