Disable Ion Cannon damage overlay; Fix Mind Tyrant Tyranny and adjust Mind Tyrant movement speed

This commit is contained in:
Pr0nogo 2023-02-25 13:29:32 -05:00
parent 098cb80fcc
commit c9a3aec77f
4 changed files with 4 additions and 0 deletions

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@ -16,12 +16,15 @@ Please note that the editor mpq has had its name changed. Adjust your SCMDraft p
- When a rally point targets hostiles, trained units are now issued attack orders instead of move orders (c. Veeq7) - When a rally point targets hostiles, trained units are now issued attack orders instead of move orders (c. Veeq7)
## Bugfixes ## Bugfixes
- In order to investigate and resolve a freeze, the Ion Cannon's damage overlay has been temporarily disabled
- Hold Position no longer occasionally grants infinite range (c. DarkenedFantasies) - Hold Position no longer occasionally grants infinite range (c. DarkenedFantasies)
- Irradiate no longer stacks (c. Veeq7) - Irradiate no longer stacks (c. Veeq7)
- Lifted bunkers now correctly unload all units on death (c. Veeq7) - Lifted bunkers now correctly unload all units on death (c. Veeq7)
- Detection status now updates every frame instead of every 30 frames, resolving issues with revealing burrowed units (c. Veeq7) - Detection status now updates every frame instead of every 30 frames, resolving issues with revealing burrowed units (c. Veeq7)
- Decloaking units are now immediately targetable (c. DarkenedFantasies) - Decloaking units are now immediately targetable (c. DarkenedFantasies)
- ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7) - ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7)
- Ancile projectile redirection has been fixed and reinstated, and Ancile shields no longer make exceptions for ability damage (c. Veeq7)
- Mind Tyrant Tyranny now correctly spends energy on cast
- The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7) - The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7)
- Building placement preview precision no longer varies up to 31 pixels based on screen position (c. Veeq7) - Building placement preview precision no longer varies up to 31 pixels based on screen position (c. Veeq7)
- Resource reveal is no longer bugged in replay mode (c. Veeq7) - Resource reveal is no longer bugged in replay mode (c. Veeq7)
@ -64,6 +67,7 @@ Please note that the editor mpq has had its name changed. Adjust your SCMDraft p
## Protoss ## Protoss
- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant): - [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant):
- Now moves ~15% slower
- Maelstrom projectile now significantly slower - Maelstrom projectile now significantly slower
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton): - [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
- Skybond Ray damage now 10, from 5 - Skybond Ray damage now 10, from 5

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