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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Deploy new Autocrat placeholder; Make misc visual improvements and bugfixes

This commit is contained in:
Pr0nogo 2026-02-23 20:00:44 -05:00
parent c48f4ee7b6
commit ba32d4d641
31 changed files with 83 additions and 129 deletions

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@ -581,21 +581,21 @@ Askosi Domain
Terran Maverick (Golden) Terran Maverick (Golden)
Terran Shaman (Support, Upstart) Terran Shaman (Support, Upstart)
Terran Shaman (Adrenaline, Upstart) Terran Shaman (Adrenaline, Upstart)
Extended Unit #356 Askosi Insurant
Extended Unit #357 Askosi Silversoul
Extended Unit #358 Askosi Ghostwrit
Extended Unit #359 Askosi Azjoran
Extended Unit #360 Askosi Elgird
Extended Unit #361 Askosi Histrion
Extended Unit #362 Askosi Egocent
Extended Unit #363 Extended Unit #363
Extended Unit #364 Askosi Begolor
Extended Unit #365 Extended Unit #365
Extended Unit #366 Extended Unit #366
Extended Unit #367 Extended Unit #367
Extended Unit #368 Extended Unit #368
Extended Unit #369 Askosi Lekrot
Extended Unit #370 Askosi Hearthshard
Extended Unit #371 Extended Unit #371
Extended Unit #372 Extended Unit #372
Extended Unit #373 Extended Unit #373

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@ -19,7 +19,7 @@ Walking [NONE]
WalkingToIdle [NONE] WalkingToIdle [NONE]
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
AlmostBuilt SkryrokorLocal00 AlmostBuilt LandlockAlmostBuilt
Built LandlockBuilt Built LandlockBuilt
Landing [NONE] Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
@ -47,6 +47,10 @@ LandlockBuilt:
imgol 1820 0 0 # Architect weaponfire channel imgol 1820 0 0 # Architect weaponfire channel
goto SkryrokorLocal00 goto SkryrokorLocal00
LandlockAlmostBuilt:
playfram 8
goto SkryrokorLocal00
LandlockIsWorking: LandlockIsWorking:
playfram 1 playfram 1
wait 1 wait 1
@ -435,7 +439,7 @@ RadixSpecialState1:
goto SkryrokorLocal00 goto SkryrokorLocal00
RadixAlmostBuilt: RadixAlmostBuilt:
playfram 0 playfram 2
goto SkryrokorLocal00 goto SkryrokorLocal00
RadixBuilt: RadixBuilt:
@ -1884,7 +1888,7 @@ Walking [NONE]
WalkingToIdle SkryrokorLocal00 WalkingToIdle SkryrokorLocal00
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 GrandstandSpecialState2 SpecialState2 GrandstandSpecialState2
AlmostBuilt GrandstandBuilt AlmostBuilt GrandstandAlmostBuilt
Built GrandstandBuilt Built GrandstandBuilt
Landing [NONE] Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
@ -1913,6 +1917,10 @@ GrandstandBuilt:
wait 255 wait 255
goto GrandstandBuilt goto GrandstandBuilt
GrandstandAlmostBuilt:
playfram 1
goto SkryrokorLocal00
GrandstandGndAttkInit: GrandstandGndAttkInit:
playfram 0 playfram 0
wait 1 wait 1

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@ -13078,147 +13078,77 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
AutocratInit: AutocratInit:
imgul 1397 0 0 # Autocrat Shadow (terran\autocrat-shad.grp) imgulnextid 0 0 # Autocrat Shadow (cm\terran\autocrat-shadow.grp)
AutocratWalkingToIdle: AutocratWalkingToIdle:
playfram 0x00 playfram 0x00
AutocratLocal00: goto SkryrokorLocal00
wait 62
randcondjmp 25 AutocratLocal01
randcondjmp 128 AutocratLocal01
goto AutocratLocal00
AutocratLocal01:
playfram 0x00
wait 1
playfram 0x11
wait 1
playfram 0x22
randcondjmp 192 AutocratLocal03
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
wait 6
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
wait 6
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
goto AutocratLocal04
AutocratLocal04:
playfram 0x11
wait 1
playfram 0x00
wait 1
goto AutocratWalkingToIdle
AutocratLocal03:
wait 13
playfram 0x11
wait 1
playfram 0x00
wait 1
goto AutocratWalkingToIdle
AutocratDeath: AutocratDeath:
playsnd 238 # Terran\Ghost\TGhDth00.wav playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
setfldirect 0 setfldirect 0
playfram 0x00 playfram 0x00
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp) imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5 wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp) lowsprul 236 0 0 # Maverick Remnants (terran\tmaDeath.grp)
wait 5 wait 1
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
lowsprul 230 0 0 # Eidolon Remnants (terran\tghDeath.grp)
end end
AutocratUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1166 # Eidolon revive 01
sprol 742 0 0 # Explosion Small Reversed
setfldirect 12
wait 24
nobrkcodeend
goto EidolonWalkingToIdle
AutocratGndAttkInit: AutocratGndAttkInit:
playfram 0xaa playfram 0x100
wait 1 wait 1
playfram 0x140
wait 1
playfram 0x180
sigorder 32 sigorder 32
wait 22 wait 22
AutocratGndAttkRpt: AutocratGndAttkRpt:
wait 2 wait 2
nobrkcodestart nobrkcodestart
playsndbtwn 1474 1478 # Autocrat weaponfire 01 playsndbtwn 1474 1478 # Autocrat weaponfire 01
attack attack
playfram 0x99 playfram 0x1A0
wait 1 wait 1
playfram 0xaa playfram 0x180
wait 3 wait 3
playsndbtwn 1474 1478 # Autocrat weaponfire 01 playsndbtwn 1474 1478 # Autocrat weaponfire 01
attack attack
playfram 0x99 playfram 0x1A0
wait 1 wait 1
playfram 0xaa playfram 0x180
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest ignorerest
AutocratGndAttkToIdle: AutocratGndAttkToIdle:
playfram 0x00 playfram 0x140
wait 1 wait 1
playfram 0x120
wait 1
playfram 0x100
wait 1
goto AutocratWalkingToIdle goto AutocratWalkingToIdle
AutocratWalking: AutocratWalking:
playfram 0x40
move 4 move 4
wait 1 wait 1
playfram 0x11 playfram 0x60
move 4 move 4
wait 1 wait 1
playfram 0x22 playfram 0x80
move 4 move 4
wait 1 wait 1
playfram 0x33 playfram 0xA0
move 4 move 4
wait 1 wait 1
playfram 0x44 playfram 0xC0
move 4 move 4
wait 1 wait 1
playfram 0x55 playfram 0xE0
move 4 move 4
wait 1 wait 1
playfram 0x66 playfram 0x20
move 4 move 4
wait 1 wait 1
playfram 0x77
move 4
wait 1
playfram 0x88
goto AutocratWalking goto AutocratWalking
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -17947,25 +17877,25 @@ HelixBoltDeath:
IsId 764 IsId 764
Type 12 Type 12
Init HotshotInit Init HotshotInit
Death MadcapDeath Death AutocratDeath
GndAttkInit MadcapGndAttkInit GndAttkInit AutocratGndAttkInit
AirAttkInit MadcapGndAttkInit AirAttkInit AutocratGndAttkInit
Unused1 SkryrokorLocal00 Unused1 SkryrokorLocal00
GndAttkRpt MadcapGndAttkRpt GndAttkRpt AutocratGndAttkRpt
AirAttkRpt MadcapGndAttkRpt AirAttkRpt AutocratGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle MadcapGndAttkToIdle GndAttkToIdle AutocratGndAttkToIdle
AirAttkToIdle MadcapGndAttkToIdle AirAttkToIdle AutocratGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking MadcapWalking Walking AutocratWalking
WalkingToIdle MadcapWalkingToIdle WalkingToIdle AutocratWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
HotshotInit: HotshotInit:
imgul 1777 0 0 # Hotshot Shadow (cm\faction-t\hotshot-shadow.grp) imgul 1777 0 0 # Hotshot Shadow (cm\faction-t\hotshot-shadow.grp)
goto MadcapWalkingToIdle goto AutocratWalkingToIdle
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -19148,25 +19078,25 @@ MaelstromHitInit:
IsId 828 IsId 828
Type 12 Type 12
Init BlackguardInit Init BlackguardInit
Death MadcapDeath Death AutocratDeath
GndAttkInit BlackguardGndAttkInit GndAttkInit BlackguardGndAttkInit
AirAttkInit BlackguardGndAttkInit AirAttkInit BlackguardGndAttkInit
Unused1 SkryrokorLocal00 Unused1 SkryrokorLocal00
GndAttkRpt BlackguardGndAttkRpt GndAttkRpt BlackguardGndAttkRpt
AirAttkRpt BlackguardGndAttkRpt AirAttkRpt BlackguardGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle MadcapGndAttkToIdle GndAttkToIdle AutocratGndAttkToIdle
AirAttkToIdle MadcapGndAttkToIdle AirAttkToIdle AutocratGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking MadcapWalking Walking AutocratWalking
WalkingToIdle MadcapWalkingToIdle WalkingToIdle AutocratWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
BlackguardInit: BlackguardInit:
imgul 2049 0 0 # Blackguard Shadow (cm\faction-t\blackguard-shadow.grp) imgul 2049 0 0 # Blackguard Shadow (cm\faction-t\blackguard-shadow.grp)
goto MadcapWalkingToIdle goto AutocratWalkingToIdle
BlackguardGndAttkInit: BlackguardGndAttkInit:
playfram 0x100 playfram 0x100
@ -19188,7 +19118,7 @@ BlackguardGndAttkRpt:
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest ignorerest
goto MadcapGndAttkToIdle goto AutocratGndAttkToIdle
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:

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@ -34,6 +34,7 @@
- **Gameplay:** - **Gameplay:**
- Fixed target acquisition range for air weapons (e.g. **Nathrokor**) - Fixed target acquisition range for air weapons (e.g. **Nathrokor**)
- Askosi constructing has been improved (a. DF) - Askosi constructing has been improved (a. DF)
- Hijacked units with more than 100 current HP are no longer set to 100 HP (r. shopkeeper dog)
- Corrected **Phontis** attack damage (r. Hamster) - Corrected **Phontis** attack damage (r. Hamster)
- Fixed **Apostle - Blood Tithe** range (r. Jesse) - Fixed **Apostle - Blood Tithe** range (r. Jesse)
- **Agonists** can no longer attack from mobile **Petracts** (r. Hamster) - **Agonists** can no longer attack from mobile **Petracts** (r. Hamster)
@ -51,33 +52,46 @@
- Lardfix: Civilian (Blackjack) portrait now plays talking animations (r. lolrsks8s) - Lardfix: Civilian (Blackjack) portrait now plays talking animations (r. lolrsks8s)
## Audiovisuals ## Audiovisuals
- New model for:
- **Autocrat**
- Tweaked model for:
- **Apostle**
- New portraits for: (many c. jun3hong, some c. lolrsk8s) - New portraits for: (many c. jun3hong, some c. lolrsk8s)
- **TERRAN:** Maverick (Futurist & Upstart), Arhaun, Blackguard, Blackjack (Golden), Cleric (Futurist), Cyclops (Futurist), Harakan (Golden), Qilin, Tiangou - **TERRAN:** Maverick (Futurist & Upstart), Arhaun, Blackguard, Blackjack (Golden), Cleric (Futurist), Cyclops (Futurist), Harakan (Golden), Qilin, Tiangou
- **PROTOSS:** Cicatus, Dracadin (Order), Ecclesiast (Khalendric), Extatus, Manifold (Starbound), Renesair, Zealot (Starbound) - **PROTOSS:** Cicatus, Dracadin (Order), Ecclesiast (Khalendric), Extatus, Manifold (Starbound), Renesair, Zealot (Starbound)
- **ZERG:** Quazrokor, Hydralisk (Orkoti) - **ZERG:** Quazrokor, Hydralisk (Orkoti)
- **ASKOSI:** Auxine - **ASKOSI:** Auxine
- New cast SFX for **Seraph Irradiate** - New cast SFX for **Seraph Irradiate**
- Added almost built frame for:
- **Landlock**, **Grandstand**, **Radix**
- Added damage overlay for:
- **Landlock**
# Balance changes # Balance changes
## Terran ## Terran
- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle): - [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
- Resource costs 75/200 » 75/150
- Now has 150 max energy - Now has 150 max energy
- Now spends 5 energy every **Blood Tithe** proc - Now spends 5 energy every **Blood Tithe** proc
- Now spends 20 energy every **Lazarus Agent** proc - Now spends 20 energy every **Lazarus Agent** proc
- Prioritizes **Blood Tithe** - Prioritizes **Blood Tithe**
- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat): - [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat):
- Resource costs 125/250 » 125/200
- Now has 100 max energy - Now has 100 max energy
- Now spends 25 energy every **Reclamation Fields** proc - Now spends 25 energy every **Reclamation Fields** proc
- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon): - [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon):
- Resource costs 250/350 » 250/300
- Now has 200 max energy - Now has 200 max energy
- Now spends 25 energy every **Counter-Proposal** proc - Now spends 25 energy every **Counter-Proposal** proc
- [Aion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aion): - [Aion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aion):
- Resource costs 450/450 » 450/350
- Now has 200 max energy - Now has 200 max energy
- Now spends 25 energy every **Reclamation Fields** proc - Now spends 25 energy every **Reclamation Fields** proc
## Protoss ## Protoss
- [Demiurge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/demiurge): - [Demiurge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/demiurge):
- Resource costs 200/350 » 200/300
- Now has 100 max energy - Now has 100 max energy
- Now spends 10 energy every **Worship** proc - Now spends 10 energy every **Worship** proc
@ -100,7 +114,7 @@
- Now requires Proscenium OR Zylode - Now requires Proscenium OR Zylode
- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry): - [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
- **Sermon Salve:** - **Sermon Salve:**
- Now gives units cloaking until their next attack - Now gives units cloaking until their next attack / notable action
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty): - [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
- Placement size 4x3 » 3x3 - Placement size 4x3 » 3x3
- Collision size adjusted to better match new graphic - Collision size adjusted to better match new graphic
@ -118,6 +132,8 @@
- Tier 2 skybound -- potent skybeast with Remote Hijack ability - Tier 2 skybound -- potent skybeast with Remote Hijack ability
- [Dorminge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/dorminge): - [Dorminge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/dorminge):
- Tier 2 infrastructure -- shrine that slows movement speed of nearby hostiles - Tier 2 infrastructure -- shrine that slows movement speed of nearby hostiles
- [Domain](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/domain)
- Tier 3 infrastructure -- town center that harvests resources passively
## Futurist Federation ## Futurist Federation
- [Cutlass](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cutlass): - [Cutlass](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cutlass):

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