Prospectively fix Massacre replays

This commit is contained in:
Pr0nogo 2024-02-27 10:26:37 -05:00
parent 8f1ee2ce36
commit c7370862db
3 changed files with 3 additions and 18 deletions

View File

@ -20234,29 +20234,13 @@ WallFlameTrapType2SpecialState2:
IsId 352
Type 1
Init MapRevealerInit
Death MapRevealerDeath
Death Generic_Wait1End
.headerend
# ----------------------------------------------------------------------------- #
MapRevealerInit:
playfram 0x00
MapRevealerLocal00:
playfram 0x00
wait 2
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 2
wait 2
playfram 1
wait 2
goto MapRevealerLocal00
MapRevealerDeath:
end
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:

View File

@ -98,6 +98,7 @@ Patch goals include:
- **Stability:**
- Safeguarded against an AI-related nullsprite crash
- Safeguarded against a rare nullsprite crash (r. lolrsk8s)
- Prospectively fixed replay support in Massacre mode
- **Gameplay:**
- Correctly set Larva spawn timer to 12 seconds, from 11.33 (c. Veeq7)
- Fixed Mason slow-mo movement when its repair target died before the Mason arrived (c. DF)

Binary file not shown.