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Disable Ion Cannon damage overlay; Fix Mind Tyrant Tyranny and adjust Mind Tyrant movement speed
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@ -16,12 +16,15 @@ Please note that the editor mpq has had its name changed. Adjust your SCMDraft p
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- When a rally point targets hostiles, trained units are now issued attack orders instead of move orders (c. Veeq7)
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- When a rally point targets hostiles, trained units are now issued attack orders instead of move orders (c. Veeq7)
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## Bugfixes
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## Bugfixes
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- In order to investigate and resolve a freeze, the Ion Cannon's damage overlay has been temporarily disabled
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- Hold Position no longer occasionally grants infinite range (c. DarkenedFantasies)
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- Hold Position no longer occasionally grants infinite range (c. DarkenedFantasies)
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- Irradiate no longer stacks (c. Veeq7)
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- Irradiate no longer stacks (c. Veeq7)
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- Lifted bunkers now correctly unload all units on death (c. Veeq7)
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- Lifted bunkers now correctly unload all units on death (c. Veeq7)
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- Detection status now updates every frame instead of every 30 frames, resolving issues with revealing burrowed units (c. Veeq7)
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- Detection status now updates every frame instead of every 30 frames, resolving issues with revealing burrowed units (c. Veeq7)
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- Decloaking units are now immediately targetable (c. DarkenedFantasies)
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- Decloaking units are now immediately targetable (c. DarkenedFantasies)
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- ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7)
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- ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7)
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- Ancile projectile redirection has been fixed and reinstated, and Ancile shields no longer make exceptions for ability damage (c. Veeq7)
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- Mind Tyrant Tyranny now correctly spends energy on cast
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- The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7)
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- The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7)
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- Building placement preview precision no longer varies up to 31 pixels based on screen position (c. Veeq7)
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- Building placement preview precision no longer varies up to 31 pixels based on screen position (c. Veeq7)
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- Resource reveal is no longer bugged in replay mode (c. Veeq7)
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- Resource reveal is no longer bugged in replay mode (c. Veeq7)
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@ -64,6 +67,7 @@ Please note that the editor mpq has had its name changed. Adjust your SCMDraft p
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## Protoss
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## Protoss
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- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant):
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- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant):
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- Now moves ~15% slower
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- Maelstrom projectile now significantly slower
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- Maelstrom projectile now significantly slower
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- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
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- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
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- Skybond Ray damage now 10, from 5
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- Skybond Ray damage now 10, from 5
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