diff --git a/CMBW-editor/CMBW-editor.mpq b/CMBW-editor/CMBW-editor.mpq index 7e539129..4c4e612a 100644 Binary files a/CMBW-editor/CMBW-editor.mpq and b/CMBW-editor/CMBW-editor.mpq differ diff --git a/CMBW-maps/melee/1v1/Work in Progress/(4)Highwater.scx b/CMBW-maps/melee/1v1/Work in Progress/(4)Highwater.scx index 6a5bba75..ac41a39c 100644 Binary files a/CMBW-maps/melee/1v1/Work in Progress/(4)Highwater.scx and b/CMBW-maps/melee/1v1/Work in Progress/(4)Highwater.scx differ diff --git a/mpq/tileset/AshWorld.cv5 b/mpq/tileset/AshWorld.cv5 index 037afeef..60cfb551 100644 Binary files a/mpq/tileset/AshWorld.cv5 and b/mpq/tileset/AshWorld.cv5 differ diff --git a/mpq/tileset/AshWorld.vf4 b/mpq/tileset/AshWorld.vf4 index 707f398f..50ce3622 100644 Binary files a/mpq/tileset/AshWorld.vf4 and b/mpq/tileset/AshWorld.vf4 differ diff --git a/mpq/tileset/AshWorld.vr4 b/mpq/tileset/AshWorld.vr4 index a73e137a..93130ad0 100644 Binary files a/mpq/tileset/AshWorld.vr4 and b/mpq/tileset/AshWorld.vr4 differ diff --git a/mpq/tileset/AshWorld.vx4ex b/mpq/tileset/AshWorld.vx4ex index 605b0ae7..07193459 100644 Binary files a/mpq/tileset/AshWorld.vx4ex and b/mpq/tileset/AshWorld.vx4ex differ diff --git a/mpq/tileset/Jungle.cv5 b/mpq/tileset/Jungle.cv5 index 95a07106..f7d51ca9 100644 Binary files a/mpq/tileset/Jungle.cv5 and b/mpq/tileset/Jungle.cv5 differ diff --git a/mpq/tileset/Jungle.vf4 b/mpq/tileset/Jungle.vf4 index bd005efd..2f1d50e4 100644 Binary files a/mpq/tileset/Jungle.vf4 and b/mpq/tileset/Jungle.vf4 differ diff --git a/mpq/tileset/Jungle.vr4 b/mpq/tileset/Jungle.vr4 index ad43eee6..11690ecf 100644 Binary files a/mpq/tileset/Jungle.vr4 and b/mpq/tileset/Jungle.vr4 differ diff --git a/mpq/tileset/Jungle.vx4ex b/mpq/tileset/Jungle.vx4ex index 6eff480e..db558f40 100644 Binary files a/mpq/tileset/Jungle.vx4ex and b/mpq/tileset/Jungle.vx4ex differ diff --git a/patchnotes.md b/patchnotes.md index bc79035a..ef6f7876 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -14,21 +14,31 @@ Patch goals include: - [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU) - [Pr0totype #27 - For the Faithful](https://youtu.be/n6jupKt7wQg) - [Pr0totype #28 - How Far We've Come](https://youtu.be/cimvhnWc1U4) +- [Pr0totype #29 - The Mapman Cometh](https://youtu.be/PcLMfM9c3jw) ## General - Vision update timer has been sped up significantly (c. Veeq7 and DF) - Painting missile launches with Eidolons and Seraphs can now be queued (c. DF) - Terran cloaked units now use the new **Proximity Cloaking**, and are only decloaked if hostiles are within 3 range - Burrowed units are now revealed slightly more generously by nearby ground units +- Worker wandering searches for better mineral nodes within 5 range, from 8, reducing unintentional inefficiences ## Tilesets - The following tiles now provide a height difference: - Jungle: Swamp, sunken jungle - The following tiles were added: - - Ashworld: Magma to crushed rock cliff - - Desert: Cooled lava to dirt (all levels), compound to cooled lava (level 1) + - Ashworld: + - Magma cliff to crushed rock, jungle (level 1) + - Cooled magma cliff (level 1) + - Magma cliff to jungle (level 1) + - Active lava to jungle (level 1) + - Mud to jungle (level 1) + - Desert: + - Cooled lava to dirt (all levels) + - Compound to cooled lava (level 1) - The following tiles were deprecated and are now removed: - - Jungle: Sunken jungle cliffs for temple and dirt + - Jungle: + - Sunken jungle cliffs for temple and dirt ## UI - Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7) @@ -90,7 +100,7 @@ Patch goals include: - Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam) - Removed the Attack button on garrisons, since it currently does nothing (r. neblime) - Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF) - - Stop counting Morningstars as military units in supply counter + - Stop counting Morningstars as military units in unit counter - Correctly show cast range for Eidolon Missile Strike (r. GreenEggs'NSpam) - Improved sync between Golem attack animation and actual damage (r. TheBeaver99) - Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99) diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index dac8601c..49eef28e 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ