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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-09-23 23:31:34 +00:00

Achieve custom resareas for maps; Fix more decloaking interactions

This commit is contained in:
Pr0nogo 2026-03-14 00:38:34 -04:00
parent 1ffb805259
commit c2f20f5e41
24 changed files with 118 additions and 7 deletions

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@ -4209,9 +4209,9 @@ Ferrum Weaponfire 03
Insurant Weaponfire 01
Insurant Weaponfire 02
Insurant Weaponfire 03
Extended Sound #1
Extended Sound #1
Extended Sound #1
Ghostwrit Weaponfire 01
Ghostwrit Weaponfire 02
Ghostwrit Weaponfire 03
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -4208,4 +4208,7 @@ cm\sp\h\sentinel\wf-02.wav
cm\sp\h\sentinel\wf-03.wav
cm\a\insurant\wf-01.wav
cm\a\insurant\wf-02.wav
cm\a\insurant\wf-03.wav
cm\a\insurant\wf-03.wav
cm\a\ghostwrit\wf-01.wav
cm\a\ghostwrit\wf-02.wav
cm\a\ghostwrit\wf-03.wav

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@ -50,7 +50,7 @@ Remote Hijack (Askosi)
Preylock (Askosi)
Lobotomy Grenade (Goska dupe)
Skryspawn (Stroluum)
Extended Tech #9
Puppeteer (Askosi)
Extended Tech #10
Extended Tech #11
Extended Tech #12

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@ -356,8 +356,8 @@ s<1><4>Morph into Protathalor <1>(<3>S<1>)<10>Mobile artillery strain.<0>
<0>
<0>
<0>
<0>
<0>
Puppeteer requires:<10> Recent victim<0>
c<3><4>Puppeteer <1>(<3>C<1>)<10>Activates a trap on the most recently-damaged foe, pulling hostiles within 5 range towards the target.<0>
¤<3><4>Scrapworld: Gold Vein <2>(passive)<10>This structure salvages one corpse within 8 range every second, securing 25% of the corpses's resource cost.<0>
¤<3><4>Crushing Delivery <2>(passive)<10>Enemy combatants within 8 range of the Dorminge find their movement speed slowed by 33%.<0>
c<3><4>Preylock <1>(<3>C<1>)<10>Pulls the target enemy within 5 range to the combatant's location, and afflicts it with Booming Blast.<0>

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@ -5621,6 +5621,114 @@ SilversoulWalking:
wait 1
playfram 0x80
goto SilversoulWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2366 Ghostwrit (cm\a\ghostwrit.grp)
.headerstart
IsId 65
Type 21
Init GhostwritInit
Death GhostwritDeath
GndAttkInit GhostwritGndAttkInit
AirAttkInit GhostwritGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt GhostwritGndAttkRpt
AirAttkRpt GhostwritGndAttkRpt
CastSpell [NONE]
GndAttkToIdle GhostwritGndAttkToIdle
AirAttkToIdle GhostwritGndAttkToIdle
Unused2 [NONE]
Walking GhostwritWalking
WalkingToIdle GhostwritGndAttkToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
GhostwritInit:
imgulnextid 0 0 # Ghostwrit Shadow (cm\a\ghostwrit-shadow.grp)
playfram 0x00
goto SkryrokorLocal00
GhostwritGndAttkToIdle:
playfram 0x40
wait 1
playfram 0x00
goto SkryrokorLocal00
GhostwritDeath:
playsndbtwn 3053 3056 # Ghostwrit death 01, 02, 03, 04
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 947 0 0 # Ghostwrit remains (cm\protoss\ghostwrit-death.grp)
wait 1
end
GhostwritGndAttkInit:
playfram 0x40
wait 1
playfram 0x60
GhostwritGndAttkRpt:
wait 1
nobrkcodestart
playfram 0x80
attack
wait 1
playfram 0xA0
wait 1
playfram 0xC0
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto GhostwritGndAttkToIdle
GhostwritWalking:
move 5
wait 1
playfram 0x1E0
move 5
wait 1
playfram 0x200
move 5
wait 1
playfram 0x220
move 5
wait 1
playfram 0x240
move 5
wait 1
playfram 0x260
move 5
wait 1
playfram 0x280
move 5
wait 1
playfram 0x2A0
move 5
wait 1
playfram 0x2C0
move 5
wait 1
playfram 0x2E0
move 5
wait 1
playfram 0x300
move 5
wait 1
playfram 0x320
move 5
wait 1
playfram 0x340
goto GhostwritWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:

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BIN
mpq/unit/cm/a/ghostwrit.grp Normal file

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