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Update SFX for various weaponfires
This commit is contained in:
parent
5ba96bbd52
commit
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@ -2134,9 +2134,9 @@ Vagrant Shade Weaponfire 02
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Vagrant Shade Weaponfire 03
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Vagrant Shade Weaponfire 03
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Vagrant Shade Weaponfire 04
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Vagrant Shade Weaponfire 04
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Vagrant Shade Weaponfire 05
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Vagrant Shade Weaponfire 05
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Optecton Weaponfire 01
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Optecton Weaponfire 2 01
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Optecton Weaponfire 02
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Optecton Weaponfire 2 02
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Optecton Weaponfire 03
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Optecton Weaponfire 2 03
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Hippogriff Weaponfire 01
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Hippogriff Weaponfire 01
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Hippogriff Weaponfire 02
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Hippogriff Weaponfire 02
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Hippogriff Weaponfire 03
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Hippogriff Weaponfire 03
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@ -2308,10 +2308,10 @@ Madrigal Dirge Proc 01
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Madrigal Dirge Proc 02
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Madrigal Dirge Proc 02
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Madrigal Dirge Proc 03
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Madrigal Dirge Proc 03
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Didact Stasis Field Channel 01
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Didact Stasis Field Channel 01
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Extended Sound #1
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Optecton Weaponfire 1 01
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Extended Sound #1
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Optecton Weaponfire 1 02
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Extended Sound #1
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Optecton Weaponfire 1 03
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Extended Sound #1
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Optecton Weaponfire 1 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -30795,7 +30795,7 @@ AirAttkInit AtreusGndAttkInit
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Unused1 [NONE]
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Unused1 [NONE]
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GndAttkRpt AtreusGndAttkInit
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GndAttkRpt AtreusGndAttkInit
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AirAttkRpt AtreusGndAttkInit
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AirAttkRpt AtreusGndAttkInit
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CastSpell AtreusCastSpell
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CastSpell [NONE]
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GndAttkToIdle AtreusGndAttkToIdle
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GndAttkToIdle AtreusGndAttkToIdle
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AirAttkToIdle AtreusGndAttkToIdle
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AirAttkToIdle AtreusGndAttkToIdle
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Unused2 [NONE]
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Unused2 [NONE]
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@ -30897,26 +30897,7 @@ AtreusGndAttkRpt:
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nobrkcodeend
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nobrkcodeend
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gotorepeatattk
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gotorepeatattk
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ignorerest
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ignorerest
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goto AtreusGndAttkToIdle
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goto AtreusGndAttkToIdle
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AtreusCastSpell:
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playfram 0x00
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wait 1
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nobrkcodestart
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playfram 0x1A9
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playsnd 101 # Bullet\LaserB.wav
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castspell
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sigorder 2
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wait 1
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playfram 0x1BA
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wait 1
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playfram 0x1CB
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wait 1
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playfram 0x00
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wait 1
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nobrkcodeend
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gotorepeatattk
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goto AtreusGndAttkToIdle
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AtreusWalking:
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AtreusWalking:
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move 4
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move 4
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@ -30976,6 +30957,7 @@ AtreusWalkingToIdle:
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AtreusWarpIn:
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AtreusWarpIn:
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imgol 125 0 0 # High Templar Warp Flash (protoss\templar.grp)
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imgol 125 0 0 # High Templar Warp Flash (protoss\templar.grp)
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goto AtreusLocal00
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goto AtreusLocal00
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# This header is used by images.dat entries:
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# 1174 Amaranth (cm\protoss\amaranth.grp)
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# 1174 Amaranth (cm\protoss\amaranth.grp)
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@ -52167,4 +52149,180 @@ SpirtithColonyBuilt:
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wait 2
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wait 2
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playfram 0x00
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playfram 0x00
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wait 2
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wait 2
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goto SpirtithColonyBuilt
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goto SpirtithColonyBuilt
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1700 Optecton (cm\protoss\optecton.grp)
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.headerstart
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IsId 728
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Type 21
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Init OptectonInit
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Death OptectonDeath
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GndAttkInit OptectonGndAttkInit
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AirAttkInit OptectonGndAttkInit
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Unused1 [NONE]
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GndAttkRpt OptectonGndAttkInit
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AirAttkRpt OptectonGndAttkInit
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CastSpell [NONE]
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GndAttkToIdle OptectonGndAttkToIdle
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AirAttkToIdle OptectonGndAttkToIdle
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Unused2 [NONE]
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Walking OptectonWalking
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WalkingToIdle OptectonWalkingToIdle
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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Built [NONE]
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Landing [NONE]
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LiftOff [NONE]
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IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn OptectonWarpIn
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.headerend
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# ----------------------------------------------------------------------------- #
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OptectonInit:
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imgul 1625 0 0 # Optecton Shadow (cm\protoss\optecton-shad.grp)
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playfram 0x00
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wait 2
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OptectonLocal00:
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wait 1
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waitrand 62 74
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randcondjmp 25 OptectonLocal01
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randcondjmp 13 OptectonLocal02
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goto OptectonLocal00
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OptectonLocal01:
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playfram 0x11
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wait 1
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playfram 0x22
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wait 1
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playfram 0x33
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wait 1
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playfram 0x44
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waitrand 8 15
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playfram 0x33
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wait 1
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playfram 0x22
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wait 1
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randcondjmp 43 OptectonLocal01
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playfram 0x11
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wait 1
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playfram 0x00
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wait 1
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randcondjmp 13 OptectonLocal02
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goto OptectonLocal00
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OptectonLocal02:
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playfram 0x55
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wait 1
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playfram 0x66
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wait 1
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playfram 0x77
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wait 1
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playfram 0x88
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waitrand 8 15
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playfram 0x77
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wait 1
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playfram 0x66
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wait 1
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randcondjmp 43 OptectonLocal02
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playfram 0x55
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wait 1
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playfram 0x00
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wait 1
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randcondjmp 13 OptectonLocal01
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goto OptectonLocal00
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OptectonGndAttkToIdle:
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playfram 0x00
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wait 2
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goto OptectonLocal00
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OptectonDeath:
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playsnd 533 # Protoss\Scout\PScDth00.WAV
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imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
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wait 2
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lowsprul 192 0 0 # Dracadin Remnants (protoss\pdrDeath.grp)
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wait 1
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end
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OptectonGndAttkInit:
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playfram 0x00
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OptectonGndAttkRpt:
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wait 1
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nobrkcodestart
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playfram 0x1A9
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x1BA
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wait 1
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playfram 0x1CB
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wait 1
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playfram 0x00
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto OptectonGndAttkToIdle
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OptectonWalking:
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move 4
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wait 1
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playfram 0xcc
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move 4
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wait 1
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playfram 0xdd
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move 4
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wait 1
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playfram 0xee
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move 4
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wait 1
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playfram 0xff
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move 4
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wait 1
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playfram 0x110
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move 4
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wait 1
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playfram 0x121
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move 4
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wait 1
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playfram 0x132
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move 4
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wait 1
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playfram 0x143
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move 4
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wait 1
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playfram 0x154
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move 4
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wait 1
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playfram 0x165
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move 4
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wait 1
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playfram 0x176
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move 4
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wait 1
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playfram 0x187
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move 4
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wait 1
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playfram 0x198
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move 4
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wait 1
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playfram 0x99
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move 4
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wait 1
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playfram 0xaa
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move 4
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wait 1
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playfram 0xbb
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goto OptectonWalking
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OptectonWalkingToIdle:
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playfram 0x00
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goto OptectonLocal00
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OptectonWarpIn:
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imgol 125 0 0 # High Templar Warp Flash (protoss\templar.grp)
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goto OptectonLocal00
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mpq/sound/cm/p/optecton/wfa-01.wav
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mpq/sound/cm/p/optecton/wfa-01.wav
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mpq/sound/cm/p/optecton/wfa-02.wav
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mpq/sound/cm/p/optecton/wfa-02.wav
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mpq/sound/cm/p/optecton/wfa-03.wav
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mpq/sound/cm/p/optecton/wfa-03.wav
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mpq/sound/cm/p/optecton/wfa-04.wav
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mpq/sound/cm/p/optecton/wfa-04.wav
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mpq/sound/cm/p/optecton/wfb-01.wav
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mpq/sound/cm/p/optecton/wfb-01.wav
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mpq/sound/cm/p/optecton/wfb-02.wav
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mpq/sound/cm/p/optecton/wfb-02.wav
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mpq/sound/cm/p/optecton/wfb-03.wav
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mpq/sound/cm/p/optecton/wfb-03.wav
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@ -22,6 +22,9 @@ Aside from that: We are continuing to polish existing content and remove low-cou
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## Audiovisuals
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## Audiovisuals
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- Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies)
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- Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies)
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- Weapon fire SFX for Madcap, Sundog, and Salamander have been adjusted to reduce clipping
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- New weaponfire SFX:
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- Optecton (both attacks)
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## UI
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## UI
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- Config: It is now possible to specify your default map directory, using file paths with single backslashes (e.g. "BroodWar\CMBW-Prerelease\CMBW-maps") (c. Veeq7)
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- Config: It is now possible to specify your default map directory, using file paths with single backslashes (e.g. "BroodWar\CMBW-Prerelease\CMBW-maps") (c. Veeq7)
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@ -49,5 +52,7 @@ Aside from that: We are continuing to polish existing content and remove low-cou
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## Protoss
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## Protoss
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- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant):
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- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant):
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- Maelstrom projectile now significantly slower
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- Maelstrom projectile now significantly slower
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- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
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- Skybond Ray damage now 10, from 5
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- [Didact](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/didact):
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- [Didact](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/didact):
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- Stasis Field is now a channel
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- Stasis Field is now a channel
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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