Update SFX for various weaponfires

This commit is contained in:
Pr0nogo 2023-02-22 16:12:31 -05:00
parent 5ba96bbd52
commit b73a862352
33 changed files with 192 additions and 29 deletions

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@ -2134,9 +2134,9 @@ Vagrant Shade Weaponfire 02
Vagrant Shade Weaponfire 03
Vagrant Shade Weaponfire 04
Vagrant Shade Weaponfire 05
Optecton Weaponfire 01
Optecton Weaponfire 02
Optecton Weaponfire 03
Optecton Weaponfire 2 01
Optecton Weaponfire 2 02
Optecton Weaponfire 2 03
Hippogriff Weaponfire 01
Hippogriff Weaponfire 02
Hippogriff Weaponfire 03
@ -2308,10 +2308,10 @@ Madrigal Dirge Proc 01
Madrigal Dirge Proc 02
Madrigal Dirge Proc 03
Didact Stasis Field Channel 01
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Optecton Weaponfire 1 01
Optecton Weaponfire 1 02
Optecton Weaponfire 1 03
Optecton Weaponfire 1 04
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -30795,7 +30795,7 @@ AirAttkInit AtreusGndAttkInit
Unused1 [NONE]
GndAttkRpt AtreusGndAttkInit
AirAttkRpt AtreusGndAttkInit
CastSpell AtreusCastSpell
CastSpell [NONE]
GndAttkToIdle AtreusGndAttkToIdle
AirAttkToIdle AtreusGndAttkToIdle
Unused2 [NONE]
@ -30897,26 +30897,7 @@ AtreusGndAttkRpt:
nobrkcodeend
gotorepeatattk
ignorerest
goto AtreusGndAttkToIdle
AtreusCastSpell:
playfram 0x00
wait 1
nobrkcodestart
playfram 0x1A9
playsnd 101 # Bullet\LaserB.wav
castspell
sigorder 2
wait 1
playfram 0x1BA
wait 1
playfram 0x1CB
wait 1
playfram 0x00
wait 1
nobrkcodeend
gotorepeatattk
goto AtreusGndAttkToIdle
goto AtreusGndAttkToIdle
AtreusWalking:
move 4
@ -30976,6 +30957,7 @@ AtreusWalkingToIdle:
AtreusWarpIn:
imgol 125 0 0 # High Templar Warp Flash (protoss\templar.grp)
goto AtreusLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1174 Amaranth (cm\protoss\amaranth.grp)
@ -52167,4 +52149,180 @@ SpirtithColonyBuilt:
wait 2
playfram 0x00
wait 2
goto SpirtithColonyBuilt
goto SpirtithColonyBuilt
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1700 Optecton (cm\protoss\optecton.grp)
.headerstart
IsId 728
Type 21
Init OptectonInit
Death OptectonDeath
GndAttkInit OptectonGndAttkInit
AirAttkInit OptectonGndAttkInit
Unused1 [NONE]
GndAttkRpt OptectonGndAttkInit
AirAttkRpt OptectonGndAttkInit
CastSpell [NONE]
GndAttkToIdle OptectonGndAttkToIdle
AirAttkToIdle OptectonGndAttkToIdle
Unused2 [NONE]
Walking OptectonWalking
WalkingToIdle OptectonWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn OptectonWarpIn
.headerend
# ----------------------------------------------------------------------------- #
OptectonInit:
imgul 1625 0 0 # Optecton Shadow (cm\protoss\optecton-shad.grp)
playfram 0x00
wait 2
OptectonLocal00:
wait 1
waitrand 62 74
randcondjmp 25 OptectonLocal01
randcondjmp 13 OptectonLocal02
goto OptectonLocal00
OptectonLocal01:
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
waitrand 8 15
playfram 0x33
wait 1
playfram 0x22
wait 1
randcondjmp 43 OptectonLocal01
playfram 0x11
wait 1
playfram 0x00
wait 1
randcondjmp 13 OptectonLocal02
goto OptectonLocal00
OptectonLocal02:
playfram 0x55
wait 1
playfram 0x66
wait 1
playfram 0x77
wait 1
playfram 0x88
waitrand 8 15
playfram 0x77
wait 1
playfram 0x66
wait 1
randcondjmp 43 OptectonLocal02
playfram 0x55
wait 1
playfram 0x00
wait 1
randcondjmp 13 OptectonLocal01
goto OptectonLocal00
OptectonGndAttkToIdle:
playfram 0x00
wait 2
goto OptectonLocal00
OptectonDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 2
lowsprul 192 0 0 # Dracadin Remnants (protoss\pdrDeath.grp)
wait 1
end
OptectonGndAttkInit:
playfram 0x00
OptectonGndAttkRpt:
wait 1
nobrkcodestart
playfram 0x1A9
playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
attackwith 1
wait 1
playfram 0x1BA
wait 1
playfram 0x1CB
wait 1
playfram 0x00
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto OptectonGndAttkToIdle
OptectonWalking:
move 4
wait 1
playfram 0xcc
move 4
wait 1
playfram 0xdd
move 4
wait 1
playfram 0xee
move 4
wait 1
playfram 0xff
move 4
wait 1
playfram 0x110
move 4
wait 1
playfram 0x121
move 4
wait 1
playfram 0x132
move 4
wait 1
playfram 0x143
move 4
wait 1
playfram 0x154
move 4
wait 1
playfram 0x165
move 4
wait 1
playfram 0x176
move 4
wait 1
playfram 0x187
move 4
wait 1
playfram 0x198
move 4
wait 1
playfram 0x99
move 4
wait 1
playfram 0xaa
move 4
wait 1
playfram 0xbb
goto OptectonWalking
OptectonWalkingToIdle:
playfram 0x00
goto OptectonLocal00
OptectonWarpIn:
imgol 125 0 0 # High Templar Warp Flash (protoss\templar.grp)
goto OptectonLocal00

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@ -22,6 +22,9 @@ Aside from that: We are continuing to polish existing content and remove low-cou
## Audiovisuals
- Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies)
- Weapon fire SFX for Madcap, Sundog, and Salamander have been adjusted to reduce clipping
- New weaponfire SFX:
- Optecton (both attacks)
## UI
- Config: It is now possible to specify your default map directory, using file paths with single backslashes (e.g. "BroodWar\CMBW-Prerelease\CMBW-maps") (c. Veeq7)
@ -49,5 +52,7 @@ Aside from that: We are continuing to polish existing content and remove low-cou
## Protoss
- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant):
- Maelstrom projectile now significantly slower
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
- Skybond Ray damage now 10, from 5
- [Didact](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/didact):
- Stasis Field is now a channel

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