Handle building liftoff in issue_order crig

This commit is contained in:
Pr0nogo 2026-04-07 23:08:00 -04:00
parent c1f03af151
commit d985ee0f56
2 changed files with 4 additions and 2 deletions

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@ -12,14 +12,16 @@
# Editor features
## Triggers
- **NEW: is_multiplayer** condition:
- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
- **disable_units** action:
- Now takes `%bool_hidden` as a final optional arg.
- When unset, unit buttons are disabled (greyed out) as usual.
- When set to `true`, unit buttons are instead hidden from the command card.
- **set_unit_behavior** action:
- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
- **issue_order** action:
- Now handles order id `72`, building liftoff
- **NEW: is_multiplayer** condition:
- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
- **NEW: set_burrow_infrastructure_override** action:
- Allows AI players to ignore the "don't burrow near allied structures" rule.
- **NEW: set_ally_alert_blacklist** action:

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