mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-11-10 04:32:19 +00:00
Upgrade Atreus and Olympian c. TheBeaver99; Misc other tweaks
This commit is contained in:
parent
c6520e114c
commit
d2eb0f01ec
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@ -2534,7 +2534,7 @@ Scepter Laser Impact
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Burst Lasers Yellow Small
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Burst Lasers Impact Yellow
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Burst Lasers Yellow
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Extended Image #1534
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Olympian Remains
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Extended Image #1535
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Extended Image #1536
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Extended Image #1537
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@ -4677,9 +4677,9 @@ Manifold Order Passive 02
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Manifold Order Passive 03
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Manifold Under Attack 01
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Manifold Under Attack 02
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Magnetar Weaponhit 01
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Magnetar Weaponhit 02
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Magnetar Weaponhit 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4676,4 +4676,7 @@ cm\p\manifold\yes-01.wav
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cm\p\manifold\yes-02.wav
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cm\p\manifold\yes-03.wav
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cm\p\manifold\hlp-01.wav
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cm\p\manifold\hlp-02.wav
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cm\p\manifold\hlp-02.wav
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cm\t\magnetar\wh-01.wav
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cm\t\magnetar\wh-02.wav
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cm\t\magnetar\wh-03.wav
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@ -1222,7 +1222,7 @@ Scepter Laser
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Burst Lasers Yellow Small
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Burst Lasers Impact Yellow
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Burst Lasers Yellow
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Extended Sprite #708
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Olympian Remains
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Extended Sprite #709
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Extended Sprite #710
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Extended Sprite #711
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@ -7629,17 +7629,17 @@ IsId 492
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Type 21
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Init AtreusInit
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Death AtreusDeath
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GndAttkInit AtreusGndAttkInit
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AirAttkInit AtreusGndAttkInit
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Unused1 SkryrokorLocal00
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GndAttkRpt AtreusGndAttkInit
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AirAttkRpt AtreusGndAttkInit
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GndAttkInit AtreusAttackInit
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AirAttkInit AtreusAttackInit
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Unused1 AtreusRevive
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GndAttkRpt AtreusAttackLoop
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AirAttkRpt AtreusAttackLoop
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CastSpell [NONE]
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GndAttkToIdle AtreusGndAttkToIdle
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AirAttkToIdle AtreusGndAttkToIdle
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GndAttkToIdle AtreusAttackToIdle
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AirAttkToIdle AtreusAttackToIdle
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Unused2 [NONE]
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Walking AtreusWalking
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WalkingToIdle AtreusGndAttkToIdle
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WalkingToIdle AtreusIdleInit
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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@ -7653,46 +7653,132 @@ WarpIn AtreusWarpIn
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# ----------------------------------------------------------------------------- #
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AtreusInit:
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imgul 1173 0 0 # Atreus Shadow (cm\protoss\atreus-shad.grp)
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goto AtreusGndAttkToIdle
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AtreusGndAttkToIdle:
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imgul 1173 0 0 # Atreus Shadow (cm\protoss\atreus-shadow.grp)
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AtreusIdleInit:
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playfram 0x00
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goto SkryrokorLocal00
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wait 2
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AtreusIdleLoop:
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playfram 0x20
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wait 2
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playfram 0x40
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wait 2
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playfram 0x60
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wait 2
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playfram 0x80
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wait 2
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playfram 0xA0
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wait 2
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playfram 0xC0
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wait 2
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playfram 0xE0
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wait 2
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playfram 0x100
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wait 2
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playfram 0x00
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wait 2
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goto AtreusIdleLoop
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AtreusDeath:
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playsnd 533 # Protoss\Scout\PScDth00.WAV
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imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
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wait 2
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lowsprul 846 0 7 # Protoss Unit Rubble Medium
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playsnd 493 # Protoss\DRAGOON\PDrDth00.WAV
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playsnd 1335 # Hierophant death 01
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imgol 1774 0 0 # Dracadin death explosion (cm\protoss\dracadin-explosion.grp)
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setfldirect 0
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playfram 0x400
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wait 1
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playfram 0x401
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wait 1
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playfram 0x402
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wait 1
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playfram 0x403
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wait 1
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playfram 0x404
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wait 1
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playfram 0x405
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wait 2
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playfram 0x406
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wait 2
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lowsprul 1170 0 0 # Atreus Remains (cm\p\atreus-remains.grp)
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wait 1
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end
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AtreusGndAttkInit:
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AtreusRevive:
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wait 1
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nobrkcodestart
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playsnd 1902 # Dracadin revive 01
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playsnd 1704 # Hierophant Revive 01
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setfldirect 0
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playfram 0x405
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wait 1
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playfram 0x404
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wait 1
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playfram 0x403
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wait 1
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playfram 0x402
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wait 1
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playfram 0x401
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wait 1
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playfram 0x400
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wait 1
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setfldirect 12
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nobrkcodeend
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goto AtreusIdleInit
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AtreusAttackInit:
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playfram 0x240
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wait 1
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playfram 0x260
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#playfram 0x260
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#wait 1
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playfram 0x280
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wait 1
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AtreusGndAttkRpt:
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#playfram 0x2A0
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#wait 1
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playfram 0x2C0
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wait 1
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playfram 0x2E0
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AtreusAttackLoop:
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nobrkcodestart
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wait 1
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playfram 0x2A0
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playfram 0x300
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playsndbtwn 1788 1790 # Atreus weapon fire 01, 02, 03
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attackwith 1
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wait 1
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playfram 0x320
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wait 1
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playfram 0x340
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wait 1
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playfram 0x360
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wait 1
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playfram 0x380
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wait 1
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playfram 0x3A0
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wait 1
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playfram 0x3C0
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wait 1
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playfram 0x2E0
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto AtreusAttackToIdle
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AtreusAttackToIdle:
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playfram 0x2E0
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wait 1
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playfram 0x2C0
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wait 1
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playfram 0x2A0
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wait 1
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playfram 0x280
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wait 1
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playfram 0x260
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wait 1
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playfram 0x240
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto AtreusGndAttkToIdle
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goto AtreusIdleInit
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AtreusWalking:
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move 6
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move 6
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wait 1
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playfram 0x120
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move 6
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@ -7716,16 +7802,11 @@ AtreusWalking:
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move 6
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wait 1
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playfram 0x200
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move 6
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wait 1
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playfram 0x220
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move 6
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wait 1
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goto AtreusWalking
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AtreusWarpIn:
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imgol 2124 0 0 # Atreus Warp Flash (cm\protoss\atreus.grp)
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goto AtreusGndAttkToIdle
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goto AtreusIdleInit
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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Binary file not shown.
@ -12919,41 +12919,403 @@ SeekerSporesBounceGndAttkInit:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1398 Olympian (cm\terran\olympian.grp)
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# 1398 Olympian (cm\t\olympian.grp)
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.headerstart
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IsId 603
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Type 13
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Init OlympianInit
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Death OlympianDeath
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GndAttkInit OlympianGndAttkInit
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AirAttkInit OlympianGndAttkInit
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GndAttkInit OlympianAttackInit
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AirAttkInit OlympianAttackInit
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Unused1 OlympianRevive
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GndAttkRpt OlympianGndAttkRpt
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AirAttkRpt OlympianGndAttkRpt
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GndAttkRpt OlympianAttackGunLoop
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AirAttkRpt OlympianAttackGunLoop
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CastSpell [NONE]
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GndAttkToIdle OlympianGndAttkToIdle
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AirAttkToIdle OlympianGndAttkToIdle
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GndAttkToIdle OlympianAttackGunToIdleRifle
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AirAttkToIdle OlympianAttackGunToIdleRifle
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Unused2 [NONE]
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Walking OlympianWalking
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Walking OlympianWalkingInit
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WalkingToIdle OlympianWalkingToIdle
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SpecialState1 OlympianSpecialState1
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SpecialState1 OlympianAttackFistsInit
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.headerend
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# ----------------------------------------------------------------------------- #
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OlympianInit:
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imgul 1399 0 2 # Olympian Shadow (cm\terran\olympian-shad.grp)
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OlympianWalkingToIdle:
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imgul 1399 0 2 # Olympian Shadow (cm\t\olympian-shad.grp)
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randcondjmp 245 OlympianIdleRifleInit
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goto OlympianIdleFistsInit
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# --- Idle Rifle --- #
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OlympianIdleRifleInit:
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playfram 0x00
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goto SkryrokorLocal00
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OlympianIdleRifleLoop:
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wait 79
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randcondjmp 8 OlympianIdleRifleToShoulderInit
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randcondjmp 20 OlympianIdleRifleToAiming
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randcondjmp 50 OlympianIdleRifle01
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goto OlympianIdleRifleLoop
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OlympianIdleRifle01:
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playfram 0x120
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wait 1
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playfram 0x140
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wait 1
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turnrand 2
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wait 1
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playfram 0x120
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wait 1
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goto OlympianIdleRifleInit
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OlympianIdleRifleToAiming:
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playfram 0x00
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wait 1
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playfram 0x600
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wait 1
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playfram 0x620
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wait 1
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playfram 0x640
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wait 1
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goto OlympianIdleAimingInit
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# --- Idle Aiming --- #
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OlympianIdleAimingInit:
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sigorder 64 # Marks the unit as Aiming
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playfram 0x6C0
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randcondjmp 192 OlympianIdleAiming01
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goto OlympianIdleAiming02
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OlympianIdleAiming01:
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wait 12
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goto OlympianIdleAimingEnd
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OlympianIdleAiming02:
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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wait 12
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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wait 12
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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wait 12
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goto OlympianIdleAimingEnd
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OlympianIdleAimingEnd:
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wait 6
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orderdone 64 # Clears the units Aiming Status
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randcondjmp 224 OlympianIdleAimingToRifle
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goto OlympianIdleAimingToShoulder
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OlympianIdleAimingToRifle:
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playfram 0x640
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wait 1
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playfram 0x620
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wait 1
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playfram 0x600
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wait 1
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playfram 0x00
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wait 1
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goto OlympianIdleRifleInit
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OlympianIdleAimingToShoulder:
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playfram 0x6C0
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wait 1
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playfram 0x640
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wait 2
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playfram 0x480
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wait 2
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playfram 0x4A0
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wait 2
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goto OlympianIdleShoulderInit
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OlympianIdleRifleToShoulderInit:
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randcondjmp 127 OlympianIdleRifleToShoulder01
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goto OlympianIdleRifleToShoulder02
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OlympianIdleRifleToShoulder01:
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playfram 0x400
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wait 1
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playfram 0x440
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wait 1
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playfram 0x480
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wait 1
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playfram 0x4A0
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wait 1
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goto OlympianIdleShoulderInit
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OlympianIdleRifleToShoulder02:
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playfram 0x400
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wait 1
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playfram 0x420
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wait 1
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playfram 0x440
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wait 2
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playfram 0x460
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wait 2
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playfram 0x480
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wait 2
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playfram 0x4A0
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wait 2
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goto OlympianIdleShoulderInit
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# --- Idle Shoulder --- #
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OlympianIdleShoulderInit:
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playfram 0x4C0
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OlympianIdleShoulderLoop:
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wait 79
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randcondjmp 2 OlympianIdleShoulderToRifleFakeout
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randcondjmp 5 OlympianIdleShoulderToAiming
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randcondjmp 10 OlympianIdleShoulder01
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randcondjmp 20 OlympianIdleShoulder02
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randcondjmp 30 OlympianIdleShoulder03
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randcondjmp 40 OlympianIdleShoulder04
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randcondjmp 44 OlympianIdleShoulder05
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randcondjmp 50 OlympianIdleShoulderToRifle
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goto OlympianIdleShoulderLoop
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OlympianIdleShoulder01:
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playfram 0x4E0
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wait 2
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playfram 0x500
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wait 8
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playfram 0x4E0
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wait 2
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||||
playfram 0x4C0
|
||||
wait 2
|
||||
playfram 0x520
|
||||
wait 2
|
||||
playfram 0x540
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||||
wait 8
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||||
playfram 0x520
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wait 2
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goto OlympianIdleShoulderInit
|
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OlympianIdleShoulder02:
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playfram 0x4E0
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wait 2
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playfram 0x500
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wait 8
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playfram 0x4E0
|
||||
wait 2
|
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goto OlympianIdleShoulderInit
|
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|
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OlympianIdleShoulder03:
|
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playfram 0x520
|
||||
wait 2
|
||||
playfram 0x540
|
||||
wait 8
|
||||
playfram 0x520
|
||||
wait 2
|
||||
goto OlympianIdleShoulderInit
|
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|
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OlympianIdleShoulder04:
|
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playfram 0x4E0
|
||||
wait 1
|
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turnccwise 2
|
||||
wait 1
|
||||
playfram 0x4C0
|
||||
wait 2
|
||||
playfram 0x4E0
|
||||
wait 1
|
||||
turnccwise 2
|
||||
wait 1
|
||||
goto OlympianIdleShoulderInit
|
||||
|
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OlympianIdleShoulder05:
|
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playfram 0x520
|
||||
wait 1
|
||||
turncwise 2
|
||||
wait 1
|
||||
playfram 0x4C0
|
||||
wait 2
|
||||
playfram 0x520
|
||||
wait 1
|
||||
turncwise 2
|
||||
wait 1
|
||||
goto OlympianIdleShoulderInit
|
||||
|
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OlympianIdleShoulderToRifleFakeout:
|
||||
playfram 0x4A0
|
||||
wait 2
|
||||
playfram 0x480
|
||||
wait 2
|
||||
playfram 0x460
|
||||
wait 2
|
||||
playfram 0x440
|
||||
wait 2
|
||||
playfram 0x420
|
||||
wait 1
|
||||
playfram 0x400
|
||||
wait 1
|
||||
playfram 0x00
|
||||
wait 8
|
||||
playfram 0x400
|
||||
wait 1
|
||||
playfram 0x420
|
||||
wait 1
|
||||
playfram 0x440
|
||||
wait 2
|
||||
playfram 0x460
|
||||
wait 2
|
||||
playfram 0x480
|
||||
wait 2
|
||||
playfram 0x4A0
|
||||
wait 2
|
||||
goto OlympianIdleShoulderInit
|
||||
|
||||
OlympianIdleShoulderToRifle:
|
||||
playfram 0x4A0
|
||||
wait 2
|
||||
playfram 0x480
|
||||
wait 2
|
||||
playfram 0x460
|
||||
wait 2
|
||||
playfram 0x440
|
||||
wait 2
|
||||
playfram 0x420
|
||||
wait 1
|
||||
playfram 0x400
|
||||
wait 1
|
||||
goto OlympianIdleRifleInit
|
||||
|
||||
OlympianIdleShoulderToAiming:
|
||||
playfram 0x4A0
|
||||
wait 1
|
||||
playfram 0x480
|
||||
wait 1
|
||||
playfram 0x640
|
||||
wait 1
|
||||
playfram 0x6C0
|
||||
wait 8
|
||||
goto OlympianIdleAimingInit
|
||||
|
||||
# --- Idle Fists --- #
|
||||
|
||||
OlympianIdleFistsInit:
|
||||
playfram 0x200
|
||||
wait 2 # This wait is needed if this is called on startup, or the game will crash!
|
||||
sigorder 128
|
||||
OlympianIdleFistsLoop:
|
||||
wait 79
|
||||
randcondjmp 6 OlympianIdleFists02
|
||||
randcondjmp 12 OlympianIdleFists03
|
||||
randcondjmp 16 OlympianIdleFists04
|
||||
randcondjmp 20 OlympianIdleFists05
|
||||
randcondjmp 50 OlympianIdleFists01
|
||||
goto OlympianIdleFistsLoop
|
||||
|
||||
OlympianIdleFists01:
|
||||
playfram 0x320
|
||||
wait 1
|
||||
playfram 0x340
|
||||
wait 1
|
||||
turnrand 2
|
||||
wait 1
|
||||
playfram 0x320
|
||||
wait 1
|
||||
goto OlympianIdleFistsInit
|
||||
|
||||
OlympianIdleFists02:
|
||||
playfram 0x8C0
|
||||
wait 1
|
||||
playfram 0xAA0
|
||||
wait 1
|
||||
playfram 0xAC0
|
||||
wait 2
|
||||
playfram 0xAE0
|
||||
wait 8
|
||||
playfram 0xAC0
|
||||
wait 2
|
||||
playfram 0xAA0
|
||||
wait 1
|
||||
playfram 0x8C0
|
||||
wait 1
|
||||
goto OlympianIdleFistsInit
|
||||
|
||||
OlympianIdleFists03:
|
||||
playfram 0x8C0
|
||||
wait 1
|
||||
playfram 0x8E0
|
||||
wait 1
|
||||
playfram 0x900
|
||||
wait 2
|
||||
playfram 0x920
|
||||
wait 8
|
||||
playfram 0x900
|
||||
wait 1
|
||||
playfram 0x8E0
|
||||
wait 1
|
||||
playfram 0x8C0
|
||||
wait 1
|
||||
goto OlympianIdleFistsInit
|
||||
|
||||
OlympianIdleFists04:
|
||||
playfram 0x560
|
||||
wait 2
|
||||
playfram 0x580
|
||||
wait 63
|
||||
playfram 0x560
|
||||
wait 2
|
||||
goto OlympianIdleFistsInit
|
||||
|
||||
OlympianIdleFists05:
|
||||
playfram 0x5A0
|
||||
wait 4
|
||||
playfram 0x5C0
|
||||
wait 6
|
||||
playfram 0x5E0
|
||||
wait 2
|
||||
playfram 0x5C0
|
||||
wait 2
|
||||
playfram 0x5E0
|
||||
wait 2
|
||||
playfram 0x5C0
|
||||
wait 4
|
||||
playfram 0x5A0
|
||||
wait 2
|
||||
goto OlympianIdleFistsInit
|
||||
|
||||
# --- Other --- #
|
||||
|
||||
OlympianDeath:
|
||||
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
|
||||
setfldirect 0
|
||||
playfram 0x00
|
||||
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
|
||||
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
|
||||
wait 5
|
||||
lowsprul 236 0 0 # Maverick Remnants (terran\tmaDeath.grp)
|
||||
playfram 0xC60
|
||||
wait 2
|
||||
playfram 0xC61
|
||||
wait 2
|
||||
playfram 0xC62
|
||||
wait 2
|
||||
playfram 0xC63
|
||||
wait 2
|
||||
playfram 0xC64
|
||||
wait 2
|
||||
playfram 0xC65
|
||||
wait 2
|
||||
playfram 0xC66
|
||||
wait 2
|
||||
playfram 0xC67
|
||||
wait 2
|
||||
lowsprul 1224 0 0 # Olympian Remains (cm\t\olympian-remains.grp)
|
||||
wait 1
|
||||
end
|
||||
|
||||
@ -12962,85 +13324,256 @@ OlympianRevive:
|
||||
nobrkcodestart
|
||||
setfldirect 0
|
||||
playsndbtwn 1161 1162
|
||||
sprol 742 0 0
|
||||
# playfram 176
|
||||
# wait 2
|
||||
# playfram 175
|
||||
# wait 2
|
||||
# playfram 174
|
||||
# wait 2
|
||||
# playfram 173
|
||||
# wait 2
|
||||
# playfram 172
|
||||
# wait 2
|
||||
# playfram 171
|
||||
# wait 2
|
||||
# playfram 170
|
||||
# wait 2
|
||||
wait 14
|
||||
playfram 0xC66
|
||||
wait 2
|
||||
playfram 0xC65
|
||||
wait 2
|
||||
playfram 0xC64
|
||||
wait 2
|
||||
playfram 0xC63
|
||||
wait 2
|
||||
playfram 0xC62
|
||||
wait 2
|
||||
playfram 0xC61
|
||||
wait 2
|
||||
playfram 0xC60
|
||||
wait 2
|
||||
setfldirect 12
|
||||
nobrkcodeend
|
||||
goto OlympianWalkingToIdle
|
||||
goto OlympianIdleRifleInit # specifically Rifle Idle cause I don't want to make two separate death anims
|
||||
|
||||
OlympianGndAttkInit:
|
||||
sigorder 32
|
||||
# --- Attack --- #
|
||||
|
||||
OlympianAttackInit: # This inits both Gun and Fists attacks.
|
||||
sigorder 32 # Sends the signal to melee attack if possible. I think the unit will recieve the signal in the next gametick and act on it in the one after that.
|
||||
ub 62
|
||||
ub 64
|
||||
pw OlympianAttackGunFromIdleAiming #flagjmp 64
|
||||
ub 62
|
||||
ub 128
|
||||
pw OlympianAttackGunFromIdleFists #flagjmp 128
|
||||
goto OlympianAttackGunFromIdleRifle #OlympianAttackGunFromIdleRifle
|
||||
|
||||
# --- Attack Gun --- #
|
||||
|
||||
OlympianAttackGunFromIdleFists:
|
||||
playfram 0x8C0
|
||||
wait 2 # It is important to have this be 2 waits instead of 1! Otherwise we would get the first frame of this anim before it transitions to the fist attack.
|
||||
playfram 0x660
|
||||
wait 1
|
||||
playfram 0x200
|
||||
playfram 0x680
|
||||
wait 1
|
||||
playfram 0x220
|
||||
playfram 0x6A0
|
||||
goto OlympianAttackGunLoop
|
||||
|
||||
OlympianAttackGunFromIdleAiming: # kitbashed anim
|
||||
#playfram 0x6C0
|
||||
#wait 2 # match time to other anims #eh why would we do that?
|
||||
goto OlympianAttackGunLoop
|
||||
|
||||
#OlympianAttackGunFromIdleShoulder: #kitbashed anim
|
||||
# playfram 0x680
|
||||
# wait 2
|
||||
# playfram 0x6A0
|
||||
# wait 2
|
||||
# goto OlympianAttackGunLoop
|
||||
|
||||
OlympianAttackGunFromIdleRifle:
|
||||
playfram 0x00
|
||||
wait 2
|
||||
playfram 0x600
|
||||
wait 1
|
||||
playfram 0x240
|
||||
OlympianGndAttkRpt:
|
||||
playfram 0x620
|
||||
wait 1
|
||||
playfram 0x640
|
||||
OlympianAttackGunLoop:
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playsndbtwn 1555 1556 # Olympian weapon fire 01, 02
|
||||
attackwith 2
|
||||
playfram 0x280
|
||||
playfram 0x6E0
|
||||
wait 1
|
||||
playfram 0x260
|
||||
playfram 0x6C0
|
||||
wait 1
|
||||
playfram 0x280
|
||||
playfram 0x6E0
|
||||
wait 1
|
||||
playfram 0x260
|
||||
playfram 0x6C0
|
||||
wait 1
|
||||
orderdone 128
|
||||
nobrkcodeend
|
||||
sigorder 64 #Marks the unit as Aiming
|
||||
sigorder 32
|
||||
gotorepeatattk
|
||||
ignorerest
|
||||
OlympianGndAttkToIdle:
|
||||
playfram 0x240
|
||||
OlympianAttackGunToIdleRifle: # done in two parts so if we're immediately targeting another unit afterward we keep aiming
|
||||
playfram 0x6C0
|
||||
goto OlympianAttackGunToIdleRifle2
|
||||
OlympianAttackGunToIdleRifle2:
|
||||
wait 2
|
||||
orderdone 64 # Clears the units Aiming Status
|
||||
playfram 0x640
|
||||
wait 1
|
||||
playfram 0x220
|
||||
playfram 0x620
|
||||
wait 1
|
||||
playfram 0x200
|
||||
playfram 0x600
|
||||
wait 1
|
||||
goto OlympianWalkingToIdle
|
||||
goto OlympianIdleRifleInit
|
||||
|
||||
OlympianSpecialState1:
|
||||
playfram 0x2A0
|
||||
# --- Attack Fists --- #
|
||||
|
||||
OlympianAttackFistsInit:
|
||||
ub 62
|
||||
ub 64
|
||||
pw OlympianAttackFistsFromIdleAiming # flagjmp 64
|
||||
ub 62
|
||||
ub 128
|
||||
pw OlympianAttackFistsFromIdleFistsInit # flagjmp 128
|
||||
goto OlympianAttackFistsFromIdleRifle # sigorder 0
|
||||
#goto OlympianAttackFistsFromIdleFistsInit # sigorder 128
|
||||
|
||||
OlympianAttackFistsFromIdleAiming: #kitbashed anim
|
||||
playfram 0x620
|
||||
wait 1
|
||||
playfram 0x720
|
||||
orderdone 64 #Clears the units Aiming Status
|
||||
wait 1
|
||||
playfram 0x740
|
||||
goto OlympianAttackFistsFromIdleRifleAndAiming
|
||||
|
||||
OlympianAttackFistsFromIdleRifle:
|
||||
playfram 0x700
|
||||
wait 1
|
||||
playfram 0x720
|
||||
wait 1
|
||||
playfram 0x740
|
||||
OlympianAttackFistsFromIdleRifleAndAiming:
|
||||
ub 62
|
||||
ub 128
|
||||
pw OlympianAttackFistsFromIdleFists01 # flagjmp 128 OlympianAttackFistsFromIdleFists01
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0x2C0
|
||||
playfram 0x760
|
||||
wait 2
|
||||
playfram 0x780
|
||||
wait 1
|
||||
playfram 0x2E0
|
||||
attackmelee 3 1577 1578 1579 # Olympian Melee 01, 02, 03
|
||||
playfram 0x7A0
|
||||
wait 3
|
||||
playfram 0x7C0
|
||||
wait 1
|
||||
playfram 0x300
|
||||
playfram 0x7E0
|
||||
wait 1
|
||||
playfram 0x320
|
||||
playfram 0x800
|
||||
wait 1
|
||||
playfram 0x340
|
||||
playfram 0x820
|
||||
wait 1
|
||||
playfram 0x00
|
||||
playfram 0x840
|
||||
wait 1
|
||||
playfram 0x860
|
||||
wait 1
|
||||
playfram 0x880
|
||||
wait 1
|
||||
playfram 0x8A0
|
||||
wait 1
|
||||
playfram 0x8C0
|
||||
sigorder 128
|
||||
nobrkcodeend
|
||||
gotorepeatattk
|
||||
ignorerest
|
||||
OlympianLocal06:
|
||||
goto OlympianWalkingToIdle
|
||||
goto OlympianIdleFistsInit
|
||||
|
||||
OlympianAttackFistsFromIdleFistsInit:
|
||||
randcondjmp 127 OlympianAttackFistsFromIdleFists01
|
||||
goto OlympianAttackFistsFromIdleFists02
|
||||
|
||||
OlympianAttackFistsFromIdleFists01:
|
||||
playfram 0x8E0
|
||||
wait 1
|
||||
playfram 0x900
|
||||
wait 1
|
||||
playfram 0x920
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0x940
|
||||
wait 2
|
||||
playfram 0x960
|
||||
wait 1
|
||||
attackmelee 3 1577 1578 1579 # Olympian Melee 01, 02, 03
|
||||
playfram 0x980
|
||||
wait 3
|
||||
playfram 0x9A0
|
||||
wait 1
|
||||
playfram 0x9C0
|
||||
wait 1
|
||||
playfram 0x9E0
|
||||
wait 1
|
||||
playfram 0xA00
|
||||
wait 1
|
||||
playfram 0xA20
|
||||
wait 1
|
||||
playfram 0xA40
|
||||
wait 1
|
||||
playfram 0xA60
|
||||
wait 1
|
||||
playfram 0xA80
|
||||
wait 1
|
||||
playfram 0x8C0
|
||||
sigorder 128
|
||||
nobrkcodeend
|
||||
gotorepeatattk
|
||||
ignorerest
|
||||
goto OlympianIdleFistsInit
|
||||
|
||||
OlympianAttackFistsFromIdleFists02:
|
||||
playfram 0xAA0
|
||||
wait 1
|
||||
playfram 0xAC0
|
||||
wait 1
|
||||
playfram 0xAE0
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0xB00
|
||||
wait 2
|
||||
playfram 0xB20
|
||||
wait 1
|
||||
attackmelee 3 1577 1578 1579 # Olympian Melee 01, 02, 03
|
||||
playfram 0xB40
|
||||
wait 3
|
||||
playfram 0xB60
|
||||
wait 1
|
||||
playfram 0xB80
|
||||
wait 1
|
||||
playfram 0xBA0
|
||||
wait 1
|
||||
playfram 0xBC0
|
||||
wait 1
|
||||
playfram 0xBE0
|
||||
wait 1
|
||||
playfram 0xC00
|
||||
wait 1
|
||||
playfram 0xC20
|
||||
wait 1
|
||||
playfram 0xC40
|
||||
wait 1
|
||||
playfram 0x8C0
|
||||
sigorder 128
|
||||
nobrkcodeend
|
||||
gotorepeatattk
|
||||
ignorerest
|
||||
goto OlympianIdleFistsInit
|
||||
|
||||
OlympianWalking:
|
||||
# --- Walking --- #
|
||||
|
||||
OlympianWalkingInit:
|
||||
orderdone 64 # Clears the units Aiming Status
|
||||
ub 62
|
||||
ub 128
|
||||
pw OlympianWalkingFists # flagjmp 128 OlympianWalkingFists
|
||||
goto OlympianWalkingRifle
|
||||
OlympianWalkingRifle:
|
||||
move 4
|
||||
wait 1
|
||||
nobrkcodeend #done to stop weird point where a flagjmp warps while also in nocodebreak
|
||||
playfram 0xA0
|
||||
move 4
|
||||
wait 1
|
||||
@ -13084,7 +13617,63 @@ OlympianWalking:
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x80
|
||||
goto OlympianWalking
|
||||
nobrkcodeend
|
||||
goto OlympianWalkingRifle
|
||||
|
||||
OlympianWalkingFists:
|
||||
move 4
|
||||
wait 1
|
||||
nobrkcodeend #done to stop weird point where a flagjmp warps while also in nocodebreak
|
||||
playfram 0x2A0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x2C0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x2E0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x300
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x320
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x340
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x360
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x380
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x3A0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x3C0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x3E0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x220
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x240
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x260
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x280
|
||||
goto OlympianWalkingFists
|
||||
|
||||
OlympianWalkingToIdle:
|
||||
ub 62
|
||||
ub 128
|
||||
pw OlympianIdleFistsInit # flagjmp 128 OlympianIdleFistsInit
|
||||
goto OlympianIdleRifleInit
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
|
||||
BIN
mpq/sound/cm/t/magnetar/wh-01.wav
Normal file
BIN
mpq/sound/cm/t/magnetar/wh-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/t/magnetar/wh-02.wav
Normal file
BIN
mpq/sound/cm/t/magnetar/wh-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/t/magnetar/wh-03.wav
Normal file
BIN
mpq/sound/cm/t/magnetar/wh-03.wav
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mpq/unit/cm/t/olympian-remains.grp
Normal file
BIN
mpq/unit/cm/t/olympian-remains.grp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user