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Prospectively resolve score screen freeze (replays will break, but be debuggable)
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## Bugfixes
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- **Stability:**
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- Improved floating point safety to further reduce desyncs (c. Veeq7)
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- Prospective fix for a Zerg AI freeze (r. Solstice & others).
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- Score screen freezes should be resolved, though those replays will freeze during playback -- send them to us with info!
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- Resolve a Zerg AI freeze (r. Solstice & others)
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- Fixed rare crash when **Cohort**s self-revive at the unit limit (r. sharktemplar)
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- Fixed rare crash when **Matraleth**-spawned **Vilgoleth**s were attempted to be made at the unit limit
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- **Gameplay:**
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- Resolved issues with **Swarming Omen** not correctly applying to flingy units, and incorrectly applying to FFA hostiles (r. GreenEggs'NSpam)
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- Fix pneumonic hotkey mismatch for **Lobotomy Mine** detonation (r. Kenoli)
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- **Audiovisual:**
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- Fixed wonky birth and mutation animations for the Izirokor (c. Solstice)
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- Fixed bad requirement strings for Tarasque and Luminary
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