Improve Zerg AI Hachirosk request rate; Make minor visual tweaks; Update ice tileset

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Pr0nogo 2024-01-15 21:14:36 -05:00
parent 22745f7108
commit d515b7e7c9
9 changed files with 9 additions and 4 deletions

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@ -4,12 +4,13 @@ Prospective patch notes
## Designer's Notes
Patch goals include:
- Adjust mid-game options for more distinct combat roles and consistent performance
- Adjusting mid-game options for more distinct combat roles
- Deploying more audiovisual improvements
- Continuing AI performance and customization improvements, commissioned by 3crow
## Latest content
- TBD
- [Planning for 2024! Crow's Nest 10](https://youtu.be/BWvkcPTc38I)
- [Pr0totype #39 - Feathering This Nest](https://youtu.be/0CWT_Qhtmhs)
## Patch summary
- TBD
@ -23,18 +24,22 @@ Patch goals include:
## Bugfixes
- Gameplay:
- Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Improved decollision behaviors for iscript units (c. DF)
- Audiovisuals:
- Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
- Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
## Audiovisuals
- Adjusted Mortothrokor selection circle and death animation timing
- Adjusted Legionnaire shadow, and walk and attack animations
- Adjusted Mortothrokor selection circle, death animation timing
- Adjusted Legionnaire shadow, walk and attack animations
- New weapon SFX:
- Weaponfire: Scribe, Analogue
- Weaponhit: Dracadin
## AI
- Improved the number of Hachirosks requested by most Zerg build orders
## Protoss
- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
- Weapon damage now 1x10, from 2x6

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