Fix Vulture projectile spawns; Update Hecaton Vulture model

This commit is contained in:
Pr0nogo 2025-11-26 21:17:42 -05:00
parent 4fd00c8d85
commit db33f57780
15 changed files with 81 additions and 3 deletions

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@ -2207,7 +2207,7 @@ Simulacrum (Astral)
Simulacrum (Astral) Shadow Simulacrum (Astral) Shadow
Herald Glow Herald Glow
Maverick Remains (Futurist) Maverick Remains (Futurist)
Extended Image #1207 Vulture (Hecaton) Engines
Extended Image #1208 Extended Image #1208
Extended Image #1209 Extended Image #1209
Extended Image #1210 Extended Image #1210

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@ -20336,4 +20336,82 @@ MaverickFuturistWalking:
move 4 move 4
wait 1 wait 1
playfram 0x80 playfram 0x80
goto MaverickFuturistWalking goto MaverickFuturistWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2098 Vulture (Hecaton) (cm\faction-t\vulture-hecaton.grp)
.headerstart
IsId 839
Type 13
Init VultureHecatonInit
Death VultureHecatonDeath
GndAttkInit VultureHecatonGndAttkInit
AirAttkInit [NONE]
Unused1 VultureHecatonUnused1
GndAttkRpt VultureHecatonGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle VultureHecatonGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking VultureHecatonWalking
WalkingToIdle VultureHecatonGndAttkToIdle
SpecialState1 VultureHecatonSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
VultureHecatonInit:
imgul 2099 0 7 # Vulture (Hecaton) Shadow (cm\faction-t\vulture-hecaton.grp)
playfram 0x00
goto VultureHecatonGndAttkToIdle
VultureHecatonGndAttkToIdle:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto VultureHecatonGndAttkToIdle
VultureHecatonDeath:
playsnd 353 # Terran\VULTURE\TVuDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 813 0 0 # Vulture Remains
end
VultureHecatonUnused1:
wait 1
nobrkcodestart
tmprmgraphicstart
playsnd 1699 # Vulture revive 01
sprol 742 0 0
wait 10
setfldirect 12
tmprmgraphicend
nobrkcodeend
goto VultureHecatonGndAttkToIdle
VultureHecatonGndAttkInit:
wait 1
attackwith 1
attackwith 1
playsnd 106 # Bullet\tvuFir00.wav
gotorepeatattk
goto VultureHecatonGndAttkToIdle
VultureHecatonWalking:
playfram 0x00
setvertpos 0
imgol 2209 0 0 # Vulture (Hecaton) Engines
goto SkryrokorLocal00
VultureHecatonSpecialState1:
attackwith 1
sigorder 1
wait 1
end

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@ -13,7 +13,7 @@
## Audiovisuals ## Audiovisuals
- New model for: (c. Solstice) - New model for: (c. Solstice)
- **Maverick** (incl. Futurist variant), **Vulture**, **Herald** - **Maverick** (incl. Futurist variant), **Vulture** (incl. Hecaton variant), **Herald**
- New portrait for: (c. Solstice) - New portrait for: (c. Solstice)
- **Herald** - **Herald**
- Modified models for: (c. Solstice) - Modified models for: (c. Solstice)