diff --git a/CMBW-maps/melee/1v1/Class 1 - Empire/(4)Highwater 1.2.scx b/CMBW-maps/melee/1v1/Class 1 - Empire/(4)Highwater 1.2.1.scx similarity index 50% rename from CMBW-maps/melee/1v1/Class 1 - Empire/(4)Highwater 1.2.scx rename to CMBW-maps/melee/1v1/Class 1 - Empire/(4)Highwater 1.2.1.scx index 099453d6..8652011d 100644 Binary files a/CMBW-maps/melee/1v1/Class 1 - Empire/(4)Highwater 1.2.scx and b/CMBW-maps/melee/1v1/Class 1 - Empire/(4)Highwater 1.2.1.scx differ diff --git a/CMBW-maps/melee/1v1/Class 1 - Empire/Changelog - Empire-class.md b/CMBW-maps/melee/1v1/Class 1 - Empire/Changelog - Empire-class.md index 16bb1b15..c640af04 100644 --- a/CMBW-maps/melee/1v1/Class 1 - Empire/Changelog - Empire-class.md +++ b/CMBW-maps/melee/1v1/Class 1 - Empire/Changelog - Empire-class.md @@ -14,6 +14,13 @@ This document logs changes to Empire-class maps. The current map pool is always - (4)Highwater v1.2 by Pr0nogo - More forthcoming... +## (4)Highwater v1.2.1 -- 5 March 2024 +- Widened new ramps out of mains +- Significantly expanded ramps into central north/south courtyards +- Slightly increased negative space in thirds +- Added some cover to courtyards +- Added a touch of evil to the decor + ## (2)Derelict v1.1 -- 4 March 2024 - Removed Ridges in mains - Mains: slightly reduced buildspace in defensive overlook