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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Implement three T3 Askosi air units

This commit is contained in:
Pr0nogo 2026-05-30 19:14:41 -04:00
parent f1ff5a7101
commit dc02de47be
34 changed files with 242 additions and 43 deletions

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@ -698,8 +698,8 @@ Endbore
Tortare Tortare
Cybrene Cybrene
Raynor Vulture Raynor Vulture
Extended Flingy #492 Scralia
Extended Flingy #493 Endbore Electricity
Extended Flingy #494 Extended Flingy #494
Extended Flingy #495 Extended Flingy #495
Extended Flingy #496 Extended Flingy #496

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@ -2393,9 +2393,9 @@ Histrion Engine
Raynor Vulture Raynor Vulture
Raynor Vulture Shadow Raynor Vulture Shadow
Raynor Vulture Engine Raynor Vulture Engine
Extended Image #1393 Scralia
Extended Image #1394 Scralia Shadow
Extended Image #1395 Endbore Electricity
Extended Image #1396 Extended Image #1396
Extended Image #1397 Extended Image #1397
Extended Image #1398 Extended Image #1398

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@ -4231,22 +4231,22 @@ Elgird Weaponfire 04
Histrion Weaponfire 01 Histrion Weaponfire 01
Histrion Weaponfire 02 Histrion Weaponfire 02
Histrion Weaponfire 03 Histrion Weaponfire 03
Extended Sound #1 Alacyne Weaponfire 01
Extended Sound #1 Alacyne Weaponfire 02
Extended Sound #1 Alacyne Weaponfire 03
Extended Sound #1 Silversoul Weaponfire 01
Extended Sound #1 Silversoul Weaponfire 02
Extended Sound #1 Silversoul Weaponfire 03
Extended Sound #1 Limire Weaponfire 01
Extended Sound #1 Limire Weaponfire 02
Extended Sound #1 Limire Weaponfire 03
Extended Sound #1 Endbore Weaponfire 01
Extended Sound #1 Endbore Weaponfire 02
Extended Sound #1 Endbore Weaponfire 03
Extended Sound #1 Endbore Weaponfire 04
Extended Sound #1 Tortare Weaponfire 01
Extended Sound #1 Tortare Weaponfire 02
Extended Sound #1 Tortare Weaponfire 03
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -4237,3 +4237,13 @@ cm\a\alacyne\wf-03.wav
cm\a\silversoul\wf-01.wav cm\a\silversoul\wf-01.wav
cm\a\silversoul\wf-02.wav cm\a\silversoul\wf-02.wav
cm\a\silversoul\wf-03.wav cm\a\silversoul\wf-03.wav
cm\a\limire\wf-01.wav
cm\a\limire\wf-02.wav
cm\a\limire\wf-03.wav
cm\a\endbore\wf-01.wav
cm\a\endbore\wf-02.wav
cm\a\endbore\wf-03.wav
cm\a\endbore\wf-04.wav
cm\a\tortare\wf-01.wav
cm\a\tortare\wf-02.wav
cm\a\tortare\wf-03.wav

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@ -1154,8 +1154,8 @@ Tortare
Cybrene Cybrene
Silversoul Remains Silversoul Remains
Raynor Vulture Raynor Vulture
Extended Sprite #640 Scralia
Extended Sprite #641 Endbore Electricity
Extended Sprite #642 Extended Sprite #642
Extended Sprite #643 Extended Sprite #643
Extended Sprite #644 Extended Sprite #644

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@ -613,7 +613,7 @@ Forerunner Machinamentum
Big Infested Kerrigan Big Infested Kerrigan
Raynor Vulture Raynor Vulture
Duke Battlecruiser Duke Battlecruiser
Extended Unit #388 Askosi Scralia
Extended Unit #389 Extended Unit #389
Extended Unit #390 Extended Unit #390
Extended Unit #391 Extended Unit #391

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@ -345,7 +345,7 @@ f<1><4>Morph into Inzorthrokor <1>(<3>F<1>)<10>Infestation strain.<0>
Inzorthrokor requires:<10> Zorkiz Shroud<0> Inzorthrokor requires:<10> Zorkiz Shroud<0>
c<1><4>Train Heracles <1>(<3>C<1>)<10>Frontline infantry.<0> c<1><4>Train Heracles <1>(<3>C<1>)<10>Frontline infantry.<0>
b<1><4>Build Tiangou <1>(<3>B<1>)<10>Relentless walker.<0> b<1><4>Build Tiangou <1>(<3>B<1>)<10>Relentless walker.<0>
<0> ¤<3><4>Deathrattle Assembly <2>(passive)<10>Upon taking fatal damage while mobile and above solid ground, Tortares descend and embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, dying hostiles within 8 range suffer from Scrapworld: Implosion.<0>
c<1><4>Warp in Ecclesiast <1>(<3>C<1>)<10>Supportive ranger.<0> c<1><4>Warp in Ecclesiast <1>(<3>C<1>)<10>Supportive ranger.<0>
e<3><4>Smithy Mode <1>(<3>E<1>)<10>Switches forms, gaining the ability to repair structures at range and disabling movement.<0> e<3><4>Smithy Mode <1>(<3>E<1>)<10>Switches forms, gaining the ability to repair structures at range and disabling movement.<0>
e<0><4>Worker Mode <1>(<3>E<1>)<10>Returns the Ogun's repairs and mobility to normal.<0> e<0><4>Worker Mode <1>(<3>E<1>)<10>Returns the Ogun's repairs and mobility to normal.<0>

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@ -5811,22 +5811,6 @@ EndboreGndAttkInit:
playfram 0x00 playfram 0x00
attackwith 1 attackwith 1
imgol 2245 0 0 # Impact Dissipation (medium) imgol 2245 0 0 # Impact Dissipation (medium)
wait 3
playfram 0x00
attackwith 1
imgol 2245 0 0 # Impact Dissipation (medium)
wait 3
playfram 0x00
attackwith 1
imgol 2245 0 0 # Impact Dissipation (medium)
wait 3
playfram 0x00
attackwith 1
imgol 2245 0 0 # Impact Dissipation (medium)
wait 3
playfram 0x00
attackwith 1
imgol 2245 0 0 # Impact Dissipation (medium)
wait 1 wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
@ -6196,6 +6180,195 @@ EgocentUnBurrow:
nobrkcodeend nobrkcodeend
goto EgocentWalkingToIdle goto EgocentWalkingToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2176 Limire (cm\a\limire.grp)
.headerstart
IsId 71
Type 21
Init LimireInit
Death LimireDeath
GndAttkInit LimireGndAttkInit
AirAttkInit LimireGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt LimireGndAttkInit
AirAttkRpt LimireGndAttkInit
CastSpell [NONE]
GndAttkToIdle LimireGndAttkToIdle
AirAttkToIdle LimireGndAttkToIdle
Unused2 [NONE]
Walking LimireWalking
WalkingToIdle LimireLocal00
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
LimireInit:
imgulnextid 0 42 # Limire Shadow (cm\a\limire.grp)
LimireGndAttkToIdle:
playfram 0x00
LimireLocal00:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto LimireLocal00
LimireDeath:
playsnd 257 # Terran\PHOENIX\TPhDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 1065 0 42 # Askosi Unit Rubble (cm\a\a-rubble-tiny.grp)
wait 1
end
LimireGndAttkInit:
setvertpos 0
wait 1
nobrkcodestart
playfram 0x00
attackwith 2
wait 3
attackwith 2
wait 3
attackwith 2
wait 1
nobrkcodeend
gotorepeatattk
goto LimireGndAttkToIdle
LimireWalking:
setvertpos 0
# imgol 2194 0 0 # Limire Engines (cm\a\limire-engine.grp)
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2178 Tortare (cm\a\tortare.grp)
.headerstart
IsId 72
Type 21
Init TortareInit
Death TortareDeath
GndAttkInit TortareGndAttkInit
AirAttkInit TortareGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt TortareGndAttkInit
AirAttkRpt TortareGndAttkInit
CastSpell [NONE]
GndAttkToIdle TortareGndAttkToIdle
AirAttkToIdle TortareGndAttkToIdle
Unused2 [NONE]
Walking TortareWalking
WalkingToIdle TortareLocal00
SpecialState1 TortareSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
TortareInit:
imgulnextid 0 42 # Tortare Shadow (cm\a\tortare.grp)
TortareGndAttkToIdle:
playfram 0x00
TortareLocal00:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto TortareLocal00
TortareDeath:
playsnd 177 # Terran\BATTLE\tbaDth00.wav
imgol 333 0 0 # Explosion2 (Medium) (thingy\tBangL.grp)
wait 3
lowsprul 1065 0 42 # Askosi Unit Rubble (cm\a\a-rubble-tiny.grp)
wait 1
end
TortareGndAttkInit:
setvertpos 0
wait 1
nobrkcodestart
playfram 0x00
attackwith 1
imgol 2245 0 0 # Impact Dissipation (medium)
wait 3
nobrkcodeend
gotorepeatattk
goto TortareGndAttkToIdle
TortareWalking:
setvertpos 0
# imgol 225 0 5 # Tortare Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
TortareSpecialState1:
playfram 0x00
wait 12
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2397 Endbore Electricity (cm\t\phobos-laser.grp)
.headerstart
IsId 73
Type 13
Init EndboreElectricityInit
Death EndboreElectricityDeath
GndAttkInit EndboreElectricityGndAttkInit
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 EndboreElectricitySpecialState1
.headerend
# ----------------------------------------------------------------------------- #
EndboreElectricityInit:
playfram 0x00
wait 1
sigorder 1
goto EndboreElectricityGndAttkInit
EndboreElectricityGndAttkInit:
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x00
wait 1
goto EndboreElectricityGndAttkInit
EndboreElectricityDeath:
imgol 1168 0 0 # Phobos Laser Impact (cm\terran\phobos-laser-impact.grp)
domissiledmg
wait 1
end
EndboreElectricitySpecialState1:
imgol 1168 0 0 # Phobos Laser Impact (cm\terran\phobos-laser-impact.grp)
playsnd 2848 # Panoptus weaponhit 01
domissiledmg
wait 1
goto EndboreElectricityGndAttkInit
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
.headerstart .headerstart

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@ -8,3 +8,19 @@
- Tweak balance for all factions - Tweak balance for all factions
- Deploy new singleplayer content - Deploy new singleplayer content
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
# Core changes
## Bugfixes
- **Gameplay:**
- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
# Balance changes
## Askosi
- **New arrivals:**
- [Obelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/obelisk) -- tier 3 Skybound production
- [Limire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/limire) -- anti-ship fighter
- [Endbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/endbore) -- precision gunboat
- [Tortare](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tortare) -- heavy corvette

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