diff --git a/mpq/arr/units.datex b/mpq/arr/units.datex index 9382be76..cd8ea44b 100644 Binary files a/mpq/arr/units.datex and b/mpq/arr/units.datex differ diff --git a/mpq/arr/weapons.datex b/mpq/arr/weapons.datex index 5f2ea4a8..1ae9946b 100644 Binary files a/mpq/arr/weapons.datex and b/mpq/arr/weapons.datex differ diff --git a/mpq/rez/stat_txt.tbl b/mpq/rez/stat_txt.tbl index ca6fa92b..826c44dc 100644 Binary files a/mpq/rez/stat_txt.tbl and b/mpq/rez/stat_txt.tbl differ diff --git a/patchnotes.md b/patchnotes.md index 088f63b7..4be7434c 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -10,6 +10,8 @@ A stat adjustment has occurred with the aim of creating a game state with higher Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions. Stay tuned! ## Gameplay +- The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity: + - Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor - During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies) ## Bugfixes @@ -38,17 +40,182 @@ Just like every other large-scale change we have attempted recently, this will b ## Terran - Mason: - Time cost now 15, from 12 +- Maverick: + - Armor penetration now 0, from 1 + - Weapon cooldown now 0.666, from 0.583 +- Harakan: + - HP now 80, from 60 + - Armor now 1, from 3 + - Weapon damage now 2x6, from 2x8 + - Weapon cooldown now 0.833, from 0.916 +- Cyprian: + - Armor now 0, from 1 + - Armor penetration now 2, from 3 + - Weapon cooldown now 0.833, from 0.75 +- Cleric: + - Armor now 1, from 2 +- Shaman: + - Mineral cost now 125, from 100 + - HP now 100, from 90 + - Armor now 2, from 3 +- Vulture: + - HP now 90, from 85 + - Armor now 0, from 1 + - Armor penetration now 0, from 1 + - Weapon cooldown now 1.5, from 1.25 + - Weapon range now 5, from 6 +- Cyclops: + - Weapon damage now 6, from 5 + - Armor penetration now 1, from 2 + - Fragmentary Shells damage now 4, from 5 +- Goliath: + - HP now 200, from 180 + - Armor now 2, from 3 + - Twin Autocannons: + - Weapon damage now 10, from 12 + - Armor penetration now 2, from 4 + - Contender Missiles: + - Armor penetration now 0, from 6 +- Blackjack: + - Armor now 0, from 1 + - Weapon damage now 8, from 10 +- Matador: + - HP now 120, from 100 + - Armor now 2, from 3 + - Weapon rework: + - Now uses a flamethrower attack which applies Apollyoid Adhesive + - Automedicus removed +- Wraith: + - Mineral cost now 75, from 100 + - HP now 100, from 90 + - Armor now 0, from 1 + - Armor penetration now 0, from 2 + - Weapon cooldown now 0.833, from 0.916 + - Weapon range now 4, from 5 +- Ancile: + - Mineral cost now 75, from 100 +- Trojan: + - HP now 125, from 150 ## Protoss - Scribe: - Time cost now 15, from 12 - Witness: - Movement speed now ~22% faster +- Zealot: + - Shields now 60, from 50 + - Armor now 1, from 0 +- Dracadin: + - HP now 120, from 100 + - Shields now 40, from 50 + - Armor now 2, from 3 + - Armor penetraiton now 0, from 2 + - Weapon cooldown now 1.083, from 1 +- Ecclesiast: + - Mineral cost now 75, from 100 + - HP now 70, from 60 + - Armor now 0, from 1 + - Armor penetration now 1, from 3 +- Legionnaire: + - Shields now 60, from 40 + - Armor now 0, from 2 + - Armor penetration now 1, from 2 +- Hierophant: + - HP now 120, from 100 + - Shields now 70, from 80 + - Armor now 1, from 2 + - Weapon damage now 8, from 10 +- Simulacrum: + - No longer 2 per requisition + - Mineral and time costs now 75/15, from 125/22 + - HP now 70, from 60 + - Shields now 15, from 10 + - Armor now 0, from 1 + - Armor penetration now 0, from 1 + - Weapon cooldown now 0.75, from 0.666 +- Manifold: + - HP now 80, from 60 + - Armor now 0, from 1 + - Weapon damage now 9, from 12 + - Armor penetration now 1, from 3 + - Weapon cooldown now 0.916, from 0.833 +- Vassal: + - No longer 2 per requisition + - Mineral and time costs now 50/10, from 75/18 + - Shields now 35, from 20 + - Weapon cooldown now 0.75, from 0.791 +- Golem: + - HP now 120, from 150 + - Shields now 80, from 60 + - Weapon damage now 2x6, from 2x10 + - Armor penetration now 0, from 3 + - Weapon cooldown now 1, from 1.125 + - Weapon now splashes in 0.25/0.5/0.75 range radii + - Deathless Procession removed +- Idol: + - HP now 100, from 60 + - Armor now 1, from 2 + - Armor penetration now 2, from 1 + - Weapon cooldown now 1, from 0.916 +- Architect: + - Weapon range now 10, from 8 +- Aurora: + - Shields now 50, from 30 + - Armor now 0, from 1 + - Armor penetration now 0, from 2 + - Weapon cooldown now 0.833, from 1 +- Lanifect: + - Armor now 1, from 2 + - Armor penetration now 1, from 2 + - Weapon no longer splashes units up to 3 range away from the target +- Panoptus: + - HP now 150, from 120 + - Shields now 60, from 80 + - Weapon damage now 2x12, from 2x14 + - Armor penetration now 0, from 4 + - Weapon cooldown now 1.166, from 1 ## Zerg - Droleth: - Time cost now 12, from 10 +- Zethrokor: + - Weapon damage now 4, from 5 + - Weapon cooldown now 0.25, from 0.333 + - Adrenal Glands removed +- Quazilisk: + - Mineral and time costs now 50/18, from 75/15 + - HP now 50, from 60 + - Now moves ~16% slower + - Weapon damage now 5, from 6 + - Armor penetration now 0, from 1 + - Weapon cooldown now 0.583, from 0.5 +- Nathrokor: + - Armor now 0, from 1 + - Armor penetration now 1, from 2 + - Weapon cooldown now 0.583, from 0.5 +- Hydralisk: + - HP now 85, from 80 + - Armor now 1, from 2 + - Armor penetration now 2, from 4 + - Weapon cooldown now 0.708, from 0.625 +- Izirokor: + - Armor now 1, from 2 + - Armor penetration now 1, from 3 + - Weapon cooldown now 1, from 0.833 - Skithrokor: - HP now 120, from 100 - Weapon cooldown now 0.75, from 0.54 - - Weapon range now 2, from 3 \ No newline at end of file + - Weapon range now 2, from 3 +- Zoryusthaleth: + - HP now 240, from 200 + - Armor now 2, from 4 + - Armor penetration now 0, from 3 +- Lakizilisk: + - Mineral and gas costs now 125/75, from 100/100 + - HP now 140, from 150 + - Armor now 1, from 2 + - Armor penetration now 0, from 4 +- Gorgrokor: + - Armor now 2, from 3 + - Armor penetration now 1, from 4 + - Weapon cooldown now 0.416, from 0.375 \ No newline at end of file