Audio FX for Cataphract, Claymore, Patriarch, Demiurge, Epigraph, Gorgrokor, Zarcavrokor

This commit is contained in:
Pr0nogo 2023-09-14 01:03:03 -04:00
parent 06b40ae83f
commit bfc65c5970
34 changed files with 193 additions and 173 deletions

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@ -1400,11 +1400,11 @@ Siren Weapon Fire 03
Keskathalor Weapon Fire 01
Keskathalor Weapon Fire 02
Ancile Passive Deactivate 01
Cohort Weapon Fire 01
Cohort Weapon Fire 02
Cohort Weapon Fire 03
Demiurge Weapon Fire 01
Demiurge Weapon Fire 02
Cohort Weaponfire 01
Cohort Weaponfire 02
Cohort Weaponfire 03
Demiurge Weaponhit 01
Demiurge Weaponhit 02
Demiurge Gods Made Flesh Cast 01
Demiurge Gods Made Flesh Cast 02
Aspirant Weapon Fire 01
@ -2516,27 +2516,27 @@ Mesk Advisor Tech 01
Mesk Advisor Tech 02
Mesk Advisor Warp 01
Omnivale Selected 01
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Cataphract Weaponhit 01
Cataphract Weaponhit 02
Cataphract Weaponhit 03
Claymore Weaponhit 01
Claymore Weaponhit 02
Patriarch Weaponfire 01
Patriarch Weaponfire 02
Demiurge Weaponfire 01
Demiurge Weaponfire 02
Demiurge Weaponfire 03
Epigraph Weaponfire 01
Epigraph Weaponfire 02
Epigraph Weaponfire 03
Gorgrokor Weaponfire B 01
Gorgrokor Weaponfire B 02
Gorgrokor Weaponfire B 03
Tosgrilisk Weaponfire 01
Tosgrilisk Weaponfire 02
Protathalor Weaponfire 01
Protathalor Weaponfire 02
Protathalor Weaponfire 03
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -1403,8 +1403,8 @@ cm\t\ancile\pas-b-01.wav
cm\f\cohort\wf-01.wav
cm\f\cohort\wf-02.wav
cm\f\cohort\wf-03.wav
cm\p\demiurge\wf-01.wav
cm\p\demiurge\wf-02.wav
cm\p\demiurge\wh-01.wav
cm\p\demiurge\wh-02.wav
cm\p\demiurge\cast-01.wav
cm\p\demiurge\cast-02.wav
cm\f\aspirant\wf-01.wav
@ -2515,4 +2515,25 @@ cm\advisors\iskatumesk\meskad_addon-01.wav
cm\advisors\iskatumesk\meskad_tech-01.wav
cm\advisors\iskatumesk\meskad_tech-02.wav
cm\advisors\iskatumesk\meskad_warp-01.wav
cm\n\_building\omnivale-what-01.wav
cm\n\_building\omnivale-what-01.wav
cm\t\cataphract\wh-01.wav
cm\t\cataphract\wh-02.wav
cm\t\cataphract\wh-03.wav
cm\t\claymore\wh-01.wav
cm\t\claymore\wh-02.wav
cm\p\patriarch\wf-01.wav
cm\p\patriarch\wf-02.wav
cm\p\demiurge\wf-01.wav
cm\p\demiurge\wf-02.wav
cm\p\demiurge\wf-03.wav
cm\p\epigraph\wf-01.wav
cm\p\epigraph\wf-02.wav
cm\p\epigraph\wf-03.wav
cm\z\gorgrokor\wf-b-01.wav
cm\z\gorgrokor\wf-b-02.wav
cm\z\gorgrokor\wf-b-03.wav
cm\z\tosgrilisk\wf-01.wav
cm\z\tosgrilisk\wf-02.wav
cm\z\protathalor\wf-01.wav
cm\z\protathalor\wf-02.wav
cm\z\protathalor\wf-03.wav

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@ -3138,11 +3138,11 @@ EvolutionChamberIsWorking:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 068 Creep Colony (zerg\fcolony.grp)
# 068 Creep Cesiant (zerg\fcolony.grp)
.headerstart
IsId 42
Type 20
Init CreepColonyInit
Init CreepCesiantInit
Death CerebrateDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
@ -3157,8 +3157,8 @@ Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt CreepColonyAlmostBuilt
Built CreepColonyBuilt
AlmostBuilt CreepCesiantAlmostBuilt
Built CreepCesiantBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking InfestedTerranLocal00
@ -3167,17 +3167,17 @@ WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
CreepColonyInit:
imgul 69 0 0 # Creep Colony Shadow (zerg\zfcShad.grp)
CreepCesiantInit:
imgul 69 0 0 # Creep Cesiant Shadow (zerg\zfcShad.grp)
playfram 0x00
goto InfestedTerranLocal00
CreepColonyAlmostBuilt:
CreepCesiantAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
CreepColonyBuilt:
CreepCesiantBuilt:
playfram 0x00
wait 2
CreepColonyLocal00:
CreepCesiantLocal00:
playfram 1
wait 2
playfram 2
@ -3186,7 +3186,7 @@ CreepColonyLocal00:
wait 2
playfram 0x00
wait 2
goto CreepColonyLocal00
goto CreepCesiantLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -3493,43 +3493,43 @@ CaphroloskIsWorking:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 076 Surkith Colony (zerg\Lurker.grp)
# 076 Surkith Cesiant (zerg\Lurker.grp)
.headerstart
IsId 46
Type 20
Init SurkithColonyInit
Init SurkithCesiantInit
Death CerebrateDeath
GndAttkInit SurkithColonyGndAttkInit
GndAttkInit SurkithCesiantGndAttkInit
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt SurkithColonyGndAttkInit
GndAttkRpt SurkithCesiantGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle SurkithColonyGndAttkToIdle
GndAttkToIdle SurkithCesiantGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt SurkithColonyAlmostBuilt
Built SurkithColonyBuilt
AlmostBuilt SurkithCesiantAlmostBuilt
Built SurkithCesiantBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking SurkithColonyIsWorking
WorkingToIdle SurkithColonyIsWorking
IsWorking SurkithCesiantIsWorking
WorkingToIdle SurkithCesiantIsWorking
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
SurkithColonyInit:
SurkithCesiantInit:
playfram 0x00
imgul 77 0 0 # Surkith Colony Shadow (zerg\zluShad.grp)
imgul 77 0 0 # Surkith Cesiant Shadow (zerg\zluShad.grp)
goto InfestedTerranLocal00
SurkithColonyGndAttkInit:
trgtarccondjmp 74 42 SurkithColonyLocal00
trgtarccondjmp 159 42 SurkithColonyLocal01
SurkithCesiantGndAttkInit:
trgtarccondjmp 74 42 SurkithCesiantLocal00
trgtarccondjmp 159 42 SurkithCesiantLocal01
nobrkcodestart
playsnd 78
playfram 24
@ -3575,19 +3575,19 @@ SurkithColonyGndAttkInit:
nobrkcodeend
gotorepeatattk
ignorerest
SurkithColonyGndAttkToIdle:
goto SurkithColonyIsWorking
SurkithCesiantGndAttkToIdle:
goto SurkithCesiantIsWorking
SurkithColonyIsWorking:
SurkithCesiantIsWorking:
playfram 0x00
wait 2
playfram 1
wait 2
playfram 2
wait 2
goto SurkithColonyIsWorking
goto SurkithCesiantIsWorking
SurkithColonyLocal00:
SurkithCesiantLocal00:
nobrkcodestart
playsnd 78 # Bullet\ZLuFir00.wav
playfram 3
@ -3637,9 +3637,9 @@ SurkithColonyLocal00:
nobrkcodeend
gotorepeatattk
ignorerest
goto SurkithColonyIsWorking
goto SurkithCesiantIsWorking
SurkithColonyLocal01:
SurkithCesiantLocal01:
nobrkcodestart
playsnd 78 # Bullet\ZLuFir00.wav
playfram 14
@ -3687,11 +3687,11 @@ SurkithColonyLocal01:
nobrkcodeend
gotorepeatattk
ignorerest
goto SurkithColonyIsWorking
goto SurkithCesiantIsWorking
SurkithColonyAlmostBuilt:
SurkithCesiantAlmostBuilt:
imgol 107 0 0 # Zerg Building Spawn (Small) (zerg\zSpawn01.grp)
SurkithColonyBuilt:
SurkithCesiantBuilt:
playfram 0x00
wait 2
playfram 0x00
@ -3700,7 +3700,7 @@ SurkithColonyBuilt:
wait 2
playfram 2
wait 2
goto SurkithColonyIsWorking
goto SurkithCesiantIsWorking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -4574,46 +4574,46 @@ MuthrokSpireIsWorking:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 099 Spraith Colony (zerg\SColony.grp)
# 099 Spraith Cesiant (zerg\SCesiant.grp)
.headerstart
IsId 59
Type 20
Init SpraithColonyInit
Init SpraithCesiantInit
Death CerebrateDeath
GndAttkInit [NONE]
AirAttkInit SpraithColonyAirAttkInit
AirAttkInit SpraithCesiantAirAttkInit
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt SpraithColonyAirAttkInit
AirAttkRpt SpraithCesiantAirAttkInit
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle SpraithColonyAirAttkToIdle
AirAttkToIdle SpraithCesiantAirAttkToIdle
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt SpraithColonyAlmostBuilt
Built SpraithColonyBuilt
AlmostBuilt SpraithCesiantAlmostBuilt
Built SpraithCesiantBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking SpraithColonyBuilt
WorkingToIdle SpraithColonyBuilt
IsWorking SpraithCesiantBuilt
WorkingToIdle SpraithCesiantBuilt
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
SpraithColonyInit:
imgul 100 0 0 # Spraith Colony Shadow (zerg\zscShad.grp)
SpraithCesiantInit:
imgul 100 0 0 # Spraith Cesiant Shadow (zerg\zscShad.grp)
playfram 0x00
goto InfestedTerranLocal00
SpraithColonyAirAttkInit:
SpraithCesiantAirAttkInit:
playfram 4
wait 1
playfram 5
attackwith 2
playsndbtwn 2155 2157 # Spraith Colony weaponfire 01, 02, 03
playsndbtwn 2155 2157 # Spraith Cesiant weaponfire 01, 02, 03
wait 2
playfram 6
wait 1
@ -4621,17 +4621,17 @@ SpraithColonyAirAttkInit:
wait 2
gotorepeatattk
ignorerest
goto SpraithColonyAirAttkToIdle
goto SpraithCesiantAirAttkToIdle
SpraithColonyAirAttkToIdle:
SpraithCesiantAirAttkToIdle:
playfram 4
wait 2
goto SpraithColonyBuilt
goto SpraithCesiantBuilt
SpraithColonyAlmostBuilt:
SpraithCesiantAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
playfram 0x00
SpraithColonyBuilt:
SpraithCesiantBuilt:
wait 2
playfram 1
wait 2
@ -4641,7 +4641,7 @@ SpraithColonyBuilt:
wait 2
playfram 0x00
wait 2
goto SpraithColonyBuilt
goto SpraithCesiantBuilt
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -15535,8 +15535,14 @@ ATA_ATSLaserBattery_BurstLasersGndAttkInit:
ATA_ATSLaserBattery_BurstLasersDeath:
imgol 447 0 0 # Burst Lasers Hit (thingy\elbHit.grp)
playsnd 77 # Bullet\LASRHIT3.wav
domissiledmg
if bullet.weapon_id == 173 goto ATA_ATSLaserBattery_BurstLasersCataphract
playsnd 77 # Bullet\LASRHIT3.wav
goto ATA_ATSLaserBattery_BurstLasersDeath2
ATA_ATSLaserBattery_BurstLasersCataphract:
playsndbtwn 2518 2520 # Cataphract weapon hit 01, 02, 03
ATA_ATSLaserBattery_BurstLasersDeath2:
wait 1
end
@ -16045,7 +16051,7 @@ Venom_Unused_SpecialState1:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 506 Surkith Colony Tentacle (bullet\Tentacle.grp)
# 506 Surkith Cesiant Tentacle (bullet\Tentacle.grp)
.headerstart
IsId 258
Type 2
@ -21915,7 +21921,13 @@ NeutronFlareInit:
NeutronFlareDeath:
playfram 0x00
domissiledmg
playsnd 95 # Neutron Flare impact
if bullet.weapon_id == 106 goto NeutronFlareDeathDemiurge
playsnd 95 # Lanifect weaponhit 01
goto NeutronFlareDeath2
NeutronFlareDeathDemiurge:
playsndbtwn 1405 1406 # Demiurge weaponhit 01, 02
NeutronFlareDeath2:
wait 1
playfram 1
wait 1
@ -35168,11 +35180,11 @@ ZoryusShroudIsWorking:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1310 Larval Colony (cm\zerg\larvalcolony.grp)
# 1310 Larval Cesiant (cm\zerg\larvalcolony.grp)
.headerstart
IsId 553
Type 20
Init LarvalColonyInit
Init LarvalCesiantInit
Death CerebrateDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
@ -35187,8 +35199,8 @@ Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt LarvalColonyAlmostBuilt
Built LarvalColonyBuilt
AlmostBuilt LarvalCesiantAlmostBuilt
Built LarvalCesiantBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking InfestedTerranLocal00
@ -35197,17 +35209,17 @@ WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
LarvalColonyInit:
imgul 1311 0 0 # Larval Colony Shadow (cm\zerg\larvalcolony-shad.grp)
LarvalCesiantInit:
imgul 1311 0 0 # Larval Cesiant Shadow (cm\zerg\larvalcolony-shad.grp)
playfram 0x00 # Frame set 0
goto InfestedTerranLocal00
LarvalColonyAlmostBuilt:
LarvalCesiantAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
LarvalColonyBuilt:
LarvalCesiantBuilt:
playfram 0x00 # Frame set 0
wait 2
LarvalColonyLocal00:
LarvalCesiantLocal00:
playfram 1 # Frame set 0, direction 1
wait 2
playfram 2 # Frame set 0, direction 2
@ -35220,7 +35232,7 @@ LarvalColonyLocal00:
wait 2
playfram 0x00 # Frame set 0
wait 2
goto LarvalColonyLocal00
goto LarvalCesiantLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -38270,10 +38282,10 @@ Type 21
Init DemiurgeInit
Death DemiurgeDeath
GndAttkInit DemiurgeGndAttkInit
AirAttkInit DemiurgeAirAttkInit
AirAttkInit DemiurgeGndAttkInit
Unused1 [NONE]
GndAttkRpt DemiurgeGndAttkInit
AirAttkRpt DemiurgeAirAttkInit
AirAttkRpt DemiurgeGndAttkInit
CastSpell [NONE]
GndAttkToIdle DemiurgeGndAttkToIdle
AirAttkToIdle DemiurgeGndAttkToIdle
@ -38320,32 +38332,7 @@ DemiurgeGndAttkInit:
playfram 0xff
wait 1
playfram 0x110
playsndbtwn 1405 1406 # Demiurge weapon fire 01, 02
attack
wait 1
playfram 0x121
wait 1
playfram 0x132
wait 1
playfram 0x143
wait 1
playfram 0x154
wait 1
playfram 0xdd
nobrkcodeend
gotorepeatattk
goto DemiurgeGndAttkToIdle
DemiurgeAirAttkInit:
playfram 0xdd
wait 1
nobrkcodestart
playfram 0xee
wait 1
playfram 0xff
wait 1
playfram 0x110
playsndbtwn 1405 1406 # Demiurge weapon fire 01, 02
playsndbtwn 2525 2527 # Demiurge weapon fire 01, 02, 03
attack
wait 1
playfram 0x121
@ -38800,25 +38787,25 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- #
NeutronFlareSilentInit:
wait 1
sigorder 1
wait 1
wait 1
sigorder 1
wait 1
NeutronFlareSilentDeath:
playfram 0x00 # Frame set 0
playfram 0x00
domissiledmg
wait 1
playfram 1 # Frame set 0, direction 1
wait 1
playfram 2 # Frame set 0, direction 2
wait 1
playfram 3 # Frame set 0, direction 3
wait 1
playfram 4 # Frame set 0, direction 4
wait 1
playfram 5 # Frame set 0, direction 5
wait 1
playfram 6 # Frame set 0, direction 6
wait 1
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
end
# ----------------------------------------------------------------------------- #
@ -46470,23 +46457,28 @@ EpigraphDeath:
end
EpigraphGndAttkInit:
playfram 0x00
wait 1
nobrkcodestart
playsndbtwn 1926 1928 # Epigraph weaponfire 01, 02, 03
playsndbtwn 2528 2530 # Epigraph weaponfire 01, 02, 03
playfram 0x20
attackwith 1
wait 1
playfram 0x00
wait 1
wait 3
playsndbtwn 2528 2530 # Epigraph weaponfire 01, 02, 03
playfram 0x40
attackwith 1
wait 1
playfram 0x00
wait 1
wait 3
playsndbtwn 2528 2530 # Epigraph weaponfire 01, 02, 03
playfram 0x60
attackwith 1
wait 1
playfram 0x00
wait 1
wait 3
playsndbtwn 2528 2530 # Epigraph weaponfire 01, 02, 03
playfram 0x80
attackwith 1
wait 1
@ -46933,16 +46925,12 @@ ProtathalorGndAttkInit:
playfram 0x2A0
wait 1
playfram 0x2C0
playsndbtwn 2014 2015 # Liiralisk attack 01, 02
playsndbtwn 2536 2538 # Protathalor weaponfire 01, 02, 03
attackwith 1
wait 1
playfram 0x2E0
playsndbtwn 2014 2015 # Liiralisk attack 01, 02
attackwith 1
wait 1
playfram 0x300
playsndbtwn 2014 2015 # Liiralisk attack 01, 02
attackwith 1
wait 1
playfram 0x320
wait 1
@ -47509,7 +47497,7 @@ TosgriliskGndAttkInit:
playfram 0x1C0
wait 1
playfram 0x200
playsnd 113 # Bullet\zmuFir00.wav
playsndbtwn 2534 2535 # Tosgrilisk weaponfire 01, 02
attackwith 1
wait 1
playfram 0x220
@ -47517,7 +47505,7 @@ TosgriliskGndAttkInit:
playfram 0x1C0
wait 1
playfram 0x200
playsnd 113 # Bullet\zmuFir00.wav
playsndbtwn 2534 2535 # Tosgrilisk weaponfire 01, 02
attackwith 1
wait 1
playfram 0x220
@ -48292,7 +48280,7 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
DurendalInit:
imgul 1590 0 0 # Durendal shadow (cm\terran\durendal-shadow.grp)
imgul 1590 0 -9 # Durendal shadow (cm\terran\durendal-shadow.grp)
DurendalWalkingToIdle:
playfram 0x00
goto DurendalLocal00
@ -50236,46 +50224,46 @@ MadrigalDirgeProcDeath:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1699 Spirtith Colony (cm\zerg\spirtith-colony.grp)
# 1699 Spirtith Cesiant (cm\zerg\spirtith-colony.grp)
.headerstart
IsId 727
Type 20
Init SpirtithColonyInit
Init SpirtithCesiantInit
Death CerebrateDeath
GndAttkInit [NONE]
AirAttkInit SpirtithColonyAirAttkInit
AirAttkInit SpirtithCesiantAirAttkInit
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt SpirtithColonyAirAttkInit
AirAttkRpt SpirtithCesiantAirAttkInit
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle SpirtithColonyAirAttkToIdle
AirAttkToIdle SpirtithCesiantAirAttkToIdle
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt SpirtithColonyAlmostBuilt
Built SpirtithColonyBuilt
AlmostBuilt SpirtithCesiantAlmostBuilt
Built SpirtithCesiantBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking SpirtithColonyBuilt
WorkingToIdle SpirtithColonyBuilt
IsWorking SpirtithCesiantBuilt
WorkingToIdle SpirtithCesiantBuilt
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
SpirtithColonyInit:
imgul 1700 0 0 # Spirtith Colony Shadow (cm\zerg\spirtith-colony-shadow.grp)
SpirtithCesiantInit:
imgul 1700 0 0 # Spirtith Cesiant Shadow (cm\zerg\spirtith-colony-shadow.grp)
playfram 0x00
goto InfestedTerranLocal00
SpirtithColonyAirAttkInit:
SpirtithCesiantAirAttkInit:
playfram 4
wait 1
playfram 5
attackwith 2
playsndbtwn 2155 2157 # Spirtith Colony weaponfire 01, 02, 03
playsndbtwn 2155 2157 # Spirtith Cesiant weaponfire 01, 02, 03
wait 2
playfram 6
wait 1
@ -50283,17 +50271,17 @@ SpirtithColonyAirAttkInit:
wait 2
gotorepeatattk
ignorerest
goto SpirtithColonyAirAttkToIdle
goto SpirtithCesiantAirAttkToIdle
SpirtithColonyAirAttkToIdle:
SpirtithCesiantAirAttkToIdle:
playfram 4
wait 2
goto SpirtithColonyBuilt
goto SpirtithCesiantBuilt
SpirtithColonyAlmostBuilt:
SpirtithCesiantAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
playfram 0x00
SpirtithColonyBuilt:
SpirtithCesiantBuilt:
wait 2
playfram 1
wait 2
@ -50303,7 +50291,7 @@ SpirtithColonyBuilt:
wait 2
playfram 0x00
wait 2
goto SpirtithColonyBuilt
goto SpirtithCesiantBuilt
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -50578,7 +50566,7 @@ PatriarchGndAttkInit:
wait 1
nobrkcodestart
playfram 0x165
playsndbtwn 2126 2130 # Patriarch attack 01, 02, 03, 04, 05
playsndbtwn 2523 2524 # Patriarch attack 01, 02
attackwith 1
wait 1
playfram 0x176
@ -50751,6 +50739,7 @@ AirAttkInit [NONE]
ZarcavrokorBoneInit:
playfram 0x00
playsndbtwn 2531 2533 # Gorgrokor weaponfire B 01, 02, 03
wait 1
sigorder 1
playfram 0x20

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@ -43,11 +43,17 @@ Patch goals include:
- Axitrilisk birth anim now uses Hydralisk as a placeholder, instead of Talos
- Ocsal Cesiant now has a wireframe
- Kills string has been reinstated
- Durendal shadow offset has been corrected
- "Unit's waypoint list is full" can no longer display in replays (c. DF)
## Audiovisuals
- Updated sprite for:
- Ocsal Cesiant (placeholder)
- Updated weaponfire SFX for:
- Patriarch, Demiurge, Protathalor, Tosgrilisk, Gorgrokor (secondary), Zarcavrokor (passive)
- Magister, Epigraph (c. lolrsk8s)
- Updated weaponhit SFX for:
- Cataphract, Claymore
## Terran
- [Talos](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/talos):
@ -154,6 +160,10 @@ Patch goals include:
- [Gosvileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gosvileth):
- Now requires Irol Iris
- Now moves ~16.5% faster
- [Protathalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/protathalor):
- Mineral cost now 125, from 100
- Weapon damage now 1x15, from 3x5
- Armor penetration now 0, from 2
- [Ghitorokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ghitorokor):
- Gas cost now 75, from 50
- Weapon damage now 1x8, from 2x8

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