Tweak Protoss tech requirements; Fix a few funny Zerg issues

This commit is contained in:
Pr0nogo 2025-02-25 20:55:48 -05:00
parent 04a6c62667
commit bcb63c51e9
7 changed files with 7 additions and 8 deletions

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@ -53,6 +53,13 @@ Our goals for the next patch (8 March 2025) include:
- [Vibrance](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vibrance):
- **Sensory Overload:**
- Weapon damage 1x15 » 1x10
- [Aquifer](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aquifer) and [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix):
- Now requires a tier 1 production structure
- [Crucible](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/crucible):
- Now requires a tier 1 production structure
- Now counts as a tier 2 production structure
- [Engram](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/engram):
- Now requires a tier 2 production structure
## Zerg
- [Rilirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor): **Revised!**

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