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Handle building liftoff in issue_order crig
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# Editor features
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## Triggers
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- **NEW: is_multiplayer** condition:
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- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
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- **disable_units** action:
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- Now takes `%bool_hidden` as a final optional arg.
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- When unset, unit buttons are disabled (greyed out) as usual.
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- When set to `true`, unit buttons are instead hidden from the command card.
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- **set_unit_behavior** action:
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- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
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- **issue_order** action:
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- Now handles order id `72`, building liftoff
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- **NEW: is_multiplayer** condition:
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- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
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- **NEW: set_burrow_infrastructure_override** action:
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- Allows AI players to ignore the "don't burrow near allied structures" rule.
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- **NEW: set_ally_alert_blacklist** action:
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BIN
plugins/gptp.qdp
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plugins/gptp.qdp
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