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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Add several new ambient SFX; Tweak Olympian

This commit is contained in:
Pr0nogo 2025-09-24 19:50:01 -04:00
parent ba4b0ba24d
commit d29e91ec54
35 changed files with 83 additions and 62 deletions

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@ -3635,19 +3635,19 @@ Protoss Unit Deployment 04
Optecton Windup 01 Optecton Windup 01
Optecton Windup 02 Optecton Windup 02
Optecton Windup 03 Optecton Windup 03
Extended Sound #1 Grand Library Ambient 01
Extended Sound #1 Rogue Gallery Ambient 01
Extended Sound #1 Prostration Stage Ambient 01
Extended Sound #1 Ancestral Archives Ambient 01
Extended Sound #1 Ardent Authority Ambient 01
Extended Sound #1 Unitary Union Ambient 01
Extended Sound #1 Synthetic Synod Ambient 01
Extended Sound #1 Argosy Ambient 01
Extended Sound #1 Monument of Sin Ambient 01
Extended Sound #1 Larva Spawn 01
Extended Sound #1 Larva Spawn 02
Extended Sound #1 Larva Spawn 03
Extended Sound #1 Ancestral Archives What 01
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -1763,11 +1763,11 @@ cm\t\_building\scrapyard.wav
cm\t\_building\tinkerers-tower.wav cm\t\_building\tinkerers-tower.wav
cm\p\_building\astral-omen.wav cm\p\_building\astral-omen.wav
cm\p\_building\crucible\wht-01.wav cm\p\_building\crucible\wht-01.wav
cm\p\_building\grand-library.wav cm\p\_building\grand-library\wht-01.wav
cm\p\_building\monument-of-sin.wav cm\p\_building\monument-of-sin\wht-01.wav
cm\p\_building\pennant.wav cm\p\_building\pennant.wav
cm\p\_building\sanctum-of-sorrow.wav cm\p\_building\sanctum-of-sorrow.wav
cm\p\_building\synthetic-synod.wav cm\p\_building\synthetic-synod\wht-01.wav
cm\p\_building\wayward-lure.wav cm\p\_building\wayward-lure.wav
cm\z\_building\alaszil-arbor.wav cm\z\_building\alaszil-arbor.wav
cm\z\_building\gorgral-swamp.wav cm\z\_building\gorgral-swamp.wav
@ -2151,7 +2151,7 @@ cm\t\pegasus\wfa-04.wav
cm\t\_building\mantle.wav cm\t\_building\mantle.wav
cm\t\_building\captaincy.wav cm\t\_building\captaincy.wav
cm\t\_building\apothecary.wav cm\t\_building\apothecary.wav
cm\p\_building\rogue-gallery.wav cm\p\_building\rogue-gallery\wht-01.wav
cm\p\_building\sequestered-icon.wav cm\p\_building\sequestered-icon.wav
cm\z\spraith\wf-01.wav cm\z\spraith\wf-01.wav
cm\z\spraith\wf-02.wav cm\z\spraith\wf-02.wav
@ -2674,9 +2674,9 @@ cm\p\scribe\wf-03.wav
cm\p\dracadin\wh-01.wav cm\p\dracadin\wh-01.wav
cm\p\dracadin\wh-02.wav cm\p\dracadin\wh-02.wav
cm\p\dracadin\wh-03.wav cm\p\dracadin\wh-03.wav
cm\p\_building\ardent-authority.wav cm\p\_building\ardent-authority\wht-01.wav
cm\p\_building\argosy.wav cm\p\_building\argosy\wht-01.wav
cm\p\_building\prostration-stage.wav cm\p\_building\prostration-stage\wht-01.wav
cm\t\_building\hadron.wav cm\t\_building\hadron.wav
cm\advisors\hadral\hadralad_addon-01.wav cm\advisors\hadral\hadralad_addon-01.wav
cm\advisors\hadral\hadralad_allyattack-a-01.wav cm\advisors\hadral\hadralad_allyattack-a-01.wav
@ -3635,3 +3635,16 @@ cm\p\_building\p-unit-deploy-04.wav
cm\p\optecton\windup-01.wav cm\p\optecton\windup-01.wav
cm\p\optecton\windup-02.wav cm\p\optecton\windup-02.wav
cm\p\optecton\windup-03.wav cm\p\optecton\windup-03.wav
cm\p\_building\grand-library\amb-01.wav
cm\p\_building\rogue-gallery\amb-01.wav
cm\p\_building\prostration-stage\amb-01.wav
cm\p\_building\ancestral-archives\amb-01.wav
cm\p\_building\ardent-authority\amb-01.wav
cm\p\_building\unitary-union\amb-01.wav
cm\p\_building\synthetic-synod\amb-01.wav
cm\p\_building\argosy\amb-01.wav
cm\p\_building\monument-of-sin\amb-01.wav
cm\z\larva\spawn-01.wav
cm\z\larva\spawn-02.wav
cm\z\larva\spawn-03.wav
cm\p\_building\ancestral-archives\wht-01.wav

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@ -12006,19 +12006,19 @@ AspirantWalkingToIdle:
playfram 0x00 playfram 0x00
wait 1 wait 1
AspirantLocal00: AspirantLocal00:
playfram 0x11 playfram 0x20
wait 2 wait 2
playfram 0x22 playfram 0x40
wait 2 wait 2
playfram 0x33 playfram 0x60
wait 2 wait 2
playfram 0x44 playfram 0x80
wait 2 wait 2
playfram 0x55 playfram 0xA0
wait 2 wait 2
playfram 0x66 playfram 0xC0
wait 2 wait 2
playfram 0x77 playfram 0xE0
wait 2 wait 2
playfram 0x00 playfram 0x00
wait 2 wait 2
@ -12027,19 +12027,19 @@ AspirantLocal00:
AspirantDeath: AspirantDeath:
playsndbtwn 1435 1438 # Aspirant death 01, 02, 03, 04 playsndbtwn 1435 1438 # Aspirant death 01, 02, 03, 04
setfldirect 0 setfldirect 0
playfram 0x198 playfram 0x300
wait 2 wait 2
playfram 409 playfram 769
wait 2 wait 2
playfram 410 playfram 770
wait 2 wait 2
playfram 411 playfram 771
wait 2 wait 2
playfram 412 playfram 772
wait 2 wait 2
playfram 413 playfram 773
wait 2 wait 2
playfram 414 playfram 774
wait 2 wait 2
lowsprul 685 0 0 # Aspirant Remnants (cm\terran\aspirant-death.grp) lowsprul 685 0 0 # Aspirant Remnants (cm\terran\aspirant-death.grp)
wait 1 wait 1
@ -12050,79 +12050,79 @@ AspirantUnused1:
nobrkcodestart nobrkcodestart
playsndbtwn 1435 1438 # Aspirant death 01, 02, 03, 04 playsndbtwn 1435 1438 # Aspirant death 01, 02, 03, 04
setfldirect 0 setfldirect 0
playfram 413 playfram 773
wait 2 wait 2
playfram 412 playfram 772
wait 2 wait 2
playfram 411 playfram 771
wait 2 wait 2
playfram 410 playfram 770
wait 2 wait 2
playfram 409 playfram 769
wait 2 wait 2
playfram 0x198 playfram 0x300
setfldirect 12 setfldirect 12
nobrkcodeend nobrkcodeend
goto AspirantWalkingToIdle goto AspirantWalkingToIdle
AspirantGndAttkInit: AspirantGndAttkInit:
playfram 0x110 playfram 0x200
wait 1 wait 1
playfram 0x132 playfram 0x240
wait 1 wait 1
playfram 0x154 playfram 0x280
wait 1 wait 1
AspirantGndAttkRpt: AspirantGndAttkRpt:
nobrkcodestart nobrkcodestart
playsndbtwn 1409 1411 # Aspirant weapon fire 01, 02, 03 playsndbtwn 1409 1411 # Aspirant weapon fire 01, 02, 03
playfram 0x176 playfram 0x2C0
wait 1 wait 1
playfram 0x187 playfram 0x2E0
wait 1 wait 1
attackwith 1 attackwith 1
playfram 0x176 playfram 0x2C0
wait 1 wait 1
playfram 0x165 playfram 0x2A0
wait 1 wait 1
playfram 0x154 playfram 0x200
wait 1 wait 1
playfram 0x143 playfram 0x180
wait 1 wait 1
playfram 0x77 playfram 0xE0
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest ignorerest
AspirantGndAttkToIdle: AspirantGndAttkToIdle:
wait 1 wait 1
playfram 0x77 playfram 0xE0
wait 1 wait 1
goto AspirantWalkingToIdle goto AspirantWalkingToIdle
AspirantWalking: AspirantWalking:
move 5 move 5
wait 1 wait 1
playfram 0x88 playfram 0x100
move 5 move 5
wait 1 wait 1
playfram 0x99 playfram 0x120
move 5 move 5
wait 1 wait 1
playfram 0xaa playfram 0x140
move 5 move 5
wait 1 wait 1
playfram 0xbb playfram 0x160
move 5 move 5
wait 1 wait 1
playfram 0xcc playfram 0x180
move 5 move 5
wait 1 wait 1
playfram 0xdd playfram 0x1A0
move 5 move 5
wait 1 wait 1
playfram 0xee playfram 0x1C0
move 5 move 5
wait 1 wait 1
playfram 0xff playfram 0x1E0
goto AspirantWalking goto AspirantWalking
AspirantWarpIn: AspirantWarpIn:

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@ -17,11 +17,15 @@
- Made 'no corpse' behaviors spawn a consumed corpse for better visual feedback - Made 'no corpse' behaviors spawn a consumed corpse for better visual feedback
## Audiovisuals ## Audiovisuals
- New model for: - New sprite for:
- **Autocort** (c. DeltaCadimus) - **Autocort** (c. DeltaCadimus)
- Improved sprite for:
- **Aspirant** (c. Mimika)
- New SFX for: - New SFX for:
- Unit completion (Terran & Protoss) - Unit completion (Terran, Protoss, Larvae)
- Ambient training SFX (Grand Library, Rogue Gallery, Prostration Stage, Ancestral Archives, Ardent Authority, Unitary Union, Synthetic Synod, Argosy, Monument of Sin)
- Attack windup (Optecton) - Attack windup (Optecton)
- Building response (Ancestral Archives)
- Modified SFX for: - Modified SFX for:
- Ambient training SFX (Ministry, Embassy, Lattice) - Ambient training SFX (Ministry, Embassy, Lattice)
@ -34,6 +38,10 @@
- Attack windup 0 » 0.5 seconds - Attack windup 0 » 0.5 seconds
- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant): - [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant):
- Vision range 9 » 7 - Vision range 9 » 7
- [Olympian](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/olympian):
- **Dishonorable Discharge**
- No longer grants bonus armor penetration
- Now grants bonus damage equal to excess armor pen
## Protoss ## Protoss
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton): - [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):

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