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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Convert flying workers and Dyad to iscript movement; Fix some Zytryleth bugs
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@ -1020,7 +1020,7 @@ Zytryleth Requires:<10> Othstol Oviform<0>
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<0>
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<0>
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<0>
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<0>
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¤<3><4>Ambush Agent <2>(passive)<10>While burrowed, Scrylyleths act as garrisons, allowing its cargo to attack with bonus weapon range.<0>
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a<1><4>Construct Athla <1>(<3>A<1>)<10>Constructor model.<0>
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f<1><4>Construct Ferrum <1>(<3>F<1>)<10>Aggressor model.<0>
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c<1><4>Construct Chalyb <1>(<3>C<1>)<10>Defender model.<0>
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@ -1286,7 +1286,12 @@ DyadGndAttkToIdle:
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DyadWalking:
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setvertpos 0
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# imgol 225 0 5 # Inkblot Engines (thingy\tdrGlow.grp)
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goto SkryrokorLocal00
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goto DyadWalkingLoop
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DyadWalkingLoop:
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move 4
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wait 1
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goto DyadWalkingLoop
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DyadAlmostBuilt:
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setvertpos 0
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@ -4267,7 +4272,12 @@ ConstituentGndAttkInit:
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ConstituentWalking:
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setvertpos 0
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# imgol 225 0 5 # Constituent Engines (thingy\tdrGlow.grp)
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goto SkryrokorLocal00
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goto ConstituentWalkingLoop
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ConstituentWalkingLoop:
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move 4
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wait 1
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goto ConstituentWalkingLoop
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ConstituentSpecialState1:
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playfram 0x00
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@ -11558,34 +11558,49 @@ ArtisanGndAttkInit:
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ArtisanWalking:
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wait 1
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move 4
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playfram 0x20
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wait 1
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move 4
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playfram 0x40
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wait 1
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move 4
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playfram 0x60
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wait 1
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move 4
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playfram 0x80
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wait 1
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move 4
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playfram 0xA0
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wait 1
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move 4
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playfram 0xC0
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wait 1
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move 4
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playfram 0xE0
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wait 1
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move 4
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playfram 0x100
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wait 1
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move 4
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playfram 0x120
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wait 1
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move 4
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playfram 0x140
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wait 1
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move 4
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playfram 0x160
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wait 1
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move 4
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playfram 0x180
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wait 1
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move 4
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playfram 0x1A0
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wait 1
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move 4
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playfram 0x1C0
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wait 1
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move 4
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playfram 0x00
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goto ArtisanWalking
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@ -9968,13 +9968,27 @@ TalosGndAttkRpt:
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TalosWalking:
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setvertpos 0
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playfram 0x20
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wait 2
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move 4
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wait 1
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move 4
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wait 1
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playfram 0x40
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wait 2
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move 4
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wait 1
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move 4
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wait 1
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playfram 0x60
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wait 2
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move 4
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wait 1
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move 4
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wait 1
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imgol 1079 0 0 # Talos Engines (cm\terran\talos-engine.grp)
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goto SkryrokorLocal00
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goto TalosWalkingLoop
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TalosWalkingLoop:
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move 4
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wait 1
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goto TalosWalkingLoop
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TalosWalkingToIdle:
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playfram 0x60
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@ -11514,17 +11514,22 @@ GosvilethGndAttkInit:
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goto GosvilethWalkingToIdle
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GosvilethWalking:
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setvertpos 0
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setvertpos 0
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GosvilethLocal01:
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wait 1
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move 4
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playfram 0x20
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wait 1
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move 4
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playfram 0x40
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wait 1
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move 4
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playfram 0x60
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wait 1
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move 4
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playfram 0x80
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wait 1
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move 4
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playfram 0x00
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goto GosvilethLocal01
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@ -1,4 +1,4 @@
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# 1 August 2026
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# 8 August 2026
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## Year 4, month 8, patch 1
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## Patch goals
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@ -21,6 +21,7 @@
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- **Gameplay:**
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- Group casting now correctly issues orders to selected units in cases where some selected units did not have enough energy for an ability (r. shopkeeper dog)
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- *Caveat: Still throws an error message and some abilities will issue move orders to units with insufficient energy*
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- Flying workers and **Dyad**s now use iscript-based movement, removing acceleration and eliminating rare visual and harvesting bugs
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- **Scrapworld: Gold Rush** now correctly accounts for the resource cost of dual- and triple-birth units (r. shopkeeper dog)
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- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
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- **Audiovisuals:**
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@ -63,6 +64,8 @@
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- HP 300 » 335
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## Protoss
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- [Artisan](https://cosmonarchy.com/protoss/artisan):
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- Movement speed 4.16 » 4 (~4% reduction)
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- [Cantavis](https://cosmonarchy.com/protoss/cantavis):
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- Build time 33 » 30
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- **Hallucination:**
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