Adjust Madcap and Cicatus animations; Try fixing niche mouse scroll crash

This commit is contained in:
Pr0nogo 2025-01-23 14:32:48 -05:00
parent 56e7dd9a53
commit ced5d00fbf
11 changed files with 14 additions and 56 deletions

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@ -614,7 +614,7 @@ Protoss\PROBE\PPrYes02.WAV
Protoss\PROBE\PPrYes03.WAV Protoss\PROBE\PPrYes03.WAV
Protoss\INTERCEP\PInLau00.WAV Protoss\INTERCEP\PInLau00.WAV
Protoss\PROBE\PPrPss00.WAV (2) Protoss\PROBE\PPrPss00.WAV (2)
Protoss\TEMPLAR\PTeSum00.WAV (1) Steward Launch 01
Protoss\TEMPLAR\PTeSum00.WAV (2) Protoss\TEMPLAR\PTeSum00.WAV (2)
Protoss\TEMPLAR\PTeHal00.WAV Protoss\TEMPLAR\PTeHal00.WAV
Protoss\TEMPLAR\PTeHal01.WAV Protoss\TEMPLAR\PTeHal01.WAV

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@ -221,7 +221,7 @@ Sensory Overload (Vibrance)
Flamethrower (Harakan, Golden) Flamethrower (Harakan, Golden)
Corrosive Bioplasma (Iziralisk) Corrosive Bioplasma (Iziralisk)
Phase Claws (Cicatus) Phase Claws (Cicatus)
Extended Weapon #94 Phase Blades (Zealot, Starbound)
Extended Weapon #95 Extended Weapon #95
Extended Weapon #96 Extended Weapon #96
Extended Weapon #97 Extended Weapon #97

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@ -11318,12 +11318,12 @@ ZealotGndAttkRpt:
playfram 0x33 playfram 0x33
wait 1 wait 1
playfram 0x44 playfram 0x44
attackmelee 1 664 # Protoss\ZEALOT\pzeHit00.WAV attackmelee 1 0
wait 1 wait 1
playfram 0x33 playfram 0x33
wait 1 wait 1
playfram 0x22 playfram 0x22
attackmelee 1 664 # Protoss\ZEALOT\pzeHit00.WAV attackmelee 1 0
wait 1 wait 1
playfram 0x11 playfram 0x11
wait 1 wait 1
@ -51584,7 +51584,7 @@ Death ZealotDeath
GndAttkInit ZealotGndAttkInit GndAttkInit ZealotGndAttkInit
AirAttkInit [NONE] AirAttkInit [NONE]
Unused1 ZealotUnused1 Unused1 ZealotUnused1
GndAttkRpt ZealotGndAttkInit GndAttkRpt ZealotGndAttkRpt
AirAttkRpt [NONE] AirAttkRpt [NONE]
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle ZealotGndAttkToIdle GndAttkToIdle ZealotGndAttkToIdle
@ -51604,33 +51604,10 @@ WarpIn ZealotWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
#ZealotStarboundGndAttkInit: ZealotStarboundGndAttkInit:
# playfram 0x00 playfram 0x00
# wait 1 wait 1
#ZealotStarboundGndAttkRpt: goto ZealotWalkingToIdle
# playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
# playfram 0x11
# wait 1
# nobrkcodestart
# playfram 0x22
# wait 1
# playfram 0x33
# wait 1
# playfram 0x44
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x33
# wait 1
# playfram 0x22
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x11
# wait 1
# playfram 0x00
# nobrkcodeend
# gotorepeatattk
# ignorerest
# goto ZealotGndAttkToIdle
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -51693,10 +51670,10 @@ IsId 800
Type 21 Type 21
Init CicatusInit Init CicatusInit
Death LegionnaireDeath Death LegionnaireDeath
GndAttkInit CicatusGndAttkInit GndAttkInit LegionnaireGndAttkInit
AirAttkInit [NONE] AirAttkInit [NONE]
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt CicatusGndAttkRpt GndAttkRpt LegionnaireGndAttkRpt
AirAttkRpt [NONE] AirAttkRpt [NONE]
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle LegionnaireGndAttkToIdle GndAttkToIdle LegionnaireGndAttkToIdle
@ -51720,26 +51697,4 @@ CicatusInit:
imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp) imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp)
goto MadcapWalkingToIdle goto MadcapWalkingToIdle
CicatusGndAttkInit:
playfram 0x100
CicatusGndAttkRpt:
playfram 0x100
nobrkcodestart
wait 1
playsnd 1896 # Legionnaire weapon fire 01
playfram 0x120
attackmelee 1 1897 # Legionnaire weapon hit 01
wait 1
playfram 0x140
attackmelee 1 1897 # Legionnaire weapon hit 01
wait 1
playfram 0x160
wait 1
nobrkcodeend
playfram 0x120
wait 1
gotorepeatattk
ignorerest
goto LegionnaireGndAttkToIdle
## Next free IsId: 801 ## Next free IsId: 801

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@ -20,6 +20,8 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units - when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## Bugfixes ## Bugfixes
- **Stability:**
- Attempt to fix a middle mouse button scroll crash (r. TopRamen & iliektoeatgrass; c. DF, Jesse, & Veeq7)
- **Gameplay:** - **Gameplay:**
- Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7) - Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7)
- **Audiovisuals:** - **Audiovisuals:**
@ -35,6 +37,7 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
- Updated sprite for: - Updated sprite for:
- Madcap (a. Solstice) - Madcap (a. Solstice)
- Legionnaire - Legionnaire
- Cicatus
## Terran ## Terran
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath): - [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):

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