mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Add several new ambient SFX; Tweak Olympian
This commit is contained in:
parent
ba4b0ba24d
commit
d29e91ec54
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@ -3635,19 +3635,19 @@ Protoss Unit Deployment 04
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Optecton Windup 01
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Optecton Windup 01
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Optecton Windup 02
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Optecton Windup 02
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Optecton Windup 03
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Optecton Windup 03
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Extended Sound #1
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Grand Library Ambient 01
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Extended Sound #1
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Rogue Gallery Ambient 01
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Extended Sound #1
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Prostration Stage Ambient 01
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Extended Sound #1
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Ancestral Archives Ambient 01
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Extended Sound #1
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Ardent Authority Ambient 01
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Extended Sound #1
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Unitary Union Ambient 01
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Extended Sound #1
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Synthetic Synod Ambient 01
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Extended Sound #1
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Argosy Ambient 01
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Extended Sound #1
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Monument of Sin Ambient 01
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Extended Sound #1
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Larva Spawn 01
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Extended Sound #1
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Larva Spawn 02
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Extended Sound #1
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Larva Spawn 03
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Extended Sound #1
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Ancestral Archives What 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -1763,11 +1763,11 @@ cm\t\_building\scrapyard.wav
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cm\t\_building\tinkerers-tower.wav
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cm\t\_building\tinkerers-tower.wav
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cm\p\_building\astral-omen.wav
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cm\p\_building\astral-omen.wav
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cm\p\_building\crucible\wht-01.wav
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cm\p\_building\crucible\wht-01.wav
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cm\p\_building\grand-library.wav
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cm\p\_building\grand-library\wht-01.wav
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cm\p\_building\monument-of-sin.wav
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cm\p\_building\monument-of-sin\wht-01.wav
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cm\p\_building\pennant.wav
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cm\p\_building\pennant.wav
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cm\p\_building\sanctum-of-sorrow.wav
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cm\p\_building\sanctum-of-sorrow.wav
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cm\p\_building\synthetic-synod.wav
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cm\p\_building\synthetic-synod\wht-01.wav
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cm\p\_building\wayward-lure.wav
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cm\p\_building\wayward-lure.wav
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cm\z\_building\alaszil-arbor.wav
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cm\z\_building\alaszil-arbor.wav
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cm\z\_building\gorgral-swamp.wav
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cm\z\_building\gorgral-swamp.wav
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@ -2151,7 +2151,7 @@ cm\t\pegasus\wfa-04.wav
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cm\t\_building\mantle.wav
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cm\t\_building\mantle.wav
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cm\t\_building\captaincy.wav
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cm\t\_building\captaincy.wav
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cm\t\_building\apothecary.wav
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cm\t\_building\apothecary.wav
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cm\p\_building\rogue-gallery.wav
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cm\p\_building\rogue-gallery\wht-01.wav
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cm\p\_building\sequestered-icon.wav
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cm\p\_building\sequestered-icon.wav
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cm\z\spraith\wf-01.wav
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cm\z\spraith\wf-01.wav
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cm\z\spraith\wf-02.wav
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cm\z\spraith\wf-02.wav
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@ -2674,9 +2674,9 @@ cm\p\scribe\wf-03.wav
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cm\p\dracadin\wh-01.wav
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cm\p\dracadin\wh-01.wav
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cm\p\dracadin\wh-02.wav
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cm\p\dracadin\wh-02.wav
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cm\p\dracadin\wh-03.wav
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cm\p\dracadin\wh-03.wav
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cm\p\_building\ardent-authority.wav
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cm\p\_building\ardent-authority\wht-01.wav
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cm\p\_building\argosy.wav
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cm\p\_building\argosy\wht-01.wav
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cm\p\_building\prostration-stage.wav
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cm\p\_building\prostration-stage\wht-01.wav
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cm\t\_building\hadron.wav
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cm\t\_building\hadron.wav
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cm\advisors\hadral\hadralad_addon-01.wav
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cm\advisors\hadral\hadralad_addon-01.wav
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cm\advisors\hadral\hadralad_allyattack-a-01.wav
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cm\advisors\hadral\hadralad_allyattack-a-01.wav
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@ -3634,4 +3634,17 @@ cm\p\_building\p-unit-deploy-03.wav
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cm\p\_building\p-unit-deploy-04.wav
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cm\p\_building\p-unit-deploy-04.wav
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cm\p\optecton\windup-01.wav
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cm\p\optecton\windup-01.wav
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cm\p\optecton\windup-02.wav
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cm\p\optecton\windup-02.wav
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cm\p\optecton\windup-03.wav
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cm\p\optecton\windup-03.wav
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cm\p\_building\grand-library\amb-01.wav
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cm\p\_building\rogue-gallery\amb-01.wav
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cm\p\_building\prostration-stage\amb-01.wav
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cm\p\_building\ancestral-archives\amb-01.wav
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cm\p\_building\ardent-authority\amb-01.wav
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cm\p\_building\unitary-union\amb-01.wav
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cm\p\_building\synthetic-synod\amb-01.wav
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cm\p\_building\argosy\amb-01.wav
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cm\p\_building\monument-of-sin\amb-01.wav
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cm\z\larva\spawn-01.wav
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cm\z\larva\spawn-02.wav
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cm\z\larva\spawn-03.wav
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cm\p\_building\ancestral-archives\wht-01.wav
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@ -12006,19 +12006,19 @@ AspirantWalkingToIdle:
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playfram 0x00
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playfram 0x00
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wait 1
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wait 1
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AspirantLocal00:
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AspirantLocal00:
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playfram 0x11
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playfram 0x20
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wait 2
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wait 2
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playfram 0x22
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playfram 0x40
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wait 2
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wait 2
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playfram 0x33
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playfram 0x60
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wait 2
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wait 2
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playfram 0x44
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playfram 0x80
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wait 2
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wait 2
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playfram 0x55
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playfram 0xA0
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wait 2
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wait 2
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playfram 0x66
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playfram 0xC0
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wait 2
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wait 2
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playfram 0x77
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playfram 0xE0
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wait 2
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wait 2
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playfram 0x00
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playfram 0x00
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wait 2
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wait 2
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@ -12027,19 +12027,19 @@ AspirantLocal00:
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AspirantDeath:
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AspirantDeath:
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playsndbtwn 1435 1438 # Aspirant death 01, 02, 03, 04
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playsndbtwn 1435 1438 # Aspirant death 01, 02, 03, 04
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setfldirect 0
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setfldirect 0
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playfram 0x198
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playfram 0x300
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wait 2
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wait 2
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playfram 409
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playfram 769
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wait 2
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wait 2
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playfram 410
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playfram 770
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wait 2
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wait 2
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playfram 411
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playfram 771
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wait 2
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wait 2
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playfram 412
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playfram 772
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wait 2
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wait 2
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playfram 413
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playfram 773
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wait 2
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wait 2
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playfram 414
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playfram 774
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wait 2
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wait 2
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lowsprul 685 0 0 # Aspirant Remnants (cm\terran\aspirant-death.grp)
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lowsprul 685 0 0 # Aspirant Remnants (cm\terran\aspirant-death.grp)
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wait 1
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wait 1
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@ -12050,79 +12050,79 @@ AspirantUnused1:
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nobrkcodestart
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nobrkcodestart
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playsndbtwn 1435 1438 # Aspirant death 01, 02, 03, 04
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playsndbtwn 1435 1438 # Aspirant death 01, 02, 03, 04
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setfldirect 0
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setfldirect 0
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playfram 413
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playfram 773
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wait 2
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wait 2
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playfram 412
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playfram 772
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wait 2
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wait 2
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playfram 411
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playfram 771
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wait 2
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wait 2
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playfram 410
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playfram 770
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wait 2
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wait 2
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playfram 409
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playfram 769
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wait 2
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wait 2
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playfram 0x198
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playfram 0x300
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setfldirect 12
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setfldirect 12
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nobrkcodeend
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nobrkcodeend
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goto AspirantWalkingToIdle
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goto AspirantWalkingToIdle
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AspirantGndAttkInit:
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AspirantGndAttkInit:
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playfram 0x110
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playfram 0x200
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wait 1
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wait 1
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playfram 0x132
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playfram 0x240
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wait 1
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wait 1
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playfram 0x154
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playfram 0x280
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wait 1
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wait 1
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AspirantGndAttkRpt:
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AspirantGndAttkRpt:
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nobrkcodestart
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nobrkcodestart
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playsndbtwn 1409 1411 # Aspirant weapon fire 01, 02, 03
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playsndbtwn 1409 1411 # Aspirant weapon fire 01, 02, 03
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playfram 0x176
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playfram 0x2C0
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wait 1
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wait 1
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playfram 0x187
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playfram 0x2E0
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wait 1
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wait 1
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attackwith 1
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attackwith 1
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playfram 0x176
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playfram 0x2C0
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wait 1
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wait 1
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playfram 0x165
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playfram 0x2A0
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wait 1
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wait 1
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playfram 0x154
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playfram 0x200
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wait 1
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wait 1
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playfram 0x143
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playfram 0x180
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wait 1
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wait 1
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playfram 0x77
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playfram 0xE0
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nobrkcodeend
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nobrkcodeend
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gotorepeatattk
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gotorepeatattk
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ignorerest
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ignorerest
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AspirantGndAttkToIdle:
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AspirantGndAttkToIdle:
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wait 1
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wait 1
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playfram 0x77
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playfram 0xE0
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wait 1
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wait 1
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goto AspirantWalkingToIdle
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goto AspirantWalkingToIdle
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AspirantWalking:
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AspirantWalking:
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move 5
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move 5
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wait 1
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wait 1
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playfram 0x88
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playfram 0x100
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move 5
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move 5
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wait 1
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wait 1
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playfram 0x99
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playfram 0x120
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move 5
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move 5
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wait 1
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wait 1
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playfram 0xaa
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playfram 0x140
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move 5
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move 5
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wait 1
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wait 1
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playfram 0xbb
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playfram 0x160
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move 5
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move 5
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wait 1
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wait 1
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playfram 0xcc
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playfram 0x180
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move 5
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move 5
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wait 1
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wait 1
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playfram 0xdd
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playfram 0x1A0
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move 5
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move 5
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wait 1
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wait 1
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playfram 0xee
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playfram 0x1C0
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move 5
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move 5
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wait 1
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wait 1
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playfram 0xff
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playfram 0x1E0
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goto AspirantWalking
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goto AspirantWalking
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AspirantWarpIn:
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AspirantWarpIn:
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BIN
mpq/sound/cm/p/_building/ancestral-archives/amb-01.wav
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BIN
mpq/sound/cm/p/_building/ancestral-archives/amb-01.wav
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BIN
mpq/sound/cm/p/_building/ardent-authority/amb-01.wav
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BIN
mpq/sound/cm/p/_building/ardent-authority/amb-01.wav
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BIN
mpq/sound/cm/p/_building/argosy/amb-01.wav
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BIN
mpq/sound/cm/p/_building/argosy/amb-01.wav
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BIN
mpq/sound/cm/p/_building/grand-library/amb-01.wav
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BIN
mpq/sound/cm/p/_building/grand-library/amb-01.wav
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BIN
mpq/sound/cm/p/_building/monument-of-sin/amb-01.wav
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BIN
mpq/sound/cm/p/_building/monument-of-sin/amb-01.wav
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BIN
mpq/sound/cm/p/_building/prostration-stage/amb-01.wav
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BIN
mpq/sound/cm/p/_building/prostration-stage/amb-01.wav
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BIN
mpq/sound/cm/p/_building/rogue-gallery/amb-01.wav
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BIN
mpq/sound/cm/p/_building/rogue-gallery/amb-01.wav
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BIN
mpq/sound/cm/p/_building/synthetic-synod/amb-01.wav
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BIN
mpq/sound/cm/p/_building/synthetic-synod/amb-01.wav
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BIN
mpq/sound/cm/p/_building/unitary-union/amb-01.wav
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BIN
mpq/sound/cm/p/_building/unitary-union/amb-01.wav
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BIN
mpq/sound/cm/p/_building/unitary-union/wht-01.wav
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BIN
mpq/sound/cm/p/_building/unitary-union/wht-01.wav
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BIN
mpq/sound/cm/z/larva/spawn-01.wav
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BIN
mpq/sound/cm/z/larva/spawn-01.wav
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BIN
mpq/sound/cm/z/larva/spawn-02.wav
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BIN
mpq/sound/cm/z/larva/spawn-02.wav
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BIN
mpq/sound/cm/z/larva/spawn-03.wav
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BIN
mpq/sound/cm/z/larva/spawn-03.wav
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@ -17,11 +17,15 @@
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- Made 'no corpse' behaviors spawn a consumed corpse for better visual feedback
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- Made 'no corpse' behaviors spawn a consumed corpse for better visual feedback
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## Audiovisuals
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## Audiovisuals
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- New model for:
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- New sprite for:
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- **Autocort** (c. DeltaCadimus)
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- **Autocort** (c. DeltaCadimus)
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- Improved sprite for:
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- **Aspirant** (c. Mimika)
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- New SFX for:
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- New SFX for:
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- Unit completion (Terran & Protoss)
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- Unit completion (Terran, Protoss, Larvae)
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- Ambient training SFX (Grand Library, Rogue Gallery, Prostration Stage, Ancestral Archives, Ardent Authority, Unitary Union, Synthetic Synod, Argosy, Monument of Sin)
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- Attack windup (Optecton)
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- Attack windup (Optecton)
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- Building response (Ancestral Archives)
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- Modified SFX for:
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- Modified SFX for:
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- Ambient training SFX (Ministry, Embassy, Lattice)
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- Ambient training SFX (Ministry, Embassy, Lattice)
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@ -34,6 +38,10 @@
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- Attack windup 0 » 0.5 seconds
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- Attack windup 0 » 0.5 seconds
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- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant):
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- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant):
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- Vision range 9 » 7
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- Vision range 9 » 7
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- [Olympian](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/olympian):
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- **Dishonorable Discharge**
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- No longer grants bonus armor penetration
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- Now grants bonus damage equal to excess armor pen
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## Protoss
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## Protoss
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- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
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- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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