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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Update some portraits; Add control flow conditions; Update timed life syntax; Add tilde control group config option

This commit is contained in:
Pr0nogo 2024-02-10 12:23:04 -05:00
parent 5d1d4a36fd
commit d86e4b32c3
24 changed files with 6 additions and 3 deletions

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@ -177,7 +177,7 @@ Empyrean
Empress Empress
Cikralisk Cikralisk
Kagralisk Kagralisk
Extended Portrait #70 Hypnagogue
Extended Portrait #71 Extended Portrait #71
Extended Portrait #72 Extended Portrait #72
Extended Portrait #73 Extended Portrait #73

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@ -25,10 +25,12 @@ Patch goals include:
- Config: - Config:
- Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7) - Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7)
- **Caveat:** Control group keys will still be processed while the console is open. - **Caveat:** Control group keys will still be processed while the console is open.
- Added an option to move console toggle to F12, freeing up tilde for another control group (c. Veeq7)
- Added error handling to prevent option mismatches (c. Veeq7) - Added error handling to prevent option mismatches (c. Veeq7)
- [Custom triggers](https://www.fraudsclub.com/cosmonarchy-bw/sites/scenario-setup/#trigger-comments): - [Custom triggers](https://www.fraudsclub.com/cosmonarchy-bw/sites/scenario-setup/#trigger-comments):
- New conditions: - New conditions:
- "unit_color" - "unit_color"
- "exit_if", "exit_preserve_if", "wait_if", "wait_until" (control flow conditions; c. Veeq7)
- New gameplay actions: - New gameplay actions:
- "kill" - "kill"
- "move_unit" - "move_unit"
@ -54,6 +56,7 @@ Patch goals include:
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF) - Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold - Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
- Improved decollision behaviors for iscript units (c. DF) - Improved decollision behaviors for iscript units (c. DF)
- Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF)
- AI: - AI:
- Fixed request handling for Vornath Pond and Skibact Scab - Fixed request handling for Vornath Pond and Skibact Scab
- Audiovisuals: - Audiovisuals:
@ -71,9 +74,9 @@ Patch goals include:
- Quarry, Rotary (c. Solstice) - Quarry, Rotary (c. Solstice)
- Adjusted Mortothrokor selection circle, death animation timing - Adjusted Mortothrokor selection circle, death animation timing
- Adjusted Legionnaire shadow, walk and attack animations - Adjusted Legionnaire shadow, walk and attack animations
- New weapon SFX: (some c. lolrsk8s) - New weapon SFX: (some c. lolrsk8s & IskatuMesk)
- Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue - Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue
- Weaponhit: Penumbra (c. IskatuMesk), Dracadin - Weaponhit: Penumbra, Dracadin
- New unit responses for: - New unit responses for:
- Hadron, Prostration Stage, Ardent Authority, Argosy, Izirokor (c. IskatuMesk) - Hadron, Prostration Stage, Ardent Authority, Argosy, Izirokor (c. IskatuMesk)
- Dracadin, Optecton - Dracadin, Optecton

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