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Fix transports failing to load moving units; Fix more iscript errors
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@ -1193,8 +1193,8 @@ Cyprian Weapon Fire 02
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Cyprian Weapon Fire 03
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Cyprian Weapon Fire 04
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Cyprian Weapon Fire 05
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Spraith Colony Weaponhit 01
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Spraith Colony Weaponhit 02
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Spraith Cesiant Weaponhit 01
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Spraith Cesiant Weaponhit 02
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Pazuzu Weapon Fire 01
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Pazuzu Weapon Fire 02
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Idol Ready 01
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@ -7967,8 +7967,8 @@ CastSpell [NONE]
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GndAttkToIdle MadcapGndAttkToIdle
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AirAttkToIdle MadcapGndAttkToIdle
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Unused2 [NONE]
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Walking [NONE]
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WalkingToIdle [NONE]
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Walking SkryrokorLocal00
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WalkingToIdle SkryrokorLocal00
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SpecialState1 SavantSpecialState1
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SpecialState2 SavantEntropyGauntletsTransform
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AlmostBuilt [NONE]
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@ -6989,7 +6989,7 @@ IrolIrisIsWorking:
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# 1095 Nathrokor (cm\zerg\nathrokor.grp)
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.headerstart
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IsId 451
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Type 12
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Type 14
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Init NathrokorInit
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Death NathrokorDeath
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GndAttkInit NathrokorGndAttkInit
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@ -7003,7 +7003,9 @@ AirAttkToIdle NathrokorGndAttkToIdle
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Unused2 [NONE]
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Walking NathrokorWalking
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WalkingToIdle NathrokorGndAttkToIdle
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SpecialState1 [NONE]
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SpecialState1 SkryrokorLocal00
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SpecialState2 SkryrokorLocal00
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AlmostBuilt SkryrokorLocal00
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.headerend
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# ----------------------------------------------------------------------------- #
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@ -16,7 +16,8 @@
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- Fixed certain edge cases where disabling units could result in tooltip crashes (r. 3crow)
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- Resolved several iscript errors that could have contributed towards game instability
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- **Gameplay:**
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- Fix Larva and Egg replication in Brotherhood mode (r. HitEmUp)
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- Fixed transports lagging behind moving units when trying to load them (r. OyA)
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- Fixed Larva and Egg replication in Brotherhood mode (r. HitEmUp)
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- **Audiovisual:**
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- Implemented unique shadow for Skibact Scab
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- Added shadow for Stasis Cell
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plugins/gptp.qdp
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plugins/gptp.qdp
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