mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Adjust Madcap and Cicatus animations; Try fixing niche mouse scroll crash
This commit is contained in:
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56e7dd9a53
commit
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@ -614,7 +614,7 @@ Protoss\PROBE\PPrYes02.WAV
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Protoss\PROBE\PPrYes03.WAV
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Protoss\PROBE\PPrYes03.WAV
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Protoss\INTERCEP\PInLau00.WAV
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Protoss\INTERCEP\PInLau00.WAV
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Protoss\PROBE\PPrPss00.WAV (2)
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Protoss\PROBE\PPrPss00.WAV (2)
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Protoss\TEMPLAR\PTeSum00.WAV (1)
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Steward Launch 01
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Protoss\TEMPLAR\PTeSum00.WAV (2)
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Protoss\TEMPLAR\PTeSum00.WAV (2)
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Protoss\TEMPLAR\PTeHal00.WAV
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Protoss\TEMPLAR\PTeHal00.WAV
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Protoss\TEMPLAR\PTeHal01.WAV
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Protoss\TEMPLAR\PTeHal01.WAV
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@ -221,7 +221,7 @@ Sensory Overload (Vibrance)
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Flamethrower (Harakan, Golden)
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Flamethrower (Harakan, Golden)
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Corrosive Bioplasma (Iziralisk)
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Corrosive Bioplasma (Iziralisk)
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Phase Claws (Cicatus)
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Phase Claws (Cicatus)
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Extended Weapon #94
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Phase Blades (Zealot, Starbound)
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Extended Weapon #95
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Extended Weapon #95
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Extended Weapon #96
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Extended Weapon #96
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Extended Weapon #97
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Extended Weapon #97
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@ -11318,12 +11318,12 @@ ZealotGndAttkRpt:
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playfram 0x33
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playfram 0x33
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wait 1
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wait 1
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playfram 0x44
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playfram 0x44
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attackmelee 1 664 # Protoss\ZEALOT\pzeHit00.WAV
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attackmelee 1 0
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wait 1
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wait 1
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playfram 0x33
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playfram 0x33
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wait 1
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wait 1
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playfram 0x22
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playfram 0x22
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attackmelee 1 664 # Protoss\ZEALOT\pzeHit00.WAV
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attackmelee 1 0
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wait 1
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wait 1
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playfram 0x11
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playfram 0x11
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wait 1
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wait 1
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@ -51584,7 +51584,7 @@ Death ZealotDeath
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GndAttkInit ZealotGndAttkInit
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GndAttkInit ZealotGndAttkInit
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AirAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 ZealotUnused1
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Unused1 ZealotUnused1
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GndAttkRpt ZealotGndAttkInit
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GndAttkRpt ZealotGndAttkRpt
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AirAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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CastSpell [NONE]
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GndAttkToIdle ZealotGndAttkToIdle
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GndAttkToIdle ZealotGndAttkToIdle
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@ -51604,33 +51604,10 @@ WarpIn ZealotWarpIn
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.headerend
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.headerend
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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#ZealotStarboundGndAttkInit:
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ZealotStarboundGndAttkInit:
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# playfram 0x00
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playfram 0x00
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# wait 1
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wait 1
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#ZealotStarboundGndAttkRpt:
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goto ZealotWalkingToIdle
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# playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
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# playfram 0x11
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# wait 1
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# nobrkcodestart
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# playfram 0x22
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# wait 1
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# playfram 0x33
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# wait 1
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# playfram 0x44
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# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
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# wait 1
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# playfram 0x33
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# wait 1
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# playfram 0x22
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# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
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# wait 1
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# playfram 0x11
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# wait 1
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# playfram 0x00
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# nobrkcodeend
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# gotorepeatattk
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# ignorerest
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# goto ZealotGndAttkToIdle
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# This header is used by images.dat entries:
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@ -51693,10 +51670,10 @@ IsId 800
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Type 21
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Type 21
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Init CicatusInit
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Init CicatusInit
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Death LegionnaireDeath
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Death LegionnaireDeath
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GndAttkInit CicatusGndAttkInit
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GndAttkInit LegionnaireGndAttkInit
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AirAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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Unused1 [NONE]
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GndAttkRpt CicatusGndAttkRpt
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GndAttkRpt LegionnaireGndAttkRpt
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AirAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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CastSpell [NONE]
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GndAttkToIdle LegionnaireGndAttkToIdle
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GndAttkToIdle LegionnaireGndAttkToIdle
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@ -51720,26 +51697,4 @@ CicatusInit:
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imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp)
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imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp)
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goto MadcapWalkingToIdle
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goto MadcapWalkingToIdle
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CicatusGndAttkInit:
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playfram 0x100
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CicatusGndAttkRpt:
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playfram 0x100
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nobrkcodestart
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wait 1
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playsnd 1896 # Legionnaire weapon fire 01
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playfram 0x120
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attackmelee 1 1897 # Legionnaire weapon hit 01
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wait 1
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playfram 0x140
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attackmelee 1 1897 # Legionnaire weapon hit 01
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wait 1
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playfram 0x160
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wait 1
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nobrkcodeend
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playfram 0x120
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wait 1
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gotorepeatattk
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ignorerest
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goto LegionnaireGndAttkToIdle
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## Next free IsId: 801
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## Next free IsId: 801
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@ -20,6 +20,8 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
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- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
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- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
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## Bugfixes
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## Bugfixes
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- **Stability:**
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- Attempt to fix a middle mouse button scroll crash (r. TopRamen & iliektoeatgrass; c. DF, Jesse, & Veeq7)
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- **Gameplay:**
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- **Gameplay:**
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- Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7)
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- Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7)
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- **Audiovisuals:**
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- **Audiovisuals:**
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@ -35,6 +37,7 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
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- Updated sprite for:
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- Updated sprite for:
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- Madcap (a. Solstice)
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- Madcap (a. Solstice)
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- Legionnaire
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- Legionnaire
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- Cicatus
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## Terran
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## Terran
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- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
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- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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