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Update Mouth of Bathala
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@ -9,6 +9,7 @@ This update actually brings harvesting a bit further in line with how stock Broo
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It is important to note that only mineral nodes will ever become depleted, at which point they will provide half the yield they previously had. This update does away with variable yields, instead allowing mapmakers to control how long players have before a mineral node becomes depleted. A general rule of thumb for mapmakers to keep in mind is that a saturated mineral field will lose 100 minerals per minute, so adjust your bases accordingly!
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## Resources
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- *Many of these changes c. Veeq7*
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- Harvesting:
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- Harvest time now 2 seconds
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- Worker saturation now ~2.5 per node
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@ -22,11 +23,16 @@ It is important to note that only mineral nodes will ever become depleted, at wh
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- Tier 3 capped yield now 6
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## Bugfixes:
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- Protect against future shield overlay crashes, with debug info! (c. DarkenedFantasies)
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- Fixed Engram shield overlay crash
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- Fixed Engram warp flash animation using Warden silhouette
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- Fixed Stargate and Argosy selection response SFX playing over itself
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- Fixed score screen colors picking the wrong player id's colors (c. DarkenedFantasies)
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- Stability:
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- Protect against future shield overlay crashes, with debug info! (c. DarkenedFantasies)
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- Fixed Engram shield overlay crash
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- Visuals:
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- Fixed Engram warp flash animation using Warden silhouette
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- Fixed Paladin turning to face targets during its firing sequence (c. DarkenedFantasies)
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- Audio:
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- Fixed Stargate and Argosy selection response SFX playing over itself
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- User Interface:
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- Fixed score screen colors picking the wrong player id's colors (c. DarkenedFantasies)
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## Audiovisuals
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- New sprites for:
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